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I've devised a new method to entertain myself: Step one: Write a bizarre, cryptic note. Step two: Fold it up as small as you can. Step three: Hide it where someone will accidentally discover it. If anyone else decides to start doing this, post your note here. My first one, which I hid in my school: URGENT: There is a spot on campus which nobody has ever seen. Go to this place and you will find a blind man named Andre. He will speak to you in a language that you have never heard, but you will know what must be done. Godspeed. EDIT: A second note. URGENT: Within 1 km of this spot is a building whose outer dimensions could accomodate another room. If one of the interior walls is demolished, a dark secret will be revealed. But beware, seeker of knowledge, lest you make an enemy of an ancient evil.
Today, I began my Curse of the Crimson Throne AP. This location will serve as a record of the party's journeys in case something should happen to them and they are never heard from again. The party:
A session one recap will be up later.
My miniatures order arrived on Thursday, and I am pleased to say that almost all of the miniatures that arrived are in good condition and look great. Now on to the bad news . . . The second stirge miniature was not included in the order. At first, since its stat card arrived and it's a really small miniature, I assumed that I had misplaced it. After having spent a long time looking for it, though, I am certain that this is not the case.
I just noticed that my latest subscription order is currently listed as shipping. Considering that it arrived yesterday, it's probably already shipped. I just thought I should point that out, in case you were going to ship it again for some reason. Or did you find a way to ship things faster than light, thus causing it to arrive the day before? If so, I don't even want to know what the cost for this order is.
While I agree with Halflings getting a charisma bonus, the justification for it as written doesn't work well: the beta wrote: +2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. Wouldn't a "strong-willed" race get a bonus to the ability score that affects the will save, i.e. Wisdom? Again, I agree that Halflings should get a Charisma bonus, but the justification doesn't really seem to fit.
Started on this thread. Vote Sebastian for President! He's someone we all know, and he couldn't do a worse job than any of the other candidates this year.
I'm running a play-by-post game of Rise of the Runelords on another forum. My players managed to capture one of the goblins alive, and I played along with it, using it to lead them to the graveyard and explain that the goblins had humanoid leadership. Then they asked it to take them to its base. How can I reasonably get rid of the goblin? I've already had it try to run away; they stopped it.
I like that AR2 has a new forum. With the last forum, I showed up a bit late and found it too overwhelming to work with. This makes it much easier to keep track of the trends of what people like and dislike, what's a typo, what's broken and so on. I think this will let me be much more active in discussion on this release than on the first one.
As stated in the PDF, this spell can be a game-breaker. It could possibly even allow characters to skip large portions of adventures or campaigns. How can this be fixed without rendering it useless? My suggestion would be to make it work only if the destination is within a set distance. I'm not sure exactly how far, but perhaps it could vary with level.
Pathfinder Roleplaying Game Superscriber
If the PCs fail to kill Dragotha, according to the prophecies in Spire of Long Shadows, the age of worms should never happen. the next last prophecy being "a tripartite spirit again becomes one, and at its advice are the mighty undone," the tripartite spirit being Balakarde, and "the mighty" being (I assume) Dragotha. Thus the age of worms cannot begin until Dragotha's destruction, and even then only if Balakarde helps. Right?
Pathfinder Roleplaying Game Superscriber
On tuesday, the Tome of Magic arrices in stores. I'm particularly interested in truename magic. In the "Ecology of the Spell Weaver" article in Dragon #338, it's revealed that the Spell Weaver Empire fell due to a mass apotheosis attempt using truename magic, which, due to the wrath of the existing deities failed, and ended up destroying the entire empire. I wonder if players will attempt this kind of thing? If so, what will happen to them?
Pathfinder Roleplaying Game Superscriber
I just noticed a few hints on later adventures in whispering cairn. In the lair of the architect, there are 3 models of other buildings by the same architect. Tower with 12 smaller ones sticking out of it: Spire of long shadows
How long was this guy alive?!?! there was one more hint which had nothing to do with the architect (Zosiel?), but i forgot. About Alexite KruptName Alexite Krupt Race Human (Colonial) Classes/Level 3rd level ranger Gender Male Size Medium Age 33 Alignment Chaotic good Location On board the Jenivere Languages Common, Polyglot Abilities
Hit Points: 31
Class features, Feats, Traits and Racial Traits:
Favored enemies (bluff, knowledge, perception, sense motive, survival, to hit, damage):
Power attack
+1 skill point per level
Trait Boarded in Mwangi Expanse: polyglot as bonus and +1 knowledge nature (plains)
AC, Saves, Attacks, Damage:
AC: 16 = 10 +2 (DEX) +4 (Armor)
Saves:
Attack:
Equipment:
Weapons:
Armor:
Magic/treasure:
Carrying capacity:
Skills:
Skills (only those with ranks or special shown)
Appearance, Background, and Personality:
APPEARANCE Light brown hair cut shoulder-length frame a strong nose; a small goatee adorns a strong jawline. Compact, stringy muscle under white skin burned tan by many years outdoors allow Alexite to move gracefully even with a heavy load. The ranger has a well-oiled chain shirt under his snug clothes. Leather boots on his feet and his weapons (longbow, dagger, and falchion) complete the picture. BACKGROUND (from Alexite) Now, with a few decades under my belt, I see things more clearly. I was born to luxury and carry a family name hundreds of years old. My family has lived surrounded by the finer things in life since they settled this beautiful land but that needs to change and the sooner the better. I’ll start at the beginning... my family name is Krupt, of noble lineage in far off Cheliax. My ancestors, lured by promises of riches, came to settle what is now called Sargava. Several hundred years later and my family is the proud owner of vast tracts of lands where pineapples and figs are grown and where cattle roam the seemingly endless plains. My childhood memories are filled with plantations, lazy summers, and all the trappings of a noble family. I was taught to hunt and track and to wield the family falchion, all in preparation for my brief but mandatory stint in the Sargavan Guard, whom my ancestors had the vision of founding. As a member of one of the founding colonial families, I was quickly given command of a scouting unit that best suited my skills and interests. We were assigned to Kalabuto; it was 4702 and the third Mzali invasion was just shaping up. I was never meant to go to war; my father tried his best to pull me out when he heard the news but by then it was too late. Under my unskilled command, my scouting unit was ambushed. Half of us perished right there and then; I was lucky to have been saved by a couple of old veterans, locals much to my embarrassment. My Colonial upbringing was about to clash head-on with the reality of Sargava. It was a tough couple of days but I finally relinquished command of my unit to those better suited for it. That single action saved my life and has since shaped my outlook on everything. We managed to survived, the four of us that were left from the original twelve. It was during these months that I learned the true art of the wild. I was taught to move as silently and swiftly as the wind, to tell which roots to eat and which would kill you, which animals screamed the least when they died, and I was taught to hunt. Not animals, I already knew that; I was taught to hunt men. As much as I learned from my practical lessons, my most important experience was the gift of sight. True sight, not the one where we imagine how things are because of what others tell us or because of what we want to see. This was unadulterated sight, really seeing things for what they truly are without adding any bias to it. So I saw how the Ivory Cross put down the Mzali rebellion when called in (and were paid handsomely for it) but did nothing to rescue the Sargavan Guard. I saw the Ivory Cross instigate native uprising so they could then be hired to put them down. And I saw how the natives were thought of and treated like second class citizens when they had a lot to teach on how to truly thrive in this land. My new-found sight came accompanied with a new-found voice with which I confronted my family telling them the truths that had been hidden from me. Ignored and told to keep quiet to maintain the status quo, I learned that my family profited from the Ivory Cross contracts and our substandard treatment of the natives. Disgusted, I left my easy life, my estate, my plantation, and cut ties with my past. Elated with my freedom, I returned to the land and those that saved my life and taught me so much. I still carry my name, much to my family’s discontent, because I believe that things can be different. I am as much local here as any of the natives but I want to change the way the Colonials treat the true natives. After a few years of roaming Sargava and the Mwangi Expanse, I’m heading to Eleder to see first-hand how things are at the capital. PERSONALITY Alexite has learned a new respect for life, especially native life in Sargava. He’s lost his noble haughtiness and has replaced it with an even temper. Although still in his 30s, he speaks like a veteran of many battles. He is slow to anger but his temper is slow to rein in when ignited. The subject of the exploitation of the natives by either colonial or foreign powers is something dear to his heart and he is trying to find a way to change this in Sargava. The fact that he is also not fond of foreign trading companies pillaging the natural resources of the region has not made him very popular among some of the Colonials. Only his last name keeps him from being subjected to the same treatment the Colonials reserve for the natives. |
