Fey Friend

Iškur's page

20 posts. Organized Play character for benboy.


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Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Traveling back to to the west coast tomorrow; not sure how posting will work out ... bot me if it holds anything up!

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Yike! Thanks ... I didn't realize we'd actually hit anything :-)
I hereby do retcon said channel.

"Roustan!" ... Iškur attempts to heal his comrade ...
cure light: 1d8 + 1 ⇒ (7) + 1 = 8
Better ... I like this better ... Roustan, that's a net 7, since we're retconning the channel. Sorry Warren, no hp for you.

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

"Roustan!" ... Iškur notes that only his friends are among the wounded, and appeals to Cayden Cailean for aid.
channel positive energy: 1d6 ⇒ 1
sigh ...

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Iškur freezes ... he can't hear anything amiss ...
"Roustan, are you sure?", he whispers. "I don't hear anything ..."
Piece placed

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Iškur wonders if Warren is ready ... "Warren, I see you've been favoring your right leg a bit; are you still wounded? It might be worth going in more with you more fully ready for our next surprise"

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

spellcraft: 1d20 + 4 ⇒ (4) + 4 = 8
spellcraft: 1d20 + 4 ⇒ (14) + 4 = 18
Amazing; if their actions weren't so limited, I would think them real. But what sense is there in having several?? It ruins the trick ..."

Iškur begins to search the living room, then the meeting room, for magical auras ... "I wonder what other tricks there are haunting this place."

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Iškur takes a breath and raises his crossbow until the creature is in his sights, then takes another shot at the last of the vile creatures.
light crossbow: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d6 ⇒ 4

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Iškur hastily prepares his crossbow for another shot and lets fly. The target range did little to prepare him for this level of chaos in real battle.
light crossbow: 1d20 + 1 ⇒ (7) + 1 = 8
Glad for the clarification on 'daze'; I was about to try it out myself ...

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Sorry, guys; I've been down with flu for the past couple of days; will post soon.

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

knowledge religion: 1d20 + 4 ⇒ (14) + 4 = 18
diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27
"Peace, fellow cleric; we are a small group of friends, come to pay respects at the tomb of a stone mason of some repute ... one Arkath by name. Can you point us the way?"

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

"We are all a mess; gather around let's see what I can do"
channel positive: 1d6 ⇒ 6
"And I could do with a bit of that alchemist's fire myself ... bad business, bats. He shudders, remembering the nausea.

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

We'll be here ... enjoy!

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Glancing at the stores he's staggered back into, "No? Funny, I find myself ready to retrieve a bottle or two just now myself." ... then, turning slightly green, "Well, if my stomach stops doing somersaults."

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Sorry I keep coming in at the end of the action; Pacific time.
Are we moving our counters, or is that a GM thing?

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Iškur, wounded and unable to act, retreats as best he can from the room.
hp: round 1 damage = 3, round 2 bleed = 1 ... stings indeed,

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Reflex Save: 1d20 ⇒ 7
Iškur flinches ineffectually, distracted by Warren's antics.

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Seeing Quinn raise a flask from his belt, Iškur winces; this is going to sting. He chides himself for failing to bring at least a torch, and prepares to channel healing energy to his new allies, deferring action for now.

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Ah, I did the opposite! Got the token, but didn't realize I needed the stat block too :-)
I'm on it!

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Iškur shifts his balance slightly -- "Here's hoping we don't bring the whole thing down!" His flush of excitement belies his warning; he'd feared he might be spending the evening as a delivery boy.

Grand Lodge

Channels 8/9 remaining | Male Gnomish Cleric 1 | HP 9/9 | AC 11/T 11/FF 11 | CMB -1 | CMD 9/FF 9 F +3, R +1, W +4 | Init +0 | Perc +4, Bluff +4, Dipl +8 K.Rel +4 | Speed 20

Having received the directions from the pink Gnome (a treat he bookmarked for later exploration), Iškur rounds the corner to see a likely-looking group standing talking to a person of low estate ... though from his stance, the weathered man might be a warrior of some sort himself. As for the others, well, they looked as though might well benefit from his presence.

knowledge history: 1d20 ⇒ 4
diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26 (+1 for any who might fancy me)
At his most charming, with an engaging grin: "I'm here now ... where is this whispy bar I've heard about?"