Full Name |
Iksha |
Race |
|Versatile Vials: 3/5 | Exploration: Investigate | Status: None | Hero Points: 2 |
Gender |
Female Investigator 4 | Perc +8 (Darkvision 60ft) | Speed: 25ft' | HP: 28/44 | AC: 21 (22 with Raise a Shield) | Fort: +7 Ref: +11 Will: +8 |
Size |
Medium |
Age |
20 |
Alignment |
NG |
Deity |
Chohar, Irez |
Strength |
12 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
10 |
About Iksha the Lorekeeper
Ancestry: Female Lorekeeper Shisk Investigator 4
Background: Tinker
Languages: Mwangi, Osiriani, Shisk, Taldane, Tien, Vudrani
____________________
APPEARANCE
At a glance Iksha appears to be a dark-skinned young woman with light blonde hair and a similarly-colored fur coat on her back. A closer look reveals that both the ‘hair’ and ‘fur’ are actually made up of thin, bony quills. Longer quills run down her arms as well, albeit more sparsely. Her eyes are a warm amber. When she smiles, which is often, she shows off two small fangs descending from her upper teeth.
The quills necessitate a certain style of clothing and Iksha is almost never seen in anything other than a high-necked, backless, sleeveless dress. She has a large variety of them in a number of bright colors, favoring reds, yellows, and blues. Her armor has been similarly modified. (The quills are sufficient defense for her back and arms.) When the temperature drops she wraps herself in an old coat but complains it’s uncomfortable to have the fabric pressed against her quills.
____________________
DEFENSE
HP 44
AC 21 (22)
Speed 25ft
[dice=Fort (T)]1d20+7[/dice]
[dice=Ref (E)]1d20+11[/dice]
[dice=Will (E)]1d20+8[/dice]
[dice=Perception (E)]1d20+8[/dice]
____________________
OFFENSE
Melee
‾‾‾‾
[dice=Bladed Gauntlet]1d20+9[/dice]
[dice=Bludgeoning, Piercing, or Slashing]1d4 + 1[/dice]
[dice=Bladed Gauntlet, DAS]1d20+10[/dice]
[dice=Bludgeoning, Piercing, or Slashing]1d4 + 1[/dice]
[dice=Precision Damage]1d6[/dice]
Ranged
‾‾‾‾
[dice=+1 Striking Shortbow]1d20+10[/dice]
[dice=Piercing]2d6[/dice]
[dice=Deadly]1d10[/dice]
[dice=+1 Striking Shortbow, DAS]1d20+11[/dice]
[dice=Piercing]2d6[/dice]
[dice=Precision Damage]1d6[/dice]
[dice=Deadly]1d10[/dice]
____________________
SKILLS
[dice=Acrobatics (T)]1d20+9[/dice]
[dice=Arcana (T)]1d20+10[/dice]
[dice=Athletics (U)]1d20+1[/dice]
[dice=Crafting (E)]1d20+12[/dice]
[dice=Deception (U)]1d20+0[/dice]
[dice=Diplomacy (U)]1d20+0[/dice]
[dice=Intimidation (E)]1d20+8[/dice] Assurance for 18
[dice=Medicine (T)]1d20+6[/dice]
[dice=Nature (T)]1d20+6[/dice]
[dice=Occultism (T)]1d20+10[/dice]
[dice=Performance (T)]1d20+6[/dice]
[dice=Religion (U)]1d20+0[/dice]
[dice=Society (T)]1d20+10[/dice]
[dice=Stealth (T)]1d20+9[/dice
[dice=Survival (T)]1d20+6[/dice]
[dice=Thievery (T)]1d20+9[/dice]
‾‾‾‾
LORE
‾‾‾‾
[dice=Art Lore (T)]1d20+10[/dice]
[dice=Engineering Lore (T)]1d20+10[/dice]
[dice=Folktales Lore (T)]1d20+10[/dice]
[dice=History Lore (E)]1d20+12[/dice]
[dice=Poetry Lore (T)]1d20+10[/dice]
[dice=Shisk Lore (T)]1d20+10[/dice]
[dice=Underground Lore (T)]1d20+10[/dice]
____________________
BOTTING
1. Devise a Stratagem as the first action every round. Target the subject of an investigation if possible, otherwise target whoever the majority of the party is targeting.
2. If DAS is a 10+, Strike the target.
3. If DAS is <10, Strike a different enemy
4. If there are no other enemies, use the Spin Tale action.
5. If Spin Tale is already active, use extra actions to Demoralize.
6. If Iksha is in danger, Step away, use Quick Tincture to create a Mistform elixir, and drink it
7. If a party member is dying and there are no other healers available, use Quick Tincture to create an Elixir of Life and administer it.
____________________
EQUIPMENT
Worn
‾‾‾‾
Bladed Gauntlet: 5gp
Dagger: 2sp
Buckler: 1gp
Clothing, Explorer’s: 1sp
Studded Leather Armor: 3gp
Acid Flask (Lesser): 3gp
Alchemist’s Fire (Lesser): 3gp
Bottled Lightning (Lesser): 3gp
Frost Vial (Lesser): 3gp
Holy Water: 3gp
Alchemist’s Tools: 3gp
Compass: 1gp
Thieves Tools: 3gp
Wielded
‾‾‾‾
+1 Striking Shortbow 103gp
40 Arrows 4sp
Invested
‾‾‾‾
Stowed
‾‾‾‾
Adventurer’s Pack: 1gp, 5sp
-Backpack
-Bedroll
-10 pieces of chalk
-Flint and steel
-50 feet of rope
-2 weeks' rations
-Soap
-5 torches
-Waterskin
Clothing, Explorer’s (2): 2sp
Grappling Arrow: 2sp
Writing Set: 1gp
2.5 gp
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FORMULA BOOK
Level 1: Antidote (Lesser), Antiplague (Lesser), Elixir of Life (Minor), Serene Mutagen (Lesser), Forensic Dye, Smokestick (Lesser)
Level 2: Cat’s Eye Elixir, Silversheen
Level 3: Revealing Mist (Lesser), Cold Iron Blanch (Lesser)
Level 4: Darkvision Elixir (Moderate), Mistform Elixir (Lesser)
____________________
LEVELING
Level 1
‾‾‾‾
Ancestry: Shisk
Ancestry Heritage: Lorekeeper Shisk (trained in Poetry Lore and Performance. At 5th level, you become expert in the chosen skills.)
Ancestry Feat: Shisk Lore (Shisk Lore, Art Lore, History Lore, Underground Lore)
Background: Tinker (Crafting, Engineering Lore, Specialty Crafting - Alchemy)
Initial proficiencies: (Society, Acrobatics, Arcana, Intimidation, Medicine, Nature, Occultism, Stealth, Survival, Thievery)
On the Case: Gain the Pursue a Lead activity and the Clue In reaction.
Class Feature: Devise a Stratagem Action
Methodology: Alchemical Sciences
Investigator Feat: Known Weaknesses
Class Feature: Strategic Strike 1d6
Level 2
‾‾‾‾
Investigator Feat: Red Herring
Skill Feat: Unmistakable Lore
Skill Increase: History Lore
Free Archetype: Folklorist Dedication - Spin Tale Action
Level 3
‾‾‾‾
General Feat: Intimidating Glare
Class Feature: Keen Recollection
Skill Increase: Crafting
Skillful Lesson: Magical Crafting
Level 4
‾‾‾‾
Investigator Feat: Alchemical Discoveries
Skill Feat: Assurance (Intimidate)
Skill Increase: Intimidation
Free Archetype: Folktales Lore