Agathion-Blooded Aasimar

Ione's page

2 posts. Organized Play character for Jamie Warrey.


Full Name

Ione Greelen

Race

Agathion Aasimar

Strength 11
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 14

About Ione

:Pathfinder Society Info:
#: 139594-1
XP: 0
Prestige: 0
Fame: 0

Chronicles:
Ask to see scans

:Quick Stats:
HP: 10
AC: 16 (+3 Armor, +2 Dex, +1 Dodge)
Perception: +3 (+2 vs Surprise & Incoporeal/invisible Creatures, +3 Sight based in bright light) Senses: Darkvision 60'
Melee: Heavy Mace +0 (1d8 x2)
Ranged: Light Crossbow +2 (1d8, 19-20/x2)

Character Sheet:

Ione Geelen
Female Aasimar (Agathion) Shaman 1
NG Medium Outsider (Native)
Init +2; Senses Perception +3 (+2 vs Surprise & Incorporeal/Invisible creatures, +3 sight based in bright light) Darkvision 60'
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 Dodge)
hp 10 (1d8+2) Con
Fort +2, Ref +2, Will +5
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Offense
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Speed 30 ft.
Melee: Heavy Mace +0 (1d8/x2)
Ranged: Light Crossbow +2 (1d8/19-20x3)

Shaman Spells Prepared (CL 1):

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Statistics
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Str 11, Dex 14, Con 14, Int 10, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats: Dodge
Traits: Unpredictable, Spirit Sense
Skills: Diplomacy +6, Heal +7, K.Planes +4, Survival +9
Languages: Common, Celestial, Kelish
Special Quality: Spirit (Heavens), Spirit Animal (Hawk), Spirit Magic, Stardust, Summon Nature Ally 2 (SLA)

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Special Abilities
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Racial
Skill Modifiers: +2 Handle Animal, +2 Survival
Spell-Like Ability: Summon Nature Ally 2
Resistance: Acid/Cold/Electric 5

Shaman
Spirit (Heavens): A shaman forms a mystical bond with the
spirits of the world. She forms a lasting bond with a single
spirit (see Spirits), which grants a number of abilities and
defines many of her other class features.
Spirit Animal (Hawk): At 1st level, a shaman forms a close
bond with a spirit animal tied to her chosen spirit. This
animal is her conduit to the spirit world, guiding her
along the path to enlightenment. The animal also aids
a witch by granting her skill bonuses. This spirit animal
functions like a familiar using the wizard’s arcane bond
class feature, except as noted in the Spirit Animal section.
Spirit Magic:A shaman can spontaneously cast
a limited number of spells per day beyond those she
prepared ahead of time. She has one spell slot per day
of each shaman spell level she can cast, not including
orisions. She can choose these spells from the list of
spells granted by her spirits (see the spirit class ability
and the wandering spirit class ability) at the time she casts
them. She can enhance these spells using any metamagic
feat that she knows, using up a higher-level spell slot as
required by the feat, although doing so increases the time
to cast the spell (see Spontaneous Casting and Metamagic
Feats on page 113 of the Core Rulebook)
Stardust:As a standard action, the shaman causes
one creature within 30 feet to burn like a star. The
creature lets off bright light for 1 round and takes 1d6
points of fire damage for every two shaman levels she
possesses; a successful Fortitude saving throw halves the
damage and negates the shedding of bright light. The
shaman can use this hex a number of times per day equal
to her Charisma modifier, but once used she cannot use
it again for 1d4 rounds.

Possessions:

Studded Leather, Light Crossbow, Heavy Mace, Crossbow Bolts (20), Pathfinder's Kit, Spell Component Pouch, Alchemist Fire

Background & Appearance: