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17 people marked this as FAQ candidate. 1 person marked this as a favorite.

The Cavalier archetype Emissary replaces Tactition special abilities at 1st and 9th level, however at 17th level instead of replacing Master Tactitian (a 17th level ability) Erratic Charge replaces Supreme Charge (a 20th level ability). Otherwise the Emissary gets all other charge abilities. Would it not be correct to continue to replace the tacitian tree?


Can you really make a wonderous item even if you don't have any of the prerequisite spells, nor even the class and/or level to cast them? Really?


*Warning* This is not a flame, troll, bear baiting, lollipop stealing attempt to have a go at the age old institute of Monkhood.

I've been reading the lively debate in other threads re Vow of Poverty, and took the time to discuss it with my good lady wife. Which led to "What is a monk for?", "What do they do?" and "Has anyone ever gone WOOT! when as fellow player reveals they plan to play....a monk?"

Picture the situation: players round the table, new campaign, furious scribbling has ceased and the players one by one reveal....

"I'm going to play

...a cleric"

Party response: Sighs of releif. "Oh good, we have healing!" "That saves money on potions" "When do you get raise dead? Shall we start a fund pot now?"

"...a fighter/barbarian"

Party response: Smiles all round. "Oh good, someone to take my damage for me." "Yay, you stand in front." "Damn, he'll hog all the magic weapons...but frankly I can't see you as a mage anyway."

"...a ranger"

Party response: Sage nods. "Oh good. Ranged attacks and countyside navigation." "Wilderness campaign sorted." "Yey we can track!"

"...a bard"

Party response: Some shrugs. "Oh good, knowledges sorted." "Buff me with your song baby!" "Can he sneak too?"

"...a rogue"

Party response: Nods all round. "Oh good, traps n doors for you then." "Sneak work and knives...good luck." "Give my fighter a shout when they see ya!"

"...a wizard/sorcerer"

Party response: Raised eyebrows and distinct lack of surprise. "Oh good.. we'll protect you until you get fireball, then you make me stuff..right?" "Don't forget the utility spells this time!"

"... a druid"

Party response: *Thinks*..Animal loving, cleric hating freak... but says... "Oh good, some healing, nature skills and blammy stuff...but if he turns into a wolf he sleeps in the barn."

"... a monk"

Party response: Sigh. "Oh"

*Thinks* Ok, heals..himself. Runs away very fast..by himself. Hits people but lets others take the agro..the dodgey bas****. Will probably sit outside and makes us feel guilty about the victory feast and post adventure spend up.
AND if he actually gets that vow of poverty he'll make us walk or pay for the carriage. AND he'll be so damn Lawful he won't let us change sides halfway through the adventure (we were just celebrating that no-one was playing the paladin...even though we had his blindfold ready).

So, if anyone can tell me (other than his obvious sense of humour and good looks) what the Monk does for his fellow party members I believe there is space below...


A cleric has an initial time of day when they prepare spells, and they can't prepare spell slots that they have used in the previous 8 hours. Fair enough. However, page 220 of the core rulebook states that slots can be left empty and some spells prepared later in the day. As clerics do not need rest pre spell learning can they not then use up slots later in the day that have now been empty for over 8 hours? At the moment a cleric has it tricky if they do not pray at dawn or early in the day before heading off to adventure. A cleric learning spells at dusk will probably not be able to learn any spells atall if he has just been off for a hard adventuring day. is it preferable that the cleric prays at dusk to affirm himself for the day ahead but then tops up his 'empty' slots in the morning after they have been unused for 8 hours?, or do we all need to pray at dawn or adventure at night to gain a useable cleric. Please note i'm mostly trying to get flavour here, not find an excuse to get more than my alloted spells for the day. How does it work out for eberyone else?