Azmur Kell

Hunter Duude's page

No posts. Alias of Luis Loza (Rule and Lore Creative Director).


Race

Human

Classes/Levels

Hunter 1

Gender

Male

Size

Medium

Alignment

NG

Strength 12
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Hunter Duude

Hunter
Male human hunter 1
NG Medium humanoid (Human)
Init +4 Senses Perception +7

DEFENSE
AC 10, touch 10, flat-footed 10 (+0 armor, +4 Dex)
hp 11
Fort +4, Ref +6, Will +2

OFFENSE
Speed 30 ft.
Melee attack +7 (1d1+0)

Ranged attack +4 (1d1+0)

Special Attacks animal focus (1 minute/day)

STATISTICS
Str 12, Dex 18, Con 14, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +1; CMD 15
Abilities animal companion (roc), nature training, wild empathy +1
Feats Point-Blank Shot
Skills Acrobatics +5, Climb +2, Diplomacy +3, Handle Animal* +3, Knowledge (geography)* +4, Knowledge (nature) +4, Perception +7, Sense Motive +5, Stealth +9, Survival +7
Traits Deadeye Bowman (Ignore soft cover for a single creature), Trustworthy (+1 Diplomacy, class skill)
Languages Common, Hallit

SQ
Load 0-43 lbs., 44–86 lbs., 87–130 lbs. (Current load - 0 lbs.)
Gear

Offensive:

Aldori dueling sword
Martial One-hand Weapon
Damage: 1d8, Crit: 19-20/x2, Range: N/A, Weight: 3 lbs., Type: Slashing, Notes: N/A

Longbow
Martial Ranged Weapon
Damage: 1d8, Crit: x3, Range: 100 ft., Weight: 3 lbs., Type: Piercing, Notes: N/A

20 arrows, Weight 3 lbs.

Defensive:

Leather Armor
Light Armor
Bonus: +2, Dex Bonus: +6, Armor Check Penalty: 0, Arcane Faliure: 10%, Speed: 30 ft/20 ft, Weight: 15 lbs., Notes: N/A

Adventuring:

Fighter's Kit
(a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin)

Skill and Utility:

N/A

Etc.:

Traveler's Outfit
5 lbs.

0 pp, 125 gp, 0 sp, 0 cp
0 XP

APPEARANCE
Height - 5'9"
Weight - 148 lbs
Hair Color - Red
Eye Color - Brown

HISTORY

If she still could, Linora would just live off stories of great heroes like she did when she was young. In the outskirts of Restov, tales of the Sirian Aldori and the swordlords swelled to a grand size. The fights grew deadlier, the duelists grew bolder, and their wit grew sharper. The swordlords' stories became legendary by the time they reached Linora's ears and she hungered for more tales every day.

As Linora grew, she took interest in the blade, but quickly found her biggest enemy: society. The locals saw her attempts at swordplay unfit for a young girl as her. Other girls her age would have nothing to do with her and she constantly found herself wrapped in scuffles with the latest boy to taunt her. Her hot-headedness eventually found her behind bars for a few years. She began to sulk until she met with Myanni.

Myanni had the unfortunate luck of being the winner of her duel with a minor noble. To Linora's fortune, though, Myanni was one of the few remaining swordlords in the region. Much to Myanni's chagrin, Linora insisted on learning how to fight like a true swordlord. Her insistence went on for months. Eventually, Myanni gave in and taught her some basic techniques. While Linora's temper continued to be a problem, she eventually learned to control her anger and fight like a true duelist.

Linora soon returned to the outside world with more hopes and dreams in her heart than ever before. She would set out and prove herself to the world and claim the proper title of Aldori Duelist. She caught wind of an upcoming expedition to the Stolen Lands to the south and decided the River Kingdoms were the proper place to prove herself.

MISC. PLAYER INFO

Animal Focus:

Animal Focus (Su): At 1st level, a hunter can apply the aspect of an animal to herself as a swift action. She must select one type of animal to emulate, gaining a bonus or a special ability based on the type of animal emulated and her hunter level. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Normally, the hunter can emulate only one animal at a time.

The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter's minutes of duration per day—it remains in effect until the hunter changes it. The companion's aspect can be the same aspect the ranger has taken on, or a different one. The hunter can select or change the animal aspects on both herself and her animal companion as part of the same swift action.

If the hunter's animal companion is dead, the hunter can apply her companion's animal aspect to herself instead of her animal companion. This is in addition to the normal animal aspect she can choose, and (as with a companion's focus) remains in effect until the hunter changes it instead of counting against her minutes per day.

Bat: The creature gains darkvision out to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense with a range of 10 feet.

Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.

Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this benefit becomes improved evasion, as the rogue advanced talent.

Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.

Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.

Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.

Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.

Class Abilities:

Nature Training (Ex): A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.

Wild Empathy (Ex): A hunter can improve the initial attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the hunter and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

The hunter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Dimitri:

Dimitri
N Medium animal
Init +1; Senses low-light vision, scent; Perception +1

DEFENSE
AC 16, touch 10, flat-footed 15 (+2 AC, +1 Dex, +4 Natural, -1 Size)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +1

OFFENSE
Speed 50 ft.
Melee Bite +4 (1d4+3)
2 Hooves -1 (1d6+1)

Bite (Power Attack) +3 (1d4+5)
2 Hooves (Power Attack) -2 (1d6+2)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +4; CMD 15
Feats Light Armor Profiency, Power Attack
Skills Acrobatics +5, Perception +5; Racial Modifiers +4 Perception, +4 Stealth
Gear light leather barding, bit and briddle, military saddle, saddlebags

Tricks attack, come, defend, down, guard, heel, track

Timezone - US Central