Queen Ileosa Arabasti

Hsuperman's page

Organized Play Member. 163 posts. No reviews. No lists. No wishlists.


Grand Lodge

1 person marked this as a favorite.
Askar Avari wrote:


It was an expedient choice to make the math easier to double-check, but I really should have made a note about it. I'll add a notice to the 'Askar Avari's Rise of the Runelords Statblocks Note' document.

Thanks for this and the quick reply! Where can I find this document?

Grand Lodge

1 person marked this as a favorite.

Askar, thanks for all the updates. Definitely will be using these stat blocks as I take my group through the last two books. One quick question, and maybe I'm just missing it, but I noticed a number of the stat blocks have "inherent bonuses" (especially some with +2 across the board). Could you explain where those bonuses come from? Thanks!

Grand Lodge

1 person marked this as a favorite.

So after looking at some of the spells you listed more carefully, I'm not too sure if those would've helped that much in their situation, since the greater dispel magic would have gotten rid of most of it, right? Oh, I forgot to mention, they did manage to trap Ileosa in a maze spell for one round.

Grand Lodge

1 person marked this as a favorite.

So I just ran the Sredna match today in my game. For future reference and for anyone else who plans to run this, I think it would be a good idea to have a cumulative +1 sredna point to each character every round. So after round 4, each player gains another +1 point, after round 5 +2 points, etc, regardless if they win or lose. The reason for this is because I found in my game, Krojun and the party fighter basically just sat there and dug in.... and so nothing really happened. And in the initial stages of the game, the sredna point values for each side are so low, and with both of them having fairly high Fort saves that it was essentially auto success, it became just a game of who would roll a 1 first. In any case, I think upping the ante by continually increasing the sredna points makes things more interesting and promotes the characters to actually tug rather than continually dig in.

Although, I suppose both characters could still just sit there and dig in. I think perhaps there should be some kind of minor penalty to digging in, like a penalty to your Fort save or something. In any case, not sure if this was an issue for anyone else...

Grand Lodge

1 person marked this as a favorite.
tbug wrote:

One of my PCs has been cultivating a lot of contacts around town. Recently he was speaking with a lousy bard who can only just barely get singing opportunites on open stage nights at low-class taverns, and they got to chatting. Then he asked her if she'd written any songs recently, based on the turmoil in Korvosa. Of course she would have, so I gave her a few song titles.

The party is currently between Edge of Anarchy and Seven Days to the Grave. Here are her most recent works: "Eat Your Heart Out, Cuz There Ain't No Food", "The Blonde Killed the King But You Killed My Heart", and "She Might Be Gray But She Ain’t Never a Maiden".

Now that I know he's going to do this I have some time to think about what else she might be writing. Is anyone else thinking up song titles, by any chance?

Here are some titles that play off actual songs (with the real song and artist in parentheses):

"Anarchy in Korvosa" ("Anarchy in the UK" - Sex Pistols)
"Catch My Disease" (Ben Lee)
"I shot the Queen" ("I shot the Sheriff" - Bob Marley; this could come up in Escape from Old Korvosa, when Endrin tries to shoot the Queen with his crossbow.
"The Blackjack Blues" (generic blues/jazz song)
"Save a Horse, Ride a Shoanti" ("Save a Horse, Ride a Cowboy" - Big & Rich; or insert any other race/monster/person... apparently, there was some big controversy about this)

Grand Lodge

1 person marked this as a favorite.

Yah! Great idea with the fire! I'm actually running it now as we speak (via play-by-post). It's a bit tricky to run the fire scene round by round via play by post, but it's working out. The encounters with maps and such I've been running live, but the more roleplaying related stuff I've been running PBP.

Surprisingly, one of the PCs actually thought of making a bucket brigade! Another went to the next house and is trying to get people out from the third floor. The other two are bursting in through the front door and combing the rooms using the Rescue rules in the DMG2. I should point out that smart players will probably hold their breaths and avoid the Smoke effects (the rules on holding breath are in the Suffocation effects). Surprisingly, a character with Con 10 can hold their breath for 20 rounds (that's 2 min of real time, assuming each rounds is 6 seconds)!! Seems a bit ridiculous... but oh well.