Ian Ono's page

1 post (71 including aliases). No reviews. No lists. No wishlists. 2 aliases.




I'm planning a gestalt monk/druid. What abilities will survive in Wildshape (yes Natural Spell and Feral Combat Training are planned)? Is particular archetypes that work better?


I'm playing a low level magician and was wondering if anyone could give any advice on how to best use Dweomercraft. We are 1st (soon to be second level) so it is unlikely that we will see any creatures with spell resistance or have access to spell that require a caster level check. Our casters are smart enough not to cast in combat, and none of our casters rely on ray spells. Am I over looking something, should I change my spell selection (What spells should I be using as a bard with Dweomercraft)?

BTW here is Dweomercraft:
Dweomercraft (Su): A magician can use performance to manipulate magical energies. Allies of the magician gain a +1 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities. This bonus increases by +1 at 5th level and every six levels thereafter. This ability relies on visual and audible components.