Senethar

Ifzari's page

126 posts. Organized Play character for J.G.


Full Name

Ifzari

Race

Undine

Classes/Levels

Spiritualist / 3 (Scourge) / HP 29, CMD 13, Init +3, Perc +4, AC 18/13/15, Fort +5 (+2 pain) Ref +4 Will +7 (+4 vs mind.) / Spells 1st 4/4 / Active: darkvision, cold resistance 5; Dhavak: Mage armor

Gender

Female

Size

6 ft

Age

25

Alignment

N/G

Deity

-

Languages

Common, Aquan, Elven, Terran

Strength 7
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 18
Charisma 7

About Ifzari

PFS #212081-5
Experience 6
Faction Grand Lodge
Wealth 605 GP, 10 PP 12 Fame
__________________________________________________________________

Ifzari
Spiritualist 3
N/G Native outsider (Undine)
Init +3; Senses Perc +4, SM +8,darkvision

--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15
HP 29
Fort +5 [+2 pain], Ref +4, Will +7 [+4 mind]

--------------------
Offense
--------------------
Speed 30 ft.
Melee
Ranged Underwater Darkwood Light Crossbow: +7 (1d8+1)
Space 5 ft.; Reach 5 ft.
Special Attacks Acid Breath: Undines whose outsider heritage can be traced to a water mephit can wield acid as a weapon. Such an undine has a breath weapon that is a 5-foot cone of acidic water usable once per day. The breath deals 1d8 points of acid damage per two character levels (maximum 5d8). A Reflex saving throw (DC 10 + 1/2 the undine’s level + the undine’s Constitution modifier) halves the damage.
Spell-Like Abilities None
Spiritualist Spells (CL 2)
. . 1st—Magic Fang, Mage Armor, Cure Light Wounds, Protection from Evil
. . 0 (at will)—Detect Magic, Resistance, Guidance, Daze, Mending, Mage hand

--------------------
Statistics
--------------------
Str 7, Dex 16, Con 14, Int 14, Wis 18, Cha 7
Base Atk +1; CMB -1; CMD 12
Feats Gray Maiden Initiate, (when Phantom in mind: skill focus Intimidate and Stealth), Point Blank Shot
Traits Bruising Intellect, Omen
Race Traits Darkvision, Energy Resistance (cold), Acid Breath and Hydrated Vitality
Languages Common, Elven, Aquan, Terran
SQ Phantom, Shared Consciousness (Su), Etheric Tether (Su), Bonded Senses (Su), Bonded manifestation (Su)
Skills Heal +8, Intimidate +13 (+16), Knowledge Arcana +7, Knowledge Local +7, Knowledge Nature +6, Knowledge Planes +7, Profession Scribe +8, Sense Motive +8, Spellcraft +6, Stealth +6 (+9), Swim +2
Combat Gear Underwater Darkwood Light Crossbow, Bolts durable, Bolts durable cold iron
Other Gear Mithral Shirt +1, Backpack, Waterskin, Blanket (winter), Spell Component Pouch, Bandolier, Trail rations (5), Vermin Repellent, Mask of the Tiger Eye, Wand of Cure light wounds (50)

--------------------
Phantom

Dhavak
N/G Outsider
Senses Perc +0

--------------------
Defense
--------------------
AC 16 (20 Mage armor) (18 incorporeal), touch 12, flat-footed 14
HP 19 (Dr 5/slashing)
Fort +4, Ref +3, Will +3

--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 Slams +4 (1d6+1)
Ranged -
Space 5 ft.; Reach 5 ft.
Special Attacks None
Spell-Like Abilities None

--------------------
Statistics
--------------------
Str 12, Dex 15, Con 13, Int 7, Wis 10, Cha 14
Base Atk +3; CMB +4; CMD 16
Feats Weapon Finesse, Piranha Strike
Link, Share Spells, Darkvision, Deliver touch spells
Skills Acrobatics +7, Diplomacy +6, Intimidate +8, Stealth +8
Combat Gear -
Other Gear -

--------------------
Special Abilities : Emotional Focus (Despair): Power from Despair, Miserable Strike (Su)

--------------------

Bot Me!:

Botting instructions:
Non-combat case: She tries to help with her skills.
Combat case: She takes cover and intimidates from there. She flees if needed.