Intended Build:
Assimilated: Many skittermanders exhibit greater impulse control and discipline, with markedly less of the freewheeling charm, empathy, and enthusiasm that typically marks their species. Sometimes, such skittermanders develop depression and depersonalization problems as they age. An assimilated skittermander’s ability modifiers are +2 Dexterity, +2 Constitution, –2 Wisdom.
Size and Type: Skittermanders are Small humanoids with the skittermander subtype.
Grappler: Skittermanders gain a +2 racial bonus to grapple combat maneuvers.
Hyper: Once per day, a skittermander can take an extra move action.
Low-Light Vision: A skittermander can see in dim light as if it were normal light.
Six-Armed: Skittermanders have six arms, which allows them to wield and hold up to six hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.
Level 1 - Vanguard
Level 2 - Vanguard
Level 3 - Vanguard
Level 4 - Vanguard
Level 5 - Vanguard
Level 6 - Soldier [Aesthetic Warrior]
Level 7 - Soldier [Aesthetic Warrior]
Level 8 - Soldier [Aesthetic Warrior]
Level 9 - Soldier [Aesthetic Warrior]
Level 10 - Vanguard
Level 11 - Vanguard
Level Up Stats:
5) +2 Str, +2 Dex, +2 Con, +2 Wis (18, 15, 18, 10, 10, 10)
10) +1 Str, +2 Dex, +1 Con, +2 Wis (19, 17, 19, 10, 14, 10)
15) +1 Str, +1 Dex, +1 Con, +2 Wis (20, 18, 20, 10, 16, 10)
20) +1 Str, +2 Int, +2 Wis, +2 Cha (21, 18, 20, 12, 18, 12)
First Vanguard Aspect: Apocalypse
Second vanguard Aspect: Boundary
Vanguard Disciplines:
2. Dampen (Su)
4. Friendly Fire (Su)
10. Blindsense (Su)
Primary Fighting Style: Blitz
Gear Boost:
8) Armored Advantage (Ex)
Feats:
1. Improved Combat Maneuver (Grapple)
1. Iron Will
3. Weapon Specialization (Advanced melee weapons)
3. Weapon Specialization (Basic melee weapons)
3. Weapon Specialization (Small arms)
3. Many-Handed Master
5. Toughness
6B. Improved Unarmed Strike
7B. Improved Initiative
7. Scurry
8. Weapon Specialization (Unarmed Strike)
8. Weapon Specialization (Longarms)
8. Weapon Specialization (Sniper weapons)
9B. Coordinated Shot
9. Blind-Fight
11. Nimble Moves
Note: Athlete theme for Athletics as a class skill.