Full Name |
Iestin Kendryk |
Race |
half-elf |
Classes/Levels |
alchemist 1 |
Gender |
male |
Age |
24 |
Alignment |
CG |
Deity |
Cayden Cailean |
Location |
Absalom |
Languages |
common, dwarven, elven, gnome, halfling |
Occupation |
alchemist |
Strength |
10 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
18 |
Wisdom |
14 |
Charisma |
10 |
About Iestin Kendryk
Iestin Kendryk
Male Half-Elf Alchemist 1
CG Medium Humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 8 (1d8)
Fort +2 (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), Ref +4, Will +2; +2 vs. enchantments, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Immune magic sleep; Resist elven immunities, fortified drinker
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Offense
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Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2)
Ranged Bomb +3 (1d6+4 Fire/x2)
Special Attacks bomb 1d6+4 (7/day) (dc 14)
Alchemist Spells Prepared (CL 1):
1 (2/day) Bomber's Eye, Polypurpose Panacea
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Statistics
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Str 10, Dex 14, Con 10, Int 18, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Extra Bombs, Point Blank Shot, Skill Focus (Craft [alchemy]), Throw Anything
Traits Fortified Drinker, Iron Liver
Skills Appraise +8, Craft (alchemy) +13 (+14 to create alchemical items), Disable Device +8, Knowledge (arcana) +8, Knowledge (engineering) +5, Perception +8, Profession (gambler) +6, Spellcraft +8 Modifiers alchemy +1
Languages Common, Dwarven, Elven, Elven, Gnome, Halfling
SQ arcane training, elf blood, half-elf alchemist, mutagen (dc 14)
Combat Gear Potion of cure light wounds, Wand of Shield; Other Gear Leather armor, Dagger, Alchemist's lab, Alchemy crafting kit, Backpack (empty), Backpack, masterwork (8 @ 6 lbs), Bedroll, Belt pouch (empty), Fishhook (2), Flint and steel, Sewing needle, Signal whistle, Silk rope, String or twine, Thieves' tools, masterwork, Thread (50 ft.), Trail rations (7), Waterskin, Whetstone, 119 GP
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TRACKED RESOURCES
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Bomb 1d6+4 (7/day) (DC 14) (Su) - 0/7
Dagger - 0/1
Potion of cure light wounds - 0/1
Trail rations - 0/7
Wand of Shield - 0/50
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bomb 1d6+4 (7/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fortified Drinker +2 save vs. mind-affecting for 1 hr after drinking alchohol.
Half-Elf Alchemist Add +1 foot to the range increment of the alchemist's thrown splash weapons (including the alchemist's bombs). This option has no effect unless the alchemist has selected it 5 times (or another increment of 5); a range increment of 24 feet is effecti
Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Wand of Shield Add this item to create a wand of a chosen spell.
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(pronounced YESS tin)
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