Wizard

Iestin Kendryk's page

No posts. Organized Play character for Doug Maynard.


Full Name

Iestin Kendryk

Race

half-elf

Classes/Levels

alchemist 1

Gender

male

Age

24

Alignment

CG

Deity

Cayden Cailean

Location

Absalom

Languages

common, dwarven, elven, gnome, halfling

Occupation

alchemist

Strength 10
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 14
Charisma 10

About Iestin Kendryk

Iestin Kendryk
Male Half-Elf Alchemist 1
CG Medium Humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 8 (1d8)
Fort +2 (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), Ref +4, Will +2; +2 vs. enchantments, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Immune magic sleep; Resist elven immunities, fortified drinker
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Offense
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Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2)
Ranged Bomb +3 (1d6+4 Fire/x2)
Special Attacks bomb 1d6+4 (7/day) (dc 14)
Alchemist Spells Prepared (CL 1):
1 (2/day) Bomber's Eye, Polypurpose Panacea
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Statistics
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Str 10, Dex 14, Con 10, Int 18, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Extra Bombs, Point Blank Shot, Skill Focus (Craft [alchemy]), Throw Anything
Traits Fortified Drinker, Iron Liver
Skills Appraise +8, Craft (alchemy) +13 (+14 to create alchemical items), Disable Device +8, Knowledge (arcana) +8, Knowledge (engineering) +5, Perception +8, Profession (gambler) +6, Spellcraft +8 Modifiers alchemy +1
Languages Common, Dwarven, Elven, Elven, Gnome, Halfling
SQ arcane training, elf blood, half-elf alchemist, mutagen (dc 14)
Combat Gear Potion of cure light wounds, Wand of Shield; Other Gear Leather armor, Dagger, Alchemist's lab, Alchemy crafting kit, Backpack (empty), Backpack, masterwork (8 @ 6 lbs), Bedroll, Belt pouch (empty), Fishhook (2), Flint and steel, Sewing needle, Signal whistle, Silk rope, String or twine, Thieves' tools, masterwork, Thread (50 ft.), Trail rations (7), Waterskin, Whetstone, 119 GP
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TRACKED RESOURCES
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Bomb 1d6+4 (7/day) (DC 14) (Su) - 0/7
Dagger - 0/1
Potion of cure light wounds - 0/1
Trail rations - 0/7
Wand of Shield - 0/50
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bomb 1d6+4 (7/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fortified Drinker +2 save vs. mind-affecting for 1 hr after drinking alchohol.
Half-Elf Alchemist Add +1 foot to the range increment of the alchemist's thrown splash weapons (including the alchemist's bombs). This option has no effect unless the alchemist has selected it 5 times (or another increment of 5); a range increment of 24 feet is effecti
Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Wand of Shield Add this item to create a wand of a chosen spell.
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(pronounced YESS tin)

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