Hello there folks. I'm about to GM a game in the next coming weeks. I've only ever GM'ed one other time and I'm not sure the players liked it much. I think I'm a little too combat heavy maybe. Anyway. I was wondering if I post my campaign here if you guys would be willing to help me out with any pointers? Or is there somewhere else I should ask? The main thing I would like to do is add a little intrigue to my game.
ACT 1
Manul Town
A group of adventurers arrive in Manul Town. Fresh of a job nearby they have come here to rest and find their next score. They arrive in the town tavern. The Drowning Whelp. It’s pretty empty at the moment. Just your group and another group sitting in the back looking kinda menacing. The owner and barkeep comes over to your table. “How’s it going? The name is Bernie. You guys wouldn’t be looking for a job would ya?” You reply in the affirmative. “Well look. My daughter Bridgett fancies herself a bit of an adventurer. She wants to check out the nearby cave system, but I’m afraid for her to go alone. You never know when some unsavory types (he eyes the rough looking guys at the far table) might try to pray on a girl out by herself. So I’d like to hire you guys to escort her. But before I entrust you with my daughter’s life. I need to know if you can handle yourself. You see those guys over in the corner? They have been running off all my other customers and really just causing the town trouble. Maybe you can run them off? I’ll pay you and free beer for your stay. What do you think?” The adventurers answer in the affirmative and go over to talk to the hoodlums. They quickly make it clear they aren’t leaving without a fight.
GM Note: Have the PC’s decide at the start of every fight if they are fighting to kill or not.
Fight The Latron Brothers (Jack, Jeremy, Chis, and Paul)
The fight starts with Jack Latron launching the table at the closest person who must act.(Block, catch, dodge etc.)
After The Latron Brothers are beaten things go one of two ways.
If they are left alive they beat a hasty retreat promising to get revenge. Pay is higher.
If killed Bernie complains about the mess and how it’s going to effect business. Pay is less.
Either way Bernie warns you to look out for The Latrons because they have a big family. After seeing that you can handle yourself he hires you to escort his daughter. He goes in the other room to fetch her only to find she has already left. He tells you to go after her and bring her back.