Eschew Materials: Can cast any spell with a material component costing 1 gp or less without needing that component. (More than 1 gp, must still provide component.)
Combat Casting: +4 on concentration checks for casting defensively.
Spell Focus (enchantment): +1 spell save DC for enchantment spells.
Spell Focus (Illusion): +1 spell save DC for Illusion spells.
Racial Traits:
Human: +2 Charisma
Skilled: +1 skill point per level
Bonus Feat: 1 bonus feat at first level.
Traits:
World Traveler (human): +1 trait bonus to Diplomacy, and diplomacy is a class skill.
Lucid Dreamer: +1 trait bonus on Knowledge (planes) checks and a +2 trait bonus on Will saves against effects that target the dreaming mind or subconscious, such as a night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool.
Class Features:
Sorcerer 3 - Dreamspun Bloodline
Bloodline Arcana: Whenever you target a single creature with a spell, you gain an insight bonus equal to half the spell’s level (minimum +1) for 1 round to your AC and saving throws against any spell or attack made by that creature.
Bloodline Powers:
- Lullaby (Sp): At 1st level, you can use lullaby as a spell-like ability a number of times per day equal to 3 + your Charisma modifier. This effect lasts for 1 minute and does not require concentration. The penalty on saves versus sleep effects increases to –4.
- Combat Precognition (Su): Your insight into the future grants you an advantage in combat. At 3rd level and every 4 levels thereafter, you gain a +1 insight bonus on initiative checks.
Feats: Eschew Materials
Saves: +1,+1,+3; BAB: +1; Skills: 4+int (house rules)
Bloodline Powers:
Lullaby (Sp): At 1st level, you can use lullaby as a spell-like ability a number of times per day equal to 3 + your Charisma modifier. This effect lasts for 1 minute and does not require concentration. The penalty on saves versus sleep effects increases to –4.
Combat Precognition (Su): Your insight into the future grants you an advantage in combat. At 3rd level and every 4 levels thereafter, you gain a +1 insight bonus on initiative checks.
Spell Ranges
Close: 30ft. / 6 squares
Medium: 130 ft. / 26 squares
Far: 520 ft. / 104 squares
Equipment:
Equipped:
-peasant's clothes (Simple, somewhat worn white dress and sandals) 2 lbs
-Aegis of Recovery
On person:
-Harp, Masterwork 100gp, 3lbs
Total weight on person: 5lbs
Carrying Capacity: light >23, medium >46, heavy >70
Wealth: 1344gp