Nine-Headed Cryohydra

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534 posts. Alias of Averil.



Liberty's Edge

I'm going to be out of the country for a couple of weeks. Would it be possible to hold my latest order until I get back?

Liberty's Edge

When my Pathfinder RPG core rulebook shipped on 08/11/09 and I didn't see it for awhile, I knew that my postal service has a tendency to be extremely slow. At this point, though, I think it's fairly safe to say it's been lost.

Liberty's Edge

I've devised a new method to entertain myself:

Step one: Write a bizarre, cryptic note.

Step two: Fold it up as small as you can.

Step three: Hide it where someone will accidentally discover it.

If anyone else decides to start doing this, post your note here. My first one, which I hid in my school:

URGENT: There is a spot on campus which nobody has ever seen. Go to this place and you will find a blind man named Andre. He will speak to you in a language that you have never heard, but you will know what must be done. Godspeed.

EDIT: A second note.

URGENT: Within 1 km of this spot is a building whose outer dimensions could accomodate another room. If one of the interior walls is demolished, a dark secret will be revealed. But beware, seeker of knowledge, lest you make an enemy of an ancient evil.

Liberty's Edge

Today, I began my Curse of the Crimson Throne AP. This location will serve as a record of the party's journeys in case something should happen to them and they are never heard from again.

The party:


  • Maroolat is an Fire Elf Swordsage from Osirion. He spent his childhood as an orphan, but was eventually taken in by a master who trained him in the ways of the swordsage. He has traveled the world since, and recently came to Korvosa, where he was hired by the Guard to track down a criminal named Gaedren Lamm. There was soon a series of assassinations targeting those assigned to Lamm's case, of which Maroolat was the only survivor. The Korvosan guard refused to go after Lamm since, as he wasn't nearly as dangerous before the investigations began. Maroolat was fired.

  • Len is a half-elf cleric of Nethys. As a small child, he was abducted from the streets of Korvosa to join Gaedren Lamm's gang of young pickpockets, or "Little Lamms." While on a job, he found a holy symbol of Nethys, which he hid from Gaedren. Lamm soon found it, beat Len badly, and broke the symbol. Len escaped shortly thereafter and joined the temple of Nethys found at the Pantheon of Many.

  • Karnak, an Elf Rogue, wants Lamm dead because Gaedren planted false evidence incriminating his brother in a recent murder case. A fisherman was coerced to testify in the trial, then killed before he could have second thoughts and recant. Karnak, looking for revenge, asked around for information on Lamm with no luck, until now . . .

A session one recap will be up later.

Liberty's Edge

My miniatures order arrived on Thursday, and I am pleased to say that almost all of the miniatures that arrived are in good condition and look great.

Now on to the bad news . . .

The second stirge miniature was not included in the order. At first, since its stat card arrived and it's a really small miniature, I assumed that I had misplaced it. After having spent a long time looking for it, though, I am certain that this is not the case.

Liberty's Edge

I just noticed that my latest subscription order is currently listed as shipping. Considering that it arrived yesterday, it's probably already shipped. I just thought I should point that out, in case you were going to ship it again for some reason.

Or did you find a way to ship things faster than light, thus causing it to arrive the day before? If so, I don't even want to know what the cost for this order is.


There's nothing to see here, citizen. Move Along.

Liberty's Edge

I accidentally selected the wrong shipment method for Order #1057574. Please change the method to UPS Ground.

Thanks.

Liberty's Edge

While I agree with Halflings getting a charisma bonus, the justification for it as written doesn't work well:

the beta wrote:
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.

Wouldn't a "strong-willed" race get a bonus to the ability score that affects the will save, i.e. Wisdom? Again, I agree that Halflings should get a Charisma bonus, but the justification doesn't really seem to fit.

Liberty's Edge

Started on this thread.

Vote Sebastian for President! He's someone we all know, and he couldn't do a worse job than any of the other candidates this year.

Liberty's Edge

I think my credit card declined the transaction because you had attempted to charge it when the order was about to ship without PF13. I don't think it accepts two large charges from the same source over a short period. Try to ship it again tomorrow and it should work.

Liberty's Edge

Is the cover art a mock-up? I assume it is, but I haven't seen that art before.

Also, another Event module. Now we just need another Treasure Chest.

Please?

Liberty's Edge

Bump.

Liberty's Edge

I just wanted to say that it's really awesome that A History of Ashes includes a scene in which a party of 10th level characters fights a CR 24 monster without a likely TPK.

EDIT: I can't see this post, and hopefully editing it will fix that.

Liberty's Edge

In the Gazetteer, the writeup on Aroden ends with "the true repercussions of the death of the Last Azlanti have yet to be felt." Do I since a likely future AP?

Liberty's Edge

I'm running a play-by-post game of Rise of the Runelords on another forum. My players managed to capture one of the goblins alive, and I played along with it, using it to lead them to the graveyard and explain that the goblins had humanoid leadership. Then they asked it to take them to its base. How can I reasonably get rid of the goblin? I've already had it try to run away; they stopped it.

Liberty's Edge

It's been said that Pathfinder Companion #1 will essentially be the Second Darkness Player's Guide. So will Pathfinder subscribers get it with their copy of volume 13? If so, will we get a second one if we already have subscriptions?

Liberty's Edge

I'm starting a CotCT game and one of my PCs is blind. I can deal with this for the most part, but how do I deal with Zellara contacting him? I can't just say "you read the back of the card."

Liberty's Edge

I like that AR2 has a new forum. With the last forum, I showed up a bit late and found it too overwhelming to work with. This makes it much easier to keep track of the trends of what people like and dislike, what's a typo, what's broken and so on. I think this will let me be much more active in discussion on this release than on the first one.

Liberty's Edge

As stated in the PDF, this spell can be a game-breaker. It could possibly even allow characters to skip large portions of adventures or campaigns. How can this be fixed without rendering it useless?

My suggestion would be to make it work only if the destination is within a set distance. I'm not sure exactly how far, but perhaps it could vary with level.

Liberty's Edge

I think the new skill system seems to get the best of both worlds. Keeps ranks, but makes the math easier. I like it.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

I've only been playing since 3.5, and I just got a City of Greyhawk box set. Ability scores seem to be the same, and many of the monsters have been updated, but otherwise, how should I go about converting it to 3.5?

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

Hello? Anyone there?

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

At the end of Dawn of a New Age, a new dungeon called the Pit of Worms is created. Will this ever be mapped out?

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

If the PCs fail to kill Dragotha, according to the prophecies in Spire of Long Shadows, the age of worms should never happen. the next last prophecy being "a tripartite spirit again becomes one, and at its advice are the mighty undone," the tripartite spirit being Balakarde, and "the mighty" being (I assume) Dragotha. Thus the age of worms cannot begin until Dragotha's destruction, and even then only if Balakarde helps. Right?

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

This has been buging me for a while, and I just think Spawn of Kyuss would make more sense as a template. As is, a first level character who turns into a spawnof Kyuss is just as powerful as a 20th level character.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

The DMG only gives a little table shich seems to assume that only encounters with 1 type of monster, or 2 monsters with different CRs, are allowed. Beyond this, how exactly is EL computed?

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

On tuesday, the Tome of Magic arrices in stores. I'm particularly interested in truename magic. In the "Ecology of the Spell Weaver" article in Dragon #338, it's revealed that the Spell Weaver Empire fell due to a mass apotheosis attempt using truename magic, which, due to the wrath of the existing deities failed, and ended up destroying the entire empire. I wonder if players will attempt this kind of thing? If so, what will happen to them?

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

I may be a bit late, but I just downloaded the age of worms overload. I looked at tirra's stat block and her intelligence is listed as "110" I assume that's a typo, but what's the correct score?

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

I can't help noticing that Spawn of Kyuss and Spell weavers are right next to each other in the Monster Manual 2...

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

I just realised that in eberron, warforged should be immune to kyuss worms. this seems to give them an unfair advantage. I don't run Ebberon, but thought those who do might like to know.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

I just noticed a few hints on later adventures in whispering cairn. In the lair of the architect, there are 3 models of other buildings by the same architect.

Tower with 12 smaller ones sticking out of it: Spire of long shadows
Large coliseum: Champion's games arena
Palace: no idea. possibly Zeech's palace, but i can't say for sure.

How long was this guy alive?!?!

there was one more hint which had nothing to do with the architect (Zosiel?), but i forgot.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

I was just looking at the AOW art print, and is that Kyuss in the background? If so, what size category is he? Would colossal even cover it?

About Alexite Krupt

Name Alexite Krupt

Race Human (Colonial)

Classes/Level 3rd level ranger

Gender Male

Size Medium

Age 33

Alignment Chaotic good

Location On board the Jenivere

Languages Common, Polyglot

Abilities
Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

Hit Points: 31
Init: +2 = (DEX) +2
Speed: 30ft

Class features, Feats, Traits and Racial Traits:

Favored enemies (bluff, knowledge, perception, sense motive, survival, to hit, damage):
humans (+2)
Track (lev/2 on skill check)
Wild empathy (1d20+lev+cha mod)
Combat style archery: rapid shot
Endurance: +4 on CON and FORT based checks, may sleep in light or medium armor
Favored terrain (initiative, knowledge geography, perception, stealth, survival):
jungle (+2)

Power attack
Cleave
Rapid shot (combat style)
Deadly aim

+1 skill point per level
extra trait
+2 on ability

Trait Boarded in Mwangi Expanse: polyglot as bonus and +1 knowledge nature (plains)
Trait Colonial: +1 knowledge local (Sargava settlements and politics and +1 sav vs disease)

AC, Saves, Attacks, Damage:

AC: 16 = 10 +2 (DEX) +4 (Armor)
Touch: 12 = 10 +2 (DEX)
Flat: 14 = 10 +4 (Armor

Saves:
Fort: +5 = +3 (base) +2 (CON)
Ref: +5 = +3 (base) +2 (DEX)
Will: +3 = +1 (base) +2 (WIS)
+1 sav on disease
+1 on WILL save vs compulsion

Attack:
Melee (falchion+1): +7 = +3 (base) +3 (STR)
Melee Damage (falchion): 2d4+5, 18-20, x2
Melee (dagger): +6 = +3 (base) +3 (STR)
Melee Damage (dagger): 1d4+3, 19-20, x2
Range (longbow): +5 = +3 (base) +2 (DEX)
Range Damage (longbow): 1d8, x3, 110'
CMB: +6 = +3 (base) +3 (STR)
CMD: 18 = 10 +6 (base) +2 (DEX)
+1 to CMB and CMD with blade (Ishirou’s teaching)

Equipment:

Weapons:
falchion+1 (2000 gp) (8 lbs)
dagger (2 gp) (1 lbs)
longbow (75 gp) (3 lbs)
arrows (1 gp) (3 lbs)

Armor:
chain shirt (100 gp) (25 lbs)

Magic/treasure:
Scabbard of vigor
Falchion +1
Red pearl (50 gp)

Carrying capacity:
76 lbs or less (light), 77-153 lbs (medium), 154-230 lbs (heavy)

Skills:

Skills (only those with ranks or special shown)
Climb +6 = 2r +3 (class) +3 (str) -2 (armor)
Handle animals +6 = 3r +3 (class)
Heal +6 = 1r +3 (class) +2 (WIS)
K.geography +4 = 1r +3 (class)
K.local +1 = 1 (misc trait)
K.nature +7 = 3r +3 (class) +1 (misc trait)
Perception +8 = 3r +3 (class) +2 (wis)
Ride +4 = 1r +3 (class) +2 (dex) -2 (armor)
Stealth +6 = 3r +3 (class) +2 (dex) -2 (armor)
Survival +8 = 3r +3 (class) +2 (wis)
Swim +5 = 1r +3 (class) +3 (str) -2 (armor)

Appearance, Background, and Personality:

APPEARANCE

Light brown hair cut shoulder-length frame a strong nose; a small goatee adorns a strong jawline. Compact, stringy muscle under white skin burned tan by many years outdoors allow Alexite to move gracefully even with a heavy load. The ranger has a well-oiled chain shirt under his snug clothes. Leather boots on his feet and his weapons (longbow, dagger, and falchion) complete the picture.

BACKGROUND (from Alexite)

Now, with a few decades under my belt, I see things more clearly. I was born to luxury and carry a family name hundreds of years old. My family has lived surrounded by the finer things in life since they settled this beautiful land but that needs to change and the sooner the better.

I’ll start at the beginning... my family name is Krupt, of noble lineage in far off Cheliax. My ancestors, lured by promises of riches, came to settle what is now called Sargava. Several hundred years later and my family is the proud owner of vast tracts of lands where pineapples and figs are grown and where cattle roam the seemingly endless plains. My childhood memories are filled with plantations, lazy summers, and all the trappings of a noble family. I was taught to hunt and track and to wield the family falchion, all in preparation for my brief but mandatory stint in the Sargavan Guard, whom my ancestors had the vision of founding.

As a member of one of the founding colonial families, I was quickly given command of a scouting unit that best suited my skills and interests. We were assigned to Kalabuto; it was 4702 and the third Mzali invasion was just shaping up.

I was never meant to go to war; my father tried his best to pull me out when he heard the news but by then it was too late. Under my unskilled command, my scouting unit was ambushed. Half of us perished right there and then; I was lucky to have been saved by a couple of old veterans, locals much to my embarrassment. My Colonial upbringing was about to clash head-on with the reality of Sargava. It was a tough couple of days but I finally relinquished command of my unit to those better suited for it. That single action saved my life and has since shaped my outlook on everything.

We managed to survived, the four of us that were left from the original twelve. It was during these months that I learned the true art of the wild. I was taught to move as silently and swiftly as the wind, to tell which roots to eat and which would kill you, which animals screamed the least when they died, and I was taught to hunt. Not animals, I already knew that; I was taught to hunt men.

As much as I learned from my practical lessons, my most important experience was the gift of sight. True sight, not the one where we imagine how things are because of what others tell us or because of what we want to see. This was unadulterated sight, really seeing things for what they truly are without adding any bias to it. So I saw how the Ivory Cross put down the Mzali rebellion when called in (and were paid handsomely for it) but did nothing to rescue the Sargavan Guard. I saw the Ivory Cross instigate native uprising so they could then be hired to put them down. And I saw how the natives were thought of and treated like second class citizens when they had a lot to teach on how to truly thrive in this land.

My new-found sight came accompanied with a new-found voice with which I confronted my family telling them the truths that had been hidden from me. Ignored and told to keep quiet to maintain the status quo, I learned that my family profited from the Ivory Cross contracts and our substandard treatment of the natives. Disgusted, I left my easy life, my estate, my plantation, and cut ties with my past. Elated with my freedom, I returned to the land and those that saved my life and taught me so much.

I still carry my name, much to my family’s discontent, because I believe that things can be different. I am as much local here as any of the natives but I want to change the way the Colonials treat the true natives.

After a few years of roaming Sargava and the Mwangi Expanse, I’m heading to Eleder to see first-hand how things are at the capital.

PERSONALITY

Alexite has learned a new respect for life, especially native life in Sargava. He’s lost his noble haughtiness and has replaced it with an even temper. Although still in his 30s, he speaks like a veteran of many battles. He is slow to anger but his temper is slow to rein in when ignited. The subject of the exploitation of the natives by either colonial or foreign powers is something dear to his heart and he is trying to find a way to change this in Sargava. The fact that he is also not fond of foreign trading companies pillaging the natural resources of the region has not made him very popular among some of the Colonials. Only his last name keeps him from being subjected to the same treatment the Colonials reserve for the natives.