Ankheg

InconsistentDM's page

11 posts. No reviews. No lists. No wishlists.




So I'm a bit stumped after reviewing the new APG classes. I like them and I think that they touch on some neat fluff ideas, but I have one major qualm with them: I don't know what the Paizo team is trying to accomplish with these classes.

For example, I can't say for sure if the Summoner is broken because I don't know what the objective was for giving it the eidolon. Were they trying to make a class that could give a small party a boost? What were they trying to accomplish with the inclusion of each class' features?

I don't really know how to critique these really nice classes, because I don't have any context for them.

Would it be possible to get a short objective from someone on the design team? Or perhaps give future play test products a small objective from the designers so that I (and anyone else) can give a better weigh in on each class given specific contexts or archetypes?


Ok so I'm going to be running a Ptolus game with the pathfinder core rules and its going to be just the one player and me for what seems like an indefinite amount of time. I havn't run a single player 3Ed game before and pathfinder's rules on single player encounter design is a little rough for me to digest. So here are the questions.

1# With one level 7 PC how do I determine an appropriate CR for an encounter? Do I take their APL which I think would be 6 ( or 2,400 XP) and 'buy' monsters with this amount of Xp? or do I shoot for a lower CR? Example 3 CR 3 Ogres would be balanced!? (800xp each 2400xp total)

2# Has anyone done 1 PC adventures before? and if yes, then anything I should be aware of when running these kinds of games in Pathfinder?

3# Leadership feat? do I add the Cohort into the APL/XP division?

Thank you in advance for the help!