Grasilex

Hskaja's page

No posts. Alias of Andostre.


Strength 19
Dexterity 13
Constitution 14
Intelligence 8
Wisdom 12
Charisma 14

About Hskaja

Hskaja
Nagaji samurai (brawling blademaster) 3/Champion 1 (Pathfinder Player Companion: Martial Arts Handbook 10, Pathfinder RPG Bestiary 4 199, Pathfinder RPG Ultimate Combat 18)
Medium humanoid (reptilian)
Alignment: Chaotic (23) Good (72)
Hero Points 1
Init +1; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 dodge, +1 natural)
hp 35 (3d10+13)
Fort +5, Ref +2, Will +3; +2 vs. mind-affecting effects and poison
Defensive Abilities hard to kill, nimble +1, resolve 2/day, self reliant
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Offense
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Speed 60 ft.
Melee chakram +6 (1d8+4) or
. . chakram +6 (1d8+4) or
. . chakram +6 (1d8+4) or
. . chakram +6 (1d8+4) or
. . chakram +6 (1d8+4) or
. . mwk katana +6 (1d8+4/18-20) or
. . mwk light flail +8 (1d8+4) or
. . unarmed strike +5 (1d6+2)
Special Attacks challenge 1/day (+3 damage, +1 to hit and AC when challenge challenger), champion's strike (fleet charge), mythic power (5/day, surge +1d6)
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Statistics
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Str 19, Dex 13, Con 14, Int 8, Wis 12, Cha 14
Base Atk +3; CMB +7; CMD 19
Feats Improved Unarmed Strike, Power Attack[M], Two-weapon Fighting, Unconquerable Resolve
Traits axe to grind, indomitable faith
Skills Acrobatics -1 (+11 to jump), Bluff +6, Climb +6, Diplomacy +6, Handle Animal +6 (+8 vs. reptiles), Intimidate +6, Knowledge (nobility) +2, Perception +6, Profession (soldier) +6, Ride +3, Sense Motive +5, Swim +6; Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception
Languages Common, Nagaji
SQ hero points, impossible speed[MA], resistant, ronin[UC], serpent's sense
Other Gear lamellar (leather) armor[UC], chakram[APG], chakram[APG], chakram[APG], chakram[APG], chakram[APG], mwk katana[UC], mwk light flail, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), piton (5), pot, trail rations (10), waterskin (2), 263 gp, 6 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Impossible Speed (+10 feet) (Ex) Spend 1 power to increase speed by 10 ft/tier for 1 hour.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble +1 (Ex) +1 AC while wearing light or no armor.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Resolve (2/day) (Ex) Your resolve can remove effects or reroll saves.
Ronin's Challenge +3 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, +1 attack/dodge AC vs. challenger when returning a challenge.
Self Reliant (Ex) At 2nd level, the ronin learns to rely solely on himself, even in the most difficult of times. Whenever the ronin fails a Will saving throw against an effect with a duration greater than 1 round, he can attempt another saving throw at the end of the
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Unconquerable Resolve When use resolve, gain pool of temporary hp for 1 min (or 24 hrs).
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Weapon Trick
Double Slice
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Background
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This one is Hskaja. This one was lieutenant-ascendant prime, serving her highness Resavana Ssemti, although by the end of the world, Hskaja surely ranked much higher among those who last stood against Black Horizon. It wasn't really black, of course, but that was the name that was given to what Nagaji sages called the "collapsing universe." The Nagaji's first hint of demise was a four years ago when the stars began disappearing from the sky. With the demise of the constellations, travel across the oceans all but disappeared. By the time only the Nagaji sun remained, the diviners had learned that the end of the world was here.

Hskaja fought loyally. First against Resavana Ssemti's rivals as the world crumbled around them, then the empire's opportunists, then invaders from other planes, and then--at the last, all alone--Hskaja raised his sword against the Black Horizon himself. And then Hskaja was no more.

In that last moment, when the universe was at its last, when Hskaja was the last... there was no difference between us. Hsaja understood... everything. Every secret; every idea; every person who had lived before the Black Horizon. It lasted but an eye blink, but in that last moment Hskaja gives his final words. To who, Hskaja doesn't know.

But Hskaja is just Hskaja. Just a warrior who wouldn't die until the end. And the universe was still dying. Hskaja could not hold onto everything. His knowledge, his secrets, his sword.

And now Hskaja is dead. Wherever in the afterlife he is, it's cold... or is it? It's hard to tell.
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Description:
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Hskaja is tall with broad shoulders but a slim waist. He is well-muscled but moves with the grace of a trained warrior. His scales are mostly dark green, but he has a ridge of dark gray that runs up his spine and the back of his neck. His eyes are a golden orange.