Male Dread Wraith Silvashee Familiar (Infiltrator)
NG Tiny Undead (incorporeal, augmented, agathion, good, extraplanar, mythic)
Init +19; Senses darkvision 60 ft., lifesense 60 ft., low-light vision; Perception +33
Aura unnatural aura 100 ft., unnatural chill 30 ft.
Defense
AC 40, Touch 36, Flat-footed 28 (+4 armor + 12 dex + 2 size + 12 deflection)
HP 157/157
Fort +27, Ref +36, Will +27
Defensive Abilities channel resistance +4; incorporeal, uncanny dodge, improved uncanny dodge;
DR 5/(silver or evil) and epic; Immune electricity, cold, petrification, undead traits Resist Sonic 10; SR 34
Weaknesses daylight vulnerability
Offense
Speed 90 ft. (perfect)
Melee bite +27 (1d3 + 12 + 1d8 con drain [Fort DC 26]); 2 claws +27 (1d4 + 12 + 1d8 con drain [Fort DC 26])
Special Attacks pounce, heroic strength
Spell-Like Abilities (CL 2; concentration +3):
Constant--know direction, speak with animals, heroism (from Yukio, enduring blessing), nondetection (CL 20)
At will--dancing lights, prestidigitation, stabilize
1/day--dimension door (self plus 5 lbs. only)
1/week--commune (CL 12, 6 questions)
Statistics
Str -, Dex 35, Con -, Int 20, Wis 20, Cha 27
Base Atk +13; CMB +25; CMD 33
Feats Mythic Weapon Finesse, Improved Initiative, Alertness, Extra Path Ability
Skills Acrobatics +38, Appraise +7, Bluff +31, Diplomacy +11, Disable Device +31, Disguise +31, Escape Artist +15, Fly +38, Intimidate +11, Knowledge(Arcana) +24, Perception +33, Perform +13, Sense Motive +9, Sleight of Hand +31, Spellcraft +24, Stealth +46, Use Magic Device +28 Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth Size Modifiers Fly +4, Stealth +8
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat's luck, flight, lay on hands, spectral mist
Gear N/A
Special Abilities
Cat's Luck (Su): (Constant) Add Cha as luck bonus to saving throws. (1/day) Grant same bonus to one person for 10 min.
Heroic Strength (Su): +8 enhancement to Str for 1 min. Not useful since now incorporeal (no strength score).
Spectral Mist (Su): As gaseous form for up to 5 min. day. Not useful since now incorporeal.
Speak with Animals (Su): As speak with animals but free action and requires no sound.
Truespeech (Su): As tongues, always active.
Lay on Hands (Su): 1/day, 1d6 healing
Command wraiths (Su): Command all wraiths and dread wraiths within 30 ft. as free action. Will not normally be attacked by either.
Unnatural Aura (Su): Animals within 100 ft. become panicked and flee out to 100 ft.
Unnatural Chill (Su): 30 ft. radius, deals 2d6 cold damage each round, and those in radius must save Fort DC 26 or be paralyzed. Those damaged or paralyzed become shaken for one minute.
Daylight Vulnerability (Su): -4 to all attack rolls, skills and saves when in natural sunlight.
Lifesense (Su) As blindsight, but only living creatures. Also continous deathwatch
Share Spells: May only recieve divination spells with target of "you" from master with this ability.
Empathic Link (Su): Empathic link with 1 mile range. Only general emotions can be conveyed.
Deliver Touch Spells (Su): May deliver touch spell for master. Touch spell lost if master casts another spell before it's discharged.
Scry on Familiar (Sp): As scrying with CL of master. 1 min/level/day, 1 min minimum usage.
Uncanny Stealth (Ex): Gain Uncanny Dodge and Improved Uncanny Dodge with master's level as effective rogue level.
Uncanny Dodge (Ex): Cannot be caught flatfooted, cannot be flanked except by character with >14 rogue levels.
Improved Uncanny Dodge (Ex): Cannot be caught flatfooted, cannot be flanked except by character with >14 rogue levels.
Telepathic Bond (Sp): Permanent telepathic bond with master. Operates anywhere within same plane.
Mythic Abilities (Trickster)
Hard to Kill (Ex): Auto-stabilize when below 0HP. Die at HP < 2x Con score.
Mythic Power (Su): 9 pts, regain at start of day
Surge (Su): (+1d6, 1pt) Add surge value to a d20 roll as immediate action, can be done after knowing results.
Amazing Initiative (Ex): Add mythic tier to initiative. (1pt, free action) Gain additional standard action during turn.
Recouperation (Ex): Resting heals all your HP after 8 hours. (1pt) Rest 1 hr to gain half your HP back and regain per-day abilities.
Fleet Charge (Ex): (1 pt., swift act.) Move up to your speed, make one attack at highest BAB during move.
Path Dabbling: Telekinetic Master (Su): Use mage hand or open/close at will as std action, 15 lb limit. Caster level 2 higher for levitate, telekinesis, etc.
Impossible Prestidigitation (Su): Sleight of Hand (DC 25) to store up to 3 cubic feet of material in extradimensional space. (swift act.) Store item. (mv act.) Retrieve Item. (1pt, swift act.) Retrieve any number of items.
No One of Consequence (Su): Permanent nondetection (CL 20), creatures must succeed in Will save (DC 23) to recall anything but vague details about you.
Titan's Bane (Su): Move through space of Med. or Larger creature without AoO and can share space with creature. Gain cover against melee and ranged attacks it makes, and creature flat-footed to you.