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I want to run a campaign were the whole objective is just to not die. Victory is impossible. The enemy is just so numerous that winning the fight just can't be done. The only thing you can do is keep moving and fight only in small pockets. I know it's cliche but I'm thinking zombies. Giant bugs might work too. Or demons.

"Not only is it a fight they cannot win, it's a fight they have no hope of even surviving. They have two options: run away, or be butchered. This enemy is always notorious. Its very presence may inspire panic. The Swarm or The Corruption. In any case, anyone who fights it is screwed, and anyone who could possibly end up fighting it knows it."

Anyway. I was wondering if anyone already knew of a campaign like that or had any advice or a good starting point.

"I don't know about angels, but it's fear that gives men wings."
—Max Payne


I'm making 2 characters based of 2 of the 7 deadly sins (I know, super original). The characters I would like to make are Gluttony and Lust.

In a fever dream I came up with this:

Lust: https://docs.google.com/document/d/10JvFjVa1NmXMkPYdw4UF0vk3k6GCG45DDxSLPUt CsGg/edit?usp=sharing

Gluttony: https://docs.google.com/document/d/1bWwUX4MTgF-9MvrBW6jtrVwpPt-zHmuUuw3ybMH rKxo/edit?usp=sharing

To be honest I'm not even sure what my train of thought was with a lot of that.

Anyway. Anyone think they can help me make a complete idea out of this mess?


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Working on a campaign based on Mass Effect. I plan to only allow characters to play as Mass Effect races for immersion purposes. Checking online I found some premade races made by a person who actually works for Paizo so I will be using them. But there is a few for races I would like represented. I'm looking for input on what I have so far as well as suggestions on the races I have not finished yet.

Mass Effect Races


Created a new class based of the concept of Asura from Asura's Wrath. I would like some input trying to balance it.

Wrath Mantra Monk


I'm trying to build a campaign with the story of Diablo 3. The story and combat is pretty easy to figure out. The problem I'm having is adding intrigue. The story is pretty lineir. It has some twist and turns and that's good but player decisions don't change anything. I want to find a way to add someway to make my players feel like their decision effect the story. Any ideas?


In my next pathfinder campaign I want to make a Man named Captain Dean Ziggs A.K.A. Captain Collateral. His whole thing is to create the biggest most destructive explosions possible with little to no regard for collateral damage. Now I know the best (if not only) way to do this is with an alchemist, but I've always found them kinda confusing. Your mission if you choose to accept is to walk me through making this mad bomber. I want him to look like Ziggs from League of Legends so i'm probably gonna go with a halfling or something like that. What feat, traits, alchemist discoveries, etc to I need? Help a brother out?


So, I've run into a spiderbear (don't ask). I've decided that I'd like to keep this animal as a pet/companion. Does having items related to handling animals help me train it? So far I have it charmed. I have a beast whistle in my possession. I'm thinking about grabbing a Ring of Animal Friendship and Circlet of Speaking. Would these things make training it easier? Is there a better way?


One of the main players of our group is leaving town for a bit and will miss our next session. We don't want to advance the story without him so we are putting the main game on hold. At the same time we don't want to waste a good RP night doing nothing. What I'm looking for is a small adventure for a group of about 3 players to play for a night. Any ideas?


Hello there folks. I'm about to GM a game in the next coming weeks. I've only ever GM'ed one other time and I'm not sure the players liked it much. I think I'm a little too combat heavy maybe. Anyway. I was wondering if I post my campaign here if you guys would be willing to help me out with any pointers? Or is there somewhere else I should ask? The main thing I would like to do is add a little intrigue to my game.

ACT 1
Manul Town

A group of adventurers arrive in Manul Town. Fresh of a job nearby they have come here to rest and find their next score. They arrive in the town tavern. The Drowning Whelp. It’s pretty empty at the moment. Just your group and another group sitting in the back looking kinda menacing. The owner and barkeep comes over to your table. “How’s it going? The name is Bernie. You guys wouldn’t be looking for a job would ya?” You reply in the affirmative. “Well look. My daughter Bridgett fancies herself a bit of an adventurer. She wants to check out the nearby cave system, but I’m afraid for her to go alone. You never know when some unsavory types (he eyes the rough looking guys at the far table) might try to pray on a girl out by herself. So I’d like to hire you guys to escort her. But before I entrust you with my daughter’s life. I need to know if you can handle yourself. You see those guys over in the corner? They have been running off all my other customers and really just causing the town trouble. Maybe you can run them off? I’ll pay you and free beer for your stay. What do you think?” The adventurers answer in the affirmative and go over to talk to the hoodlums. They quickly make it clear they aren’t leaving without a fight.

GM Note: Have the PC’s decide at the start of every fight if they are fighting to kill or not.

Fight The Latron Brothers (Jack, Jeremy, Chis, and Paul)
The fight starts with Jack Latron launching the table at the closest person who must act.(Block, catch, dodge etc.)

After The Latron Brothers are beaten things go one of two ways.
If they are left alive they beat a hasty retreat promising to get revenge. Pay is higher.
If killed Bernie complains about the mess and how it’s going to effect business. Pay is less.
Either way Bernie warns you to look out for The Latrons because they have a big family. After seeing that you can handle yourself he hires you to escort his daughter. He goes in the other room to fetch her only to find she has already left. He tells you to go after her and bring her back.


Fuse Undead: Take any two undead that you control and fuse them. Combine their CR and divide it by 1.5 (rounded down). Destroying the two undead in the process and summoning an undead of the new CR.

So lets take my own undead for example. I currently have two CR5 and two CR6. So I take a CR5 and a CR6 and I use Fuse Undead. 5+6=11/1.5=7.333 rounded down =7. So I lose my CR5 and CR6 undead and gain a CR7 undead.

In a game this would be a good spell to keep the number of undead lower (and thus turns faster) without losing much power I think.

What do you guys think?