Full Name |
Aleena Thurman |
Race |
Human |
Classes/Levels |
Hybrid Cleric|Druid (Sentinel) 1 |
Gender |
Female |
Age |
Hah, I'm not falling for that one |
Alignment |
Lawful Good |
Deity |
Iomedae |
Homepage URL |
iPlay4E Mobile |
Strength |
16 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
8 |
Wisdom |
18 |
Charisma |
12 |
About Aleena Thurman
Level 1 Human Cleric/Druid (Sentinel)
Season: Druid of Summer
Hybrid Cleric Option: Battle Cleric's Lore
Human Power Selection Option: Bonus At-Will Power
Cloistered Priest (Cloistered Priest Benefit)
AC: 19 Fort: 15 Ref: 13 Will: 16
HP: 24 Surges: 8 Surge Value: 6
Initiative: +0
Speed: 5 squares
Traits
Battle Cleric's Lore
You gain a +2 shield bonus to AC, and you have proficiency with scale armour. In addition, whenever you use a cleric healing power to allow a target to spend a healing surge, that target gains a +2 bonus to attack rolls until the end of your next turn.
Druid of Summer
When wielding a staff or a two-handed mace, you use a d12 for its weapon damage.
Staff Expertise
• You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This bonus increases to +2 at 11th level and +3 at 21st level.
• In addition, when you make a ranged or an area attack with a staff as an implement, you don’t provoke opportunity attacks for doing so.
• When you make a melee weapon attack with a staff, the weapon’s reach for that attack increases by 1. Melee weapon attacks using quarterstaff have reach 2.
Powers Prayers
Standard Actions
Melee Basic Attack / Melee Weapon / At-Will
+6 v. AC; 1d12+3 damage (quarterstaff).
Ranged Basic Attack / Ranged Weapon / At-Will
+5 v. AC; 1d6+3 damage (javelin).
Brand of the Sun / Melee Weapon / At-Will
+7 v. AC; 1d12+4 radiant damage (quarterstaff).
Effect: Aleena or one of her allies within 5 squares of her can make a saving throw.
Battle Cleric's Weapon Mastery / Melee Weapon / At-Will
+7 v. AC; 1d12+7 damage (quarterstaff).
Fire Hawk / Range 10 / At-Will
+5 v. Reflex; 1d8+4 fire damage, and until the start of her next turn Aleena can use Fire Hawk Attack against the target.
Sundering Might / Melee Weapon / Encounter
+7 v. AC; 2d12+7 damage (quarterstaff).
Effect: Until the end of Aleena's next turn, she and each ally within 3 squares of her can make attacks against the target's lowest defense, instead of the defense normally targeted by that attack.
Moment of Glory / Close Blast 5 / Daily
+5 v. Will; Each enemy is pushed 3 squares and knocked prone.
Effect: Aleena and each ally in the blast gains resist 5 to all damage until the end of her next turn.
Sustain Minor: The effect persists.
Opportunity Actions
Fire Hawk Attack / Range 10 / At-Will
Trigger: The target takes any action that can provoke opportunity attacks.
+5 v. Reflex; 1d8+4 fire damage.
Minor Actions
Healing Word / Close Burst 5 / Encounter Special
Aleena or one ally can spend a healing surge and regain 1d6 additional hit points.
FEATS
Level 1: Lightning Reflexes
Level 1: Staff Expertise
Inventory
Quarterstaff ×1
Scale Armour ×1
Adventurer's Kit
Climber's Kit
Dagger
Javelin