Hoary Muntjac

Imrarel's page

95 posts. Alias of DeeX.


Full Name

Imdlara Imrarel Genyiet

Race

Elf

Classes/Levels

Wiz (Conjurer) 01

Gender

Male

Size

M

Age

110

Special Abilities

Low-light Vision; Elven Immunities; Elven Magic; Keen Senses; Summoner's Charm; Acid Dart

Alignment

Neutral Good

Deity

Desna

Languages

Common, Elven, Aklo, Auran, Celestial, Draconic, and Sylvan

Strength 16
Dexterity 20
Constitution 14
Intelligence 21
Wisdom 17
Charisma 15

About Imrarel

Current Status:
HP: 8
XP: 260
Effects:
Acid Dart expended: 3
Cantrips: 2 cast

Intimate Name:
Vanidlon

Appearance Imrarel's slim form is topped with shoulder length dark hair which appears even darker when contrasted with his light colored skin and Amber eyes.

He moves with the eerie grace of most elves. He usually does not act rashly, believing firmly in the elven adage "You can make amends for waiting too long, but you can never wait longer once you’ve acted."

Most eyes are drawn to movement within the bag that hangs at his right hip.

When not home in Kyonin, he almost always bears a sword and bow.

Background:
Born in Kyonin, Imdlara Imrarel Genyiet served time in the guard and as a crafter. He has since taken up the study of arcane magic, specifically Conjuration. He left Kyonin recently, 5 years ago, in search of his Brightness. He has travelled in the River Kingdoms and in some parts of Brevoy. Recently his dreams have been leading him westward.

His only companion being his familiar, Koto, and those he summons to his side.

Recently he has taken to wearing wizard's robes, but when he feels the circumstances appropriate he will wear pants and a tunic.

Hgt: 5'2"
Wgt: 100#

Skills
Appraise: +9
Craft(Weapons): +9
Knowledge(Arcana): +9
Knowledge(Nature): +9
Knowledge(Religion): +9
Perception: +6 (+8 when familiar within arm's reach)
Spellcraft: +9
Survival: +4
Sense Motive: +3 (+5 when familiar within arm's reach)

Feats
Scribe Scroll
Spell Focus (Conjuration): +1 to Difficulty Class for all Saves against spells from the Conjuration school.

Saves
Fortitude: +2
Reflex: +5 (+7 when within 1 mile of familiar)
Will: +5

Combat
HP: 8
Init: +5
BAB: +0
AC: 15 (10 + 5(Dex)) Flat-Footed: 10 Touch: 15
CMB: +3 (+0(BAB) + 3(Str))
CMD: +18 (10 + 0(BAB) + 3(Str) + 5(Dex))
Attacks

  • Quarterstaff +3 (1d6+4 x2)
  • Longsword +3 (1d8+3 19-20/x2)
  • Shortbow +5 (1d6 x3) (Arrows, 17)
  • Dagger (Melee) +3 (1d4+3 19-20/x2)
  • Dagger (Thrown) +5 (1d4+3 19-20/x2)

Spells Per Day
Cantrips = 3 + 1
Level 1 = 3 + 1

Spells Known:
Spells marked with * are prepared (a number is the number times it's prepared that day)

Cantrips
Resistance (Abj) PFCR,334
* Acid Splash (Conj[Creat-Acid]) PFCR,239
* Detect Magic (Div) PFCR,267
Detect Poison (Div) PFCR,268
Read Magic (Div) PFCR,330
Daze (Enc) PFCR,264
Dancing Lights (Evo) PFCR,263
Flare (Evo) PFCR,284
* Light (Evo) PFCR,304
Ray of Frost (Evo) PFCR,330
* Mage Hand (Tra) PFCR,306
Mending (Tra) PFCR,312
Message (Tra) PFCR,313
Open/Close (Tra) PFCR,317
Arcane Mark (Uni) PFCR,244
Prestidigitation (Uni) PFCR,325

Level 1
1 Mage Armor (Conj[Creat-Force]) PFCR,306
1 Summon Monster I (Conj[Sum]) PFCR, 350
Endure Elements (Abj) PFCR,277
Detect Undead (Div) PFCR,269
Mount (Conj[Sum]) PFCR, 315
1 Magic Missile (Evo-Force) PFCR,309
1 Sleep (Enc[Comp]) PFCR,344
Feather Fall (Tra) PFCR,281

Gear
Shortbow (30gp)
Longsword (8gp)
Dagger, 2 (2gp per)
Quarterstaff
Shoulder bag (3gp)
Spell Component Pouch (5gp)
Waterskin (1gp)
Backpack (2gp)
Spellbook
Bedroll (1sp)
Blanket, Winter (5sp)
Candle, 3 (1cp per)
Scroll Case (1gp)
Fishhook, 3 (1sp per)
Flint & Steel (1gp)
Whetstone (2cp)
Lamp, Common (1sp)
Oil, 2 1-pint flasks (1sp)
Rope, Hemp (50') (1gp)
Trail Rations(1 day) (5sp per)

Money
GP: 4
SP: 9
CP: 5
PP:

Abilities

  • Elven Magic - Elves receive a +2 racial bonus to caster level checks made to overcome spell resistance. They also receive a +2 bonus on Spellcraft checks made to identify the properties of magic items.
  • Elven Immunities - Elves are immune to magic sleep effects and receive a +2 racial saving throw bonus against enchantment spells and effects.
  • Summoner's Charm - Conj(Sum) spell's duration are increased by 1/2 Wiz level (min = 1-).
  • Acid Dart - As standard action, unleash acid dart targeting any foe w/in 30' as a ranged touch attack. Acid Darts deal 1d6+1 for every 2 Wiz levels. Can be used 3+Int Mod times per day. Ignores Spell Resistance.
  • Low-light Vision - See 2x as far as humans in dim light
  • Keen Senses - +2 Racial bonus to perception checks

Traits

  • Treerazer’s Bane (Kyonin): +2 trait bonus on weapon damage against demons, evil fey, and plants and animals corrupted by evil.
  • Hedge Magician: Whenever crafting a magic item, reduce the cost of gp required to make the item by 5%.

Favored Class
Wizard (1 Skill Point)

Familiar:

Koto - Weasel
Str 3 Dex 15 Con 10 Int 6 Wis 12 Cha 5
HP: 4 HD: 1d8 AC: 16 (10 + 2(Dex) + 2(Natural) + 2(Size))
Fort: +2
Reflex: +4
Will: +3
Speed: 20', Climb 20'
CMB: +0
CMD: +6 (+10 v trip)
Attacks
Bite +2 (1d3-1 plus Attach)

Familiar Abilities Improved Evasion, Share Spells, Empathic Link,
Grants Imrarel Alertness when within arm's reach, Grants Imrarel +2 bonus to Reflex saves when within 1 mile of each other.

Abilities Low-light Vision, Scent, Weapon Finesse, and Attach (When hits with bite attack, automatically grapples a foe inflicting automatic bite damage each round.)

Skills Class Skills (Acrobatics, Climb, Fly, Perception, Stealth, and Swim)
Perception +1
Acrobatics +10
Climb +10
Escape Artist +6
Stealth +14

Racial Modifiers +4 Stealth, +8 Acrobatics