Orc

Huuurk's page

48 posts. Alias of Doctor Hopeless.


Full Name

Huuurk

Race

Half-Orc

Classes/Levels

Barbarian 13

Size

Medium (6'10")

Age

15

Alignment

Chaotic Neutral

Languages

Common, Orc

Occupation

Huuurk

Strength 17
Dexterity 12
Constitution 30
Intelligence 7
Wisdom 7
Charisma 7

About Huuurk

Messin' the Bed:

Huuurk CR 12
Male Half-Orc Barbarian (Invulnerable Rager) 13
CN Medium Humanoid (Orc)
Init +3; Senses Darkvision (60 feet); Perception +14
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DEFENSE
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AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 233 (13d12+143)
Fort +23, Ref +10, Will +8
Defensive Abilities Guarded Life; DR 12/lethal, 6/—; Resist fire 3, Extreme Endurance (Fire)
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OFFENSE
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Spd 30 ft.
Melee Hoof Moordenaar +17/+12/+7 (2d4+5/15-20/x2) (+1 Keen Furious Falchion of Acid)
Special Attacks Beast Totem, Lesser
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STATISTICS
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Str 17, Dex 12, Con 24/30, Int 7, Wis 7, Cha 7
Base Atk +13; CMB +16; CMD 27
Feats Extra Rage, Extra Rage, Ferocious Tenacity, Power Attack -4/+8, Raging Brutality (+10), Raging Vitality, Toughness +13
Traits Indomitable Faith, Reactionary
Skills Acrobatics +16, Climb +2, Escape Artist +0, Fly +0, Intimidate +0, Perception +14, Ride +0, Stealth +0, Swim +2
Languages Common, Orc
SQ Beast Totem +4 AC (Su), Beast Totem, Greater (Su), Fast Movement +10 (Ex), Orc Ferocity (1/day), Rage (60 rounds/day) (Ex), Superstition +5 (Ex)
Combat Gear Hoof Moordenaar, Rhino Hide; Other Gear Belt of Mighty Constitution, +6, Boots of Speed (10 rounds/day), Cloak of Resistance, +5, Feather Token, Anchor (2), Manual of Bodily Health, +1, Marbles (10), Potion of Bull's Strength (4), Potion of Enlarge Person (10)
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SPECIAL ABILITIES
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Beast Totem +4 AC (Su) +4 Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (12/lethal) You have Damage Reduction against non-lethal damage
Damage Reduction (6/-) You have Damage Reduction against all attacks.
Damage Resistance, Fire (3) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Extreme Endurance: Fire (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocious Tenacity When raging, if you are hit by an attack that would deal enough hit points of damage to kill you (negative hit points equal to your Constitution score), as an immediate action you may expend 1 or more rounds of rage to negate some of this damage and
Guarded Life (26 HP) (Ex) If reduced below 0HP, convert some damage to non-lethal. Auto-stabilize below 0HP.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Rage (60 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Brutality (+10) Add Constitution bonus on damage rolls
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Superstition +5 (Ex) +5 save vs. magic while raging.

Puuurfect Huuurk:

Please keep in mind that the following stats are after ALL buffs, including both Bull's Strength and Enlarge Person from potions.
Huuurk CR 12
Male Half-Orc Barbarian (Invulnerable Rager) 13
CN Large Humanoid (Orc)
Init +2; Senses Darkvision (60 feet); Perception +14
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DEFENSE
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AC 18, touch 8, flat-footed 17. . (+6 armor, -1 size, +4 natural, +1 dodge)
hp 285 (13d12+195)
Fort +27, Ref +10, Will +11
Defensive Abilities Guarded Life; DR 12/lethal, 6/—; Resist fire 3, Extreme Endurance (Fire)
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OFFENSE
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Spd 60 ft.
Melee Claw x2 (Beast Totem, Lesser) +13 x2 (2d6+15/20/x3) and
. . Hoof Moordenaar +21/+21/+16/+11 (2d6+49/15-20/x2)
Space 10 ft.; Reach 10 ft.
Special Attacks Beast Totem, Lesser, Pounce
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STATISTICS
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Str 17/29, Dex 12/10, Con 24/38, Int 7, Wis 7, Cha 7
Base Atk +13; CMB +23; CMD 32
Feats Extra Rage, Extra Rage, Ferocious Tenacity, Power Attack -4/+8, Raging Brutality (+14), Raging Vitality, Toughness +13
Traits Indomitable Faith, Reactionary
Skills Acrobatics +15, Climb +8, Escape Artist -1, Fly -3, Intimidate +0, Perception +14, Ride -1, Stealth -5, Swim +8
Languages Common, Orc
SQ Beast Totem +4 AC (Su), Beast Totem, Greater (Su), Fast Movement +10 (Ex), Orc Ferocity (1/day), Rage (60 rounds/day) (Ex), Superstition +5 (Ex)
Combat Gear Hoof Moordenaar, Rhino Hide; Other Gear Belt of Mighty Constitution, +6, Boots of Speed (10 rounds/day), Cloak of Resistance, +5, Feather Token, Anchor (2), Manual of Bodily Health, +1, Marbles (10), Potion of Bull's Strength (4), Potion of Enlarge Person (10)
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SPECIAL ABILITIES
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Beast Totem +4 AC (Su) +4 Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (12/lethal) You have Damage Reduction against non-lethal damage
Damage Reduction (6/-) You have Damage Reduction against all attacks.
Damage Resistance, Fire (3) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Extreme Endurance: Fire (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocious Tenacity When raging, if you are hit by an attack that would deal enough hit points of damage to kill you (negative hit points equal to your Constitution score), as an immediate action you may expend 1 or more rounds of rage to negate some of this damage and
Guarded Life (26 HP) (Ex) If reduced below 0HP, convert some damage to non-lethal. Auto-stabilize below 0HP.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Rage (60 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Brutality (+14) Add Constitution bonus on damage rolls
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Superstition +5 (Ex) +5 save vs. magic while raging.

Combat stuff:

All attacks are including Power Attack, because why would I ever NOT PA
Full Attack: +13/+8/+3, 2d4+17+1d6
Raging Full Attack: +18/+13/+8, 2d4+24+1d6
Haste+Rage: +19/+19/+14/+9, 2d4+24+1d6
Haste+Rage+Brutality+Charge: +19/+19/+14/+9 2d4+45+2d6+1d6 15-20/x2
Bull's Strength+Enlarge Person+Haste+Rage+Brutality+Charge: +21/+21/+16/+11 4d6+49+1d6
Haste and Rage are free actions, and as such, can and will be applied immediately before a charge attack.
Brutality can be thrown onto any attack for +14dmg for 1 round at the cost of 3 rage rounds...Also a free action. (+10dmg non-raging)
+2d6 damage on all attacks made during a charge, from Rhino Armor
Huuurk has 2x Claw attacks, but those don't need to be here.