Hue Óhamingjusamur’s red slicked back hair and well groomed beard speak to a frightening intelligence. His functional yet agreeable clothing speaks of someone with a high level of sophistication and fashion sense. His quick, purposeful movements speak of someone who knows what he wants and who will likely get it. And his short, three and a quarter foot height, grating laugh, and wry knowing smile make you think that all the things you just thought about him might be a lie…
Ask him about one of his supposed inventions and be prepared for a long, yet rapidly told anecdote that… never seems to get anywhere… on purpose. Annoy him in some way and be prepared for a surprisingly long lasting string of unexpected unpleasantness. Ask him to sing… and provide a bit of coin… and be prepared for a ballad that can form a tear in even the driest of eyes… or a romp that’ll cause heads to spin.
Energetic and unruly, Hue is a tiny force to be reckoned with, and he knows it.
ATTACK: Melee:
Heavy Mace: +2 (+1 Base Attack, +1 Small) (1d6, x2, B)
Dagger: +2 (+1 Base Attack, +1 Small]) (1d3, 19-20x2, P or S)
Ranged:
Dagger: +4 (+1 Base Attack, +2[Dex], +1 Small) (1d3 /19-20x2, P) range: 10ft
Sling: +4 (+1 Base Attack, +2[Dex], +1 Small) (1d3 / x2, B) range: 50ft
STATS:Base Atk +1; CMB 0; CMD 11
SPELLS:
Level 0
Mage Hand - Lift up to a 5lb object. (Range 25ft + 5ft / 2levels )
Dancing Lights - Creates up to 4 lights for 1 minute (Range: 100ft + 10ft / level)
Read Magic - Can read magic spells
Daze - Humanoid creature of 4HD or less loses its next turn. Works once / min. (Range: 25ft + 5ft / 2 levels)
Summon Instrument - Summons a chosen insturment. (Great at parties)
Level 1 (2 + 3[Cha] / day)
Summon Monster I - Summons a level 1 monster for 1 round / level
Sleep - Causes up to 4HD creatures to sleep for 1 min / level. (Range 100ft + 10ft / level)
Cure Light Wounds - Heals 1d8 +1 / level
OTHER STUFF: Feats:
Arcane Strike: +1 damage and weapons count as magic.
Extra Performances: Use Bardic Performance 6 extra rounds per day
CLASS ABILITIES:
Bardic Knowledge: +1/2 Class to all Knowledge checks
Bardic Performance: Just look it up… (4+3[Cha] / day)
Versatile Performance: Can use one chosen Perform skill check in place of two skills. (Sing replaces Bluff and Sense Motive)
Well-Versed: +4 save vs. Bardic performances, sonic, and language based effects
RAICAL TRAITS:
Small: +1AC, +1 ATK, -1 CMB, -1 CMD, +4 Stealth
Slow Speed: Moves at 20ft / turn
Low-light Vision: 2x vision in low light situations
Defensive Training: +4 dodge AC vs Giant monsters
Gnome Magic: Can use any one of these once per day: Dancing lights, ghost sound, prestidigitation, speak with animals (DC: 10+spell level+Charisma modifier), Gnomes add +1DC to saving throw of any Illusion spell
Hatred: +1 ATK vs Humanoid reptilian and goblinoids
Illusion Resistance: +2 save vs. Illusions
Keen Senses: +2 Perception
Obsessive: +2 on a Craft or Profession
Weapon Familiarity: “Gnome” weapons are counted as martial
LANGUAGES:
Common
Gnome
Sylvan
Goblin
Halfling (via Linguistics)