Female Human (Chelaxian) Vigilante 1 (Magical Child)
N/CE Medium Humanoid (Human-Chelaxian)
Init +2; Senses Perception +0
Defense:
AC 15, touch 10, flat-footed 15 (+4 Armor, +1 Natural)
HP 10 (1d8+2)
Fort +1, Ref +2, Will +2
Offense:
Spd 30 ft.
Melee Scythe +4 (2d4+4/x4, P or S, melee, trip)
Ranged Longbow+0 (d8/x3, P, 100 ft)
Modifiers
Arcane Strike: Swift action. +1 damage/treated as magic
Str 16 +3
Dex 11
Con 12 +1
Int 10
Wis 10
Cha 14 +2
BAB +0; CMB +3; CMD 13
Feats
1 Weapon Focus (Scythe)
B Arcane Strike
Traits
Erratic Malefactor - Your unpredictability and volatile temperament gives you an advantage over your foes. You gain a +2 trait bonus on initiative checks. In addition, you are willing to work with others, and have learned to use your allies’ strengths to reinforce your own skills and abilities. Once per day, as long as an ally is within 10 feet of you, you can reroll a single attack roll or skill check before success or failure is known. You must take the results of the second roll, even if it is worse.
Accelerated Drinker - You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.
Heirloom Weapon - (Scythe), +2 bonus on trip attempts
Xenophobic - You have a hard time understanding and trusting those with unfamiliar ways and appearances. You take a –2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture.