Berkanin Ardoc

Ianese's page

1 post. Alias of Nightskies.


Classes/Levels

Human Wizard ( HP 11 / 11 ) - AC 13 - Fort 1 Reflex 2 Will 3 - Perception +3 ( familiar +4 ) - Initiative +10

About Ianese

Ianese
Human Wizard 1
NG Medium Humanoid (human)
Init +10; Senses Perception +3
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 11 (1d6+5)
Fort +1, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee Dagger -2 (1d4-2/19-20/x2)
Special Attacks lightning flash (1d6) (8/day) (dc 15)
Spell-Like Abilities Feather Fall (At will, self only)
Wizard Spells Prepared (CL 1):
1 (3/day) Charm Person (DC 16), Sleep (x2) (DC 16), Feather Fall (DC 16)
0 (at will) Ray of Frost, Message, Prestidigitation (DC 15)
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Statistics
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Str 7, Dex 14, Con 12, Int 20, Wis 12, Cha 8
Base Atk +0; CMB -2; CMD 10
Feats Improved Initiative, Scribe Scroll, Toughness +3
Traits Vagabond Child (urban) (Escape Artist), World Traveler (Diplomacy)

Skills:
Acrobatics +2
Appraise +5
Diplomacy +4 (1)
Escape Artist +7 (1)
Heal +1
Knowledge (Arcana) +9 (1)
Knowledge (Dungeoneering) +9 (1)
Knowledge (Local) +9 (1)
Knowledge (Nature) +9 (1)
Knowledge (Relgion) +9 (1)
Perception +3
Sense Motive +3
Spellcraft +9 (1)
Survial +1

Languages Celestial, Common, Draconic, Goblin, Sylvan, Undercommon
SQ +4 bonus on initiative checks, arcane bonds (scorpion, scorpion, greensting), empathic link with familiar, opposition schools (earth), share spells with familiar, specialized schools (air)
Combat Gear Scroll of Infernal Healing, Scroll of Magic Weapon, Scroll of Obscuring Mist, Scroll of Protection from Evil, Scroll of Silent Image, Caltrops
Other Gear Haramaki, Dagger, Artisan's tools (Craft [calligraphy]), Backpack (4 @ 11 lbs), Bedroll, Belt pouch (1 @ 0.32 lbs), Blanket, Copied Spell: Ear-Peircing Scream, Copied Spell: Mage Armor, Flint and steel, Signal whistle, Spell component pouch, Spellbook, 5 GP, 11 SP
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Special Abilities
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+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Earth Classical opposition school for: Air
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Lightning Flash (1d6) (8/day) (DC 15) (Su) 5' burst deals 1d6+0 Electricity damage and dazzles for 1d4r. Ref halves/negates.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Greensting Scorpion familiar:
N Tiny Magical Beast ((vermin))
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 19, touch 15, flat-footed 16 (+3 Dex, +2 size, +4 natural)
hp 5 (1d8)
Fort +2, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee Sting (Scorpion, Greensting) +5 (1d2-4/x2)
Space 2.5 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (15 vs. Trip)
Feats Weapon Finesse
Skills Climb +7, Diplomacy -3, Escape Artist +4, Fly +7, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (religion) +1, Perception +4, Spellcraft +1, Stealth +15, Swim +3
Languages
SQ improved evasion, poison
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison (Ex) Sting - injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.

Character:
Ianese believes that humanity is a strong force, but has grown out beyond Lorien's original ambition. They are not to rule the world, but to flourish with it. Particularly prickled about Reichland's philosophies, this wizard looks to demonstrate and argue the superiority of magic with faith and science over absolute science or faith. But he's not just a philosophical enthusiast, he's also on the lookout to empower himself. He felt that his talents would not shine in Shaldevar, and so made his way toward Four Winds. Now, in this town, a handful of capable individuals and word of this Sunless Citadel piques his interest.

Spellbook:
1st - Charm Person, Ear-Piercing Scream, Feather Fall, Infernal Healing, Mage Armor, Magic Weapon, Obscuring Mist, Protecion from Evil, Silent Image, Sleep

0th - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark, Touch of Fatigue