| InconsistentDM |
So I'm a bit stumped after reviewing the new APG classes. I like them and I think that they touch on some neat fluff ideas, but I have one major qualm with them: I don't know what the Paizo team is trying to accomplish with these classes.
For example, I can't say for sure if the Summoner is broken because I don't know what the objective was for giving it the eidolon. Were they trying to make a class that could give a small party a boost? What were they trying to accomplish with the inclusion of each class' features?
I don't really know how to critique these really nice classes, because I don't have any context for them.
Would it be possible to get a short objective from someone on the design team? Or perhaps give future play test products a small objective from the designers so that I (and anyone else) can give a better weigh in on each class given specific contexts or archetypes?