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![]() MaxAstro wrote: I feel like the complete removal of slavery as a concept from the setting does real damage to the … No. No it doesn’t.All the removal of slavery [based on concepts taken from how slavery has been practice in our real world in the last few centuries] does is eliminate white supremacy talking points from Golarion. That is it. It does nothing else.
It just doesn’t. Anyone who thinks the elimination of slavery eliminates reasons to be fighting for a more egalitarian society isn’t paying much attention to current events. Similarly for anyone who thinks elimination of slavery doesn’t allow oppression or subjugation on a mass scale. The main - if not only - thing this change in how Paizo will conduct itself going forward does is pull a chair out from under some crazies who wished they were able to deny rights which they have to people they unjustly deem unworthy of those same rights.
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![]() Rysky wrote:
Rysky and I don’t often agree. Yet when we do, it is usually of the self evident, inalienable rights type agreement.That is, this is the crux of the biscuit:
Not relativistically, but universally. The intolerant are not interested in definitions, or good faith discussions, or the like type of open, honest, rational discourse & exchange of ideas.
El Waiki wrote: After all, years ago, criticism of the crown or church was what would be considered offensive, or intolerant, speech. this isn’t a comment about an open, free, tolerant society but of one about forms of authoritarianism ![]()
![]() rolling for stats has a lot of variance
and PF2e specifically suggests
EDIT addition:
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![]() is this a thread for when one has a legitimate criticism of PF2e?
I’ve been debating tossing in my two cents that is, would like to comment in this thread yet feel I really cannot
I don’t know because there is so much that is
so for each such instance, I have to guess which of the various possible interpretations is what the designers meant even if I’m right one time, I cannot be correct every ruddy time, so I’m not playing PF2e, I’m playing a game that is kinda PF2e-adjacent
I believe the designers knew what they intended for every rule they wrote;
no one on the design team wrote: you know, not really sure how many, if any, hands should be needed for Battle Medicine, so gonna write it in a deliberately weasel wordy way and let the buyers of our product figure it out yet the CRB itself (let alone all the ensuing products) is so riddled with such ambiguous writing that I haven’t been in a session which did not encounter multiple instances where the GM had to make a rules call - not a ‘how will this NPC react?’, nor a ‘who will the ettin attack?’, nor even a ‘what is the name of the ship they’re trying to book passage on?’ but an actual honest to the gawds gawd-be-damned-basic game mechanics question! and that makes bb Merisiel cry ![]()
![]() wasn’t this discussed aeons ago? as for the curse …
so is this an homage to the past, to the origins of Pathfinder?
play your table as you’d like
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