Elf

Ildun'hil Dawnstrider's page

62 posts. Alias of Kasenji.


Full Name

Ildun'hil Dawnstrider

Race

Eladrin

Classes/Levels

Invoker 1

Gender

Male

Size

6'3, 156 lbs.

Age

179

Alignment

Lawful Good

Deity

Morridan

Languages

Common, Elven

Strength 11
Dexterity 13
Constitution 15
Intelligence 15
Wisdom 16
Charisma 11

About Ildun'hil Dawnstrider

Very stubborn, very prudish, very prideful. Dislikes other races intensely, though he feels that as Bahamuts creatures, he should at least endure them, which he refers to as his "charity work for the day". He enjoys cooking vegetarian meals, meditation, and has an exquisite collection of pottery and statuary back at home. He could easily be described as "a snob".

Ildun'hil is tall and graceful, as is the nature of his people. He has long, silvery-blond hair, which he experiments with in cases of pageantry. He tends to wash his hands rather a lot. Some would say he is a little obsessive about it, as if the behavior were compulsive. Otherwise, he is very good at standing still for long periods of time. He is actually proud of this.

Ildun’hil
FINAL ABILITY SCORES
Str 10, Con 15, Dex 15(13), Int 16, Wis 18(20), Cha 13.
STARTING ABILITY SCORES
Str 10, Con 15, Dex 13, Int 14, Wis 18, Cha 13.

HP: 25, Bloodied: 12, Surge Value: 6, Surges/day: 8
Init: +2
Speed: 5
Senses:
-Passive Perception:
-Passive Insight:

Defenses:
AC: 16, Fort: 13, Ref: 14, Will 16

stats
Str 10, Con 15, Dex 15, Int 16, Wis 18, Cha 13.
Starting stats:
Str 10, Con 15, Dex 13, Int 14, Wis 18, Cha 13.

Features:

Channel Divinity Once per encounter, you can use a Channel Divinity power. You start with two Channel Divinity powers: rebuke undead and a power determined by your Divine Covenant. You can gain additional Channel Divinity powers by taking divinity feats.
Divine Covenant: Covenant of Wrath:
Channel Divinity: You gain the Channel Divinity power armor of wrath.
Covenant Manifestation: When you use a divine encounter or daily attack power on your turn, you gain a bonus to the damage roll equal to 1 for each enemy you attack with the power.
Ritual Caster Cast Hand of Fate once per day without component cost

Skills:

TRAINED SKILLS
Insight +9, Religion +8, Endurance +6, Intimidate +6, Arcana +10
UNTRAINED SKILLS
Acrobatics +1, Bluff +1, Diplomacy +1, Dungeoneering +4, Heal +4, History +5, Nature +4, Perception +4, Stealth +1, Streetwise +1, Thievery +1, Athletics -1
feats:

Armor of Burning Wrath: Armor of Wrath gains fire keyword, and target takes -1 to saving throws
gear:

-Equipment
Longsword: +3 for 1d8 Heavy Blade, Versatile
Chainmail: +6AC, -1 speed, -1 check penalty
-ITEMS
Ritual Book, Adventurer's Kit, Chainmail, Quarterstaff, Holy Symbol, Wrathful symbol, Candle (3), Sanctified Incense (Religion) (3), Rare Herbs (Nature)
RITUALS
Hand of Fate, Create Holy Water

Powers

race information:

Languages: Common, Elven
Skill Bonuses: +2 Arcana, +2 History
Eladrin Education: You gain training in one additional skill selected from the skill list in Chapter 5.
Eladrin Weapon Proficiency: You gain proficiency with the longsword.
Eladrin Will: You gain a +1 racial bonus to your Will defense.
-In addition, you gain a +5 racial bonus to saving throws against charm effects.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Trance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Fey Step: You can use fey step as an encounter power
class information:

Armor Proficiencies: Cloth, leather, hide, chainmail Weapon Proficiencies: Simple melee, simple ranged Implements: Rods, staffs
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 10 + Constitution score Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Endur- ance (Con), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)
Class Features: Channel Divinity, Divine Covenant, Ritual Casting