About Ichirō Saitō
Half-Elf Samurai (Sword Saint) 1
LG Medium Humanoid (elf, human)
Init +1; Senses low-light vision; Perception +2
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +2 (+2 trait bonus vs. charm and compulsion); +2 vs. enchantments
Defensive Abilities resolve (1/day); Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +5 (1d4+4/x2) and
. . Dagger +5 (1d4+4/19-20/x2) and
. . Dagger +5 (1d4+4/19-20/x2) and
. . Longsword +5 (1d8+4/19-20/x2)
Special Attacks iajutsu strike +1d6/-4 ac (full-round), ronin's challenge +1 (1/day)
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 11, Cha 12
Base Atk +1; CMB +5; CMD 16
Feats Power Attack -1/+2
Traits Child of Two Peoples, Childhood Crush (Ameiko) (1/day) (Ex)
Skills Acrobatics -5 (-9 jump), Climb -2, Diplomacy +5, Escape Artist -5, Fly -5, Knowledge (nobility) +1, Perception +2, Ride -1, Sense Motive +4, Stealth -5, Swim +2; Racial Modifiers +2 Perception
Languages Common, Elven, Tien
SQ elf blood, orders (ronin)
Other Gear Scale mail, Heavy wooden shield, Dagger, Dagger, Longsword, Backpack (empty), Bedroll, Belt pouch (empty), Flint and steel, Mess kit, Pot, Rope, Soap, Torch (10), Trail rations (5), Waterskin, 20 GP
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Special Abilities
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Child of Two Peoples +2 to Will saves vs. charm & compulsion effects
Childhood Crush (Ameiko) (1/day) (Ex) Gain crush's favor & +1 to saves(DC15 Cha check). +1 vs foe threatening them.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Iajutsu Strike +1d6/-4 AC (Full-round) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resolve (1/day) (Ex) Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond
Ronin's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 attack/dodge AC vs challenger when returning a challenge
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