Petrune

Igorius Fetch's page

1 post. Alias of J. Cayne.


About Igorius Fetch

Male Half-elf Alchemist 1
N Medium Humanoid
Init +2; Senses Low-Light Vision, perception +4
Hero Points ?
XP 0/2000
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DEFENSE
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AC 15, touch 12, flat-footed 13 (+2 dex, +3 studded leather) [AC 17 with Mutagen]
HP 14/14
Fort +5, Ref +4, Will +3; +2 versus enchantment
Immune sleep
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OFFENSE
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Speed 30ft
Melee dagger +3 (1d4+3 19-20/x2), morning star +3 (1d8+3 x2)
Ranged sling +2 (1d4+3 x2), bomb +3 vs Touch AC (1d6+3 fire damage x2, 4 splash damage DC13 Ref save for half of splash damage)
Space 5, Reach 5
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STATISTICS
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Str 16, Dex 14, Con 12, Int 19, Wis 12, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Brew Potion, Toughness, Throw Anything
Traits Bastard, Resilient, Highlander
Skills Craft (Alchemy) +8, Disable Device +6, Heal +4, Perception +6, Spellcraft +8, Stealth +7, Survival +4 [-1 Armor check penalty not factored in, and -1 to charisma based checks with Brevic nobility]
Language Common (Taldane), Elven, Hallit, Skald, Varisian
Favored Class Alchemist, Ranger

Special Abilities
Racial Low-Light Vision, Dual Minded, Elf Blood, Elven Immunities, Keen Senses, Multitalented
Class Alchemy, Bomb 1d6, Mutagen, Throw Anything

Extracts per Day
1st 2

Formula Book
1st Crafter's Fortune, Cure Light Wounds, Enlarge Person, Disguise Self, Sheild

Gear:

40gp 4sp 7cp
2x Potions of Cure light Wounds (50gp/-)
3x Alchemical Grease (5gp/3lbs)
3x Alchemist Kindness (1gp/-)
3x Alkali Flask (15gp/3lbs)
3x Acid Flask (10gp/3lbs)
3x Alchemist Fire (20gp/3lbs)
3x Smokestick (20gp/1.5lbs)
3x Tindertwig (1gp/-) [each bundled together with a smokestick to be drawn as one action]
3x Sunrod (6gp/3lbs)
Dagger (2gp/1lbs)
Morning Star (8gp/6lbs)
Sling (-/-)
x20 Sling Bullets (2sp/10lbs)
Studded Leather (25gp/20lbs)
Explorer's Outfit (10gp/8lbs)
Belt Pouch (1gp/.5lbs)
Chalk (1cp/-)
Fishhook (1sp/-)
Sewing Needle (5sp/-)
Flint and Steel (1gp/-)
Signal Whistle (8sp/-)
Thieves' Tools (30gp/1lbs)
Backpack (2gp/2lbs)
Waterskin (1gp/-)
Alchemist Kit (25gp/5lbs)
Formula Book (-/3lbs)
1 oz. Vial of Ink (8gp/-)
Inkpen (1sp/-)
Map Case (1gp/.5lbs)
Mule (8gp)
Cart (15gp/200lbs)
Pack Saddle (5gp/15lbs)
Crowbar (2gp/5lbs)
Hammer (5sp/2lbs)
Spade (2gp/8lbs)
Sledge (1gp/10lbs)
Hemp Rope (1gp/10lbs)
Grappling Hook (1gp/4lbs)
Small Tent (10gp/20lbs)
Cauldron (1gp/5lbs)
Whetstone (2cp/1lbs)
Bedroll (1sp/5lbs)
Blanket (2sp/1lbs)


Background:

Igorius Fetch is a bastard, and everyone knows it.

He made his first mark on the world not long after being born, when he was found in a basket at the gates of a House Orlovsky keep with a note pinned to his swaddling cloth. One can only imagine the contents of such a missive as would cause the lord of the house to be roused from his slumber at the side of his wife in the dead of night. Some people say that Lord Stavos recognized the fine features and delicately pointed ears of the child immediately, almost as if he knew the mother...

Of course he couldn't leave a child to freeze to death on his doorstep, it would be unseemly. The babe was taken in and put in the care of a servant family to be raised. Though, the lord has always taken a special interest him, even picked the child's name, the poor little bastard.

When Igorius was old enough he was given over to an Orlovsky family retainer, an old alchemist. The boy had show an interest and an aptitude and so it was done on Lord Stavos' order. That of course caused a fresh round of gossip among the nobility prone to such things, as the topic of Igorius' parentage was a bit of an open secret. Though to this day Lord Stavos has never acknowledged the blood tie.

Igorius took well to his new studies, and has managed to this day to neither blow off any of his fingers nor fatally poison himself. He began spending a good deal of his time ranging far into the wilds around the keep, collecting all manner of reagents for his master. The duality of a life spent half secreted away in a dark lab and half wandering free under the open sky appealed to him.

When the call for men and woman to come forward and reclaim the Stolen Lands rang out Igorius went to Lord Stavos and requested that he be allowed to travel to the south to represent Stavos' interest in the region. Igorius told himself that this was a golden opportunity, that he was doing this to prove his worth to his father, to be acknowledged. And that was all true, but there was more to it than that, recently Igorius' research had taken a darker turn and he had begun experimenting on himself as he investigated the inherently volatile nature of his dual blood. What he needed was place away from prying Orlovsky eyes, to be able to work without shame.

Regardless of the outcome it is time to make his second mark on the world.


Personality:

Igorius is torn. Torn by his blood, torn by his father, and torn by his research. He often feels his mind does not quite fit together properly, as though he constantly wants two different things at once. The result is somewhat mercurial. Periods of ennui interspersed with manic activity. Though through it all he usually manages to maintain a fairly serious and reserved manner. But there is something simmering there below the surface, something waiting to explode. The complex relationship with his father has left him damaged in way. Igorius loves him, but the nature of their relationship has caused a resentment to build in him that could spill over into other things if he is pushed too far. Combine this with a growing moral ambiguity as his quest for knowledge butts up against ideas of what's right and wrong and you have a powerful brew roiling beneath a calm surface.


Appearance:

Igorius is tall and somewhat thin, but strongly built. A life of hefting alchemical equipment and roughing it in the wild has left him a good bit sturdier than one might associate with man of learning and research. He favors the human side of his heritage, though his father rarely speaks of his mother, Igorius does know that she herself wasn't full-blooded elf. His face is thin, and his sullen features are framed by dark, medium length hair. A bulky cloak and mantle obscure to the shape of his body, but when it is pulled aside a interesting collection of vials and alchemical accoutrements are strapped to his light armor.