| Full Name |
Ilandro Schovassa |
| Race |
Human (Taldan, Varisian) |
| Classes/Levels |
Cleric 1 :: HP 11/11 :: Init +6 :: Fort +4, Ref +2, Will +4 (+2 trait bonus vs. charm and compulson) :: Perception +2 :: AC 17, Tch 12, FF 15 :: CMB +3, CMD 15 |
| Gender |
M |
| Size |
Medium |
| Age |
23 |
| Alignment |
Neutral Good |
| Deity |
Desna |
| Strength |
17 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
7 |
| Wisdom |
14 |
| Charisma |
12 |
About Ilandro Schovassa
Ilandro Schovassa
Male human cleric of Desna 1
NG Medium humanoid (human)
Init +6; Senses Perception +2
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +2, Will +4; +2 trait bonus vs. charm and compulson
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee longspear +3 (1d8+4/×3) or
starknife +3 (1d4+3/×3)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 11, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—bit of luck
Cleric Spells Prepared (CL 1st; concentration +3)
1st—bless, longstrider[D], <unprepared>
0 (at will)—create water, detect magic, light
D Domain spell; Domains Luck, Travel
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Statistics
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Str 17, Dex 14, Con 14, Int 7, Wis 14, Cha 12
Base Atk +0; CMB +3; CMD 15
Feats Combat Reflexes, Improved Initiative
Traits birthmark, captain's blade
Skills Acrobatics +2 (+3 while on a vessel afloat on water), Climb -1 (+0 while on a vessel afloat on water), Knowledge (religion) +2
Languages Common
SQ agile feet (5/day)
Other Gear scale mail, crossbow bolts (20), light crossbow, longspear, starknife, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), sack, soap, spell component pouch, torch (5), trail rations (5), waterskin, wooden holy symbol of Desna, 9 gp, 2 sp, 4 cp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Gold and equipment.
10g paid - post