| Input Jack |
Theres a debate going on in my game group regarding Magic Armor.
The rulebook states "When an article of magic clothing or jewelry is discovered, most of the time size shouldnt be an issue. Many magic garments are made to be easily adjustible, or they adjsut themselves magically to the wearer. Size should not keep characters of various sizes from usign magic items".
Then it gives the percent chances of armor being various Sizes (as in Small, Medium, large, etc). This indicates that magic armor does not cross the Size boundaries (a Small suit of magic studdel leather is always going to be Small).
The problem is this; the one person in the group who has decided that armor is not a "garment", and does not magically re-size itself to a new wearer, also happens to be the guy who is GM'ing the current game. He has said that he thinks the wording is unclear, and is willing to go with an official ruling one way or the other on this.
So, can someone please give us an official ruling on this: Is armor a "garment" for the purposes of magical re-sizing, and does it re-size to fit a wearer comfortably who is of a significantly different build than the original wearer, within the same game-mechanical Size category.
In other words, if a Medium sized male Human Fighter character who is built like The Rock ( six foot four, 250 pounds or so)has some magic armor built for himself, if it is later handed to his friend the Medium-sized Elf Paladin who looks like Jennifer Love Hewitt(five foot two, 115 pounds or so), does it resize to fit her properly? Or does it stay far too large for her to even get buckled into, and would it then have to be resized by taking it to a blacksmith (which seems to me would run the risk of ruining the enchantments on it).