HyperionPDX's page

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So sometimes its great to have some disposable income, and what better thing to spend it on than gaming?

Last October in honor of the spookiest month of the year my gaming group decided to set aside the Iron Gods AP for a month and dedicate each October to playing through Carrion Crown. And since I had the last week of October off I decided to get a little crazy and build this:

https://www.pinterest.com/pin/501447739739569178/

Which is my take on Harrowstone's haunted dungeon. It went over huge, you can't really tell from this picture, but that big black shape in the background is a crockpot full of dry ice.

However, since that time to commemorate big sessions like wrapping up Iron Gods:

https://www.pinterest.com/pin/501447739742528076/

Or saying goodbye to one of our own as she prepared to deliver her second baby:

https://www.pinterest.com/pin/501447739740194192/

I find myself wracking my brain on how to top myself, and end up looking up the cost of fog machines on Amazon. But I'm running out of ideas, which is where you all come in. Is there anything you guys and gals have ever done to add a little pazzazz to a game session?


Hi Gang - I'm planning on using Ultimate Intrigue in my Hell's Rebels game which will be starting in August. Social encounters have always been a bit of a challenge for me, and I really like the Influence system, but I'd like to give it a test drive before my campaign starts.

Is there a module that would have good opportunities for me as a DM and my players to try out the Influence rules? Any recommendations would be greatly appreciated.


Hi All - For a few years our gaming group has run horror type game for the month of October. We've run Expedition to Castle Ravenloft for a couple different editions and I've run zombie homebrew games. This year I'm looking for a low level Pathfinder module to run, especially since my Dwarven Forge catacombs sets just arrived. Can anyone recommend something that could fit the bill for a month of low level horror action?

Thanks in advance.


Hi Gang - I'll be starting Kingmaker in about a week or so and I've decided to give the inquisitor a try. Generally I stick to hard hitting combat characters, but this time out I decided to play the skill monkey face of the party.

The problem is I'd like to be passable in combat at best and not a hindrance at worst. I'm hoping for some help with multiclassing.

I've chosen to be a virtuoso elf inquisitor of Cayden Cailean.

My level one stats and feat are as follows:

Str 7
Dex 14
Con 10
Int 18
Wis 14
Cha 16

Feat: Breath of Experience

I had thought of slotting in a couple levels of arcanist to give myself a bit of a boost, and maybe give my character a seeker of knowledge kind of flair, but I'm not sure if there's a better option I'm overlooking.

The other members of my party will be a dwarven two-shield ranger, a half-orc bloodrager, a human witch, and two characters who've yet to be decided.

Any suggestions?


Hi Guys - Since the release of the Iron Gods AP, I've been really interested in running the first couple adventures and then swerve into a sci-fi/spelljammery space faring adventure. Kind of like, what if Golarion was an untouched world in the Warhammer 40k universe.

I've started pulling stuff from the different sources like the NPC and Monster Codexes to populate different races. Eldar/Dark Eldar are pretty easy just substitute elves and drow, maybe throw in some githyanki in as well. Humans and Orks are easy too, I've pulled a bunch of savage races together for the orks. Where I need some help is when I get to Necrons and Tyranids. I love the flavor for both and I'd definitely like to have something planned for either in case my party gets a wild hair to go hunt them down, or decides to visit a random planet I have nothing planned for.

Can anyone suggest anything for either of these races? Or have any cool suggestions in general?

I'm figuring most of this will be super sandbox once they've got their own ship and are in charge of their destiny, which can be a lot of fun for players and DM, but I put a lot of work in up front so that I can run something smooth as the months roll on.


I have a large gaming group, when everyone shows we've got 8 bodies crowded around my table. I've always thought I did a good job keeping the game moving with so many players and giving people time to let their character's shine.

We're about to wrap up the Skull and Shackles adventure path, and I've been looking for inspiration to do something new. I've settled on an urban game revolving around the underworld in Council of Thieves. I've pitched the game to my players and I've got enough who have bought in that I'm starting the planning stages of what I hope to be a very sandbox/open world game.

Here's where the problem comes in, when I asked what classes my players would like to play I got a bunch of varied choices which was great and then I had one player say, "I want to play a main character this time and not one of the Amazing Friends." I asked him to explain what he meant by this and he provided a few examples of how in previous games different characters seemed to take the spotlight for long stretches of the game. This player enjoys playing mostly martial characters, he's played an assassin, a fighter and a fighter/witch in the last 3 games, none of which are overly social or have much in the way of a character voice.

I'm the type of GM who always wants to improve his game, and make sure everyone at the table is having a good time. However, this has thrown a wrench into my creative gears because the guy had some good points. I try not to let one player dominate the table time, and give everyone a chance to voice their opinion on options, but I'm also very likely to let someone run with an idea if they come up with something great.

How do I make someone who's felt relegated to a supporting character feel more included in a new game?