About Houghton 'The Kraken' HarleySpells Used (* shows cast): Shaman (Deep Shaman) Spells Prepared (CL 9th; concentration +13)
Houghton Buffed:
Houghton 'The Kraken' Harley Male half-orc shaman (deep shaman) 9 (Pathfinder Campaign Setting: Aquatic Adventures 51, Pathfinder RPG Advanced Class Guide 35) CG Medium humanoid (human, orc) Init +4; Senses tremorsense 30 ft.; Perception +19 -------------------- Defense -------------------- AC 26, touch 15, flat-footed 24 (+8 armor, +3 deflection, +2 Dex, +3 natural) hp 68 (9d8+20) Fort +10, Ref +10, Will +15 Defensive Abilities sacred tattoo[APG]; Resist electricity 20 -------------------- Offense -------------------- Speed 30 ft., swim 30 ft. Melee +1 paueliel longspear +13/+8 (1d8+9/×3) or . . mwk cold iron shortspear +13/+8 (1d6+6) Space 5 ft.; Reach 5 ft. (10 ft. with +1 paueliel longspear) Special Attacks hexes (beckoning chill, chant, crashing waves, deep heart, evil eye, fluid magic, murksight), wandering hex (ancestral blessing) Shaman (Deep Shaman) Spells Prepared (CL 9th; concentration +13) . . 5th—; geyser[S,APG] (DC 19) . . 4th—divine power, greater false life[UM], restoration; spiritual ally[S,APG] or wall of ice[S] (DC 18) . . 3rd—beacon of luck, prayer, sleet storm, wall of mist; heroism[S] or water breathing[S] . . 2nd—barkskin, barkskin, barkskin, spiritual weapon; slipstream[S,APG] (DC 16) or spiritual weapon[S] . . 1st—divine favor, heightened awareness[ACG], obscuring mist, shield of faith, shield of faith; hydraulic push[S,APG] or unseen servant[S] . . 0 (at will)—guidance, light, mending, ray of frost . . S spirit magic spell; Spirit Waves Wandering Spirit Ancestors -------------------- Statistics -------------------- Str 18, Dex 14, Con 14, Int 12, Wis 19, Cha 14 Base Atk +6; CMB +12; CMD 25 Feats Alertness, Extra Hex[APG], Extra Hex[APG], Extra Hex[APG], Extra Hex[APG], Power Attack Traits expert explorer, two-world magic Skills Acrobatics +2, Appraise +3, Bluff +4, Climb +4, Diplomacy +12, Disguise +4, Escape Artist +2, Fly +8, Heal +11, Intimidate +4, Knowledge (dungeoneering) +13, Knowledge (history) +12, Knowledge (local) +8, Knowledge (nature) +13, Knowledge (planes) +12, Knowledge (religion) +12, Linguistics +11, Perception +19, Profession (sailor) +16, Ride +6, Sense Motive +8, Spellcraft +10, Stealth +2, Survival +14, Swim +21; Racial Modifiers +2 Profession (sailor), +2 Spellcraft Languages Abyssal, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Giant, Infernal, Orc, Sylvan SQ ancestor's council, aquatic hexes, aquatic spirit abilities, fluid mastery, orc blood, sea raider, spirit animal (blue-ringed octopus (mauler) named Arcane Familiar), water breathing, wave strike Combat Gear murky metamagic rod (lesser), pearl of power (1st level), potion of mage armor (5), wand of cure light wounds; Other Gear +1 agile breastplate[APG], +2 mithral chainmail, darkwood heavy wooden shield, +1 paueliel longspear, mwk cold iron shortspear, belt of giant strength +2, besmara's tricorne, cloak of resistance +2, faithful lantern, headband of inspired wisdom +2, ring of protection +1, saltspray ring, potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], 331 gp -------------------- Special Abilities -------------------- Ancestor's Council (5/day) (Su) As a standard action, grant ally within 30 ft. +2 to attack/save/ability/skill check made before next turn. Ancestral Blessing +2 (Su) Grant ally within 30 ft. bonus on attack and damage until they hit or deal damage. Aquatic Hexes (Su) Beckoning chill hex causes fatigue & entangle, crashing waves hex applies to spirit abilities. Aquatic Spirit Abilities (Su) Wave strike does lethal B dmg & pushes 10 ft. Fluid Mastery torrent does 9d6 dmg in 30 ft cone. Beckoning Chill (Su) As a standard action, foe in 30 ft is entangled 1 rd when take cold dam for 1 min. Chant (Su) As a move action, extend the duration of other hexes by 1 rd. Crashing Waves (DC 18) (Su) Water spells that deal dam knock foe prone (Fort neg). Deep Heart (Su) Gain the ability to breathe underwater & a swim speed equal to her unmodified base land speed. Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Energy Resistance, Electricity (20) You have the specified Energy Resistance against Electricity attacks. Evil Eye -4 (7 rounds, DC 18) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part). Familiar Bonus: +3 to Swim Checks You gain the Alertness feat while your familiar is within arm's reach. Fluid Magic (Su) Add Spirit Magic spells to class spell list. Fluid Mastery (4d4 cold damage, 3/day, DC 18) (Su) As a standard action every d4 rds, icewater in 15-ft cone deals cold dam and push 5 ft (Ref part). Murksight (Su) See through natural fog, mist, murky water, and rain without penalty and ignore concealment from these effects. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Sacred Tattoo +1 to all saves. Sea Raider +2 racial bonus on Craft checks to repair ships, +1 damage vs. targets in or on top of the water. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Speak with Animals (Ex) Your familiar can communicate with animals similar to itself. Speak with Familiar (Ex) You can communicate verbally with your familiar. Spirit Animal (spirit animal (blue-ringed octopus (mauler) named Arcane Familiar)) If spirit animal is slain, cannot use spirit magic or prepare new spells. Swim (30 feet) You have a Swim speed. Tremorsense (30 feet) Sense creatures and objects in contact with ground or water. Water Breathing You can breathe water as well as air. Wave Strike (5/day) (Su) As a standard action, melee touch drenches and pushes 5 ft. Houghton 'The Kraken' Harley
The Kraken:
Arcane Familiar CR – Blue-ringed octopus (mauler) (Pathfinder RPG Ultimate Magic) CG Tiny magical beast (animal, aquatic) Init +6; Senses low-light vision; Perception +13 -------------------- Defense -------------------- AC 24, touch 18, flat-footed 18 (+6 Dex, +6 natural, +2 size) hp 33 (1d8) Fort +3, Ref +9, Will +7 Defensive Abilities improved evasion, ink cloud -------------------- Offense -------------------- Speed 20 ft., swim 30 ft.; jet 60 ft. Melee bite +14 (1d2+1 plus poison), tentacle +12 (grab) Space 2½ ft.; Reach 0 ft. Special Attacks bond forged in blood, poison -------------------- Statistics -------------------- Str 12, Dex 23, Con 10, Int 6, Wis 13, Cha 3 Base Atk +6; CMB +10 (+14 grapple); CMD 21 (can't be tripped) Feats Mobility, Multiattack[B], Weapon Finesse [b]Skills Acrobatics +6 (+2 to jump), Diplomacy +1, Escape Artist +16, Fly +16, Heal +3, Knowledge (dungeoneering) +2, Knowledge (history) +5, Knowledge (local) +1, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +6, Perception +13, Ride +7, Spellcraft +0, Stealth +26, Survival +5, Swim +18; Racial Modifiers +10 Escape Artist, +8 Stealth SQ amphibious, battle form, empathic link, spirit animal (waves) -------------------- Special Abilities -------------------- Amphibious (Ex) You can survive indefinitely on land. Battle Form (Str +6, Dex -2, 3/day) (Su) As standard action three times a day, grow larger. Bond Forged in Blood (Su) You cannot speak or communicate with language. Master dropping a foe grants +2 att/dam to both master and familiar for 1 rd. Empathic Link (Su) You have an empathic link with your master. Grab: Tentacle (Tiny) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Ink Cloud (5 ft. radius, 1/minute) (Ex) Emit an ink cloud, which provides total concealment. Jet (60 ft.) Move in a straight line at 60, with no attacks of opportunity. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. Poison: Bite - Injury (DC 14) (Ex) Bite—Injury; save Fort DC 14; freq 1/rd for 6 rds; effect 1 Str; cure 1 save. Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch. Spirit Animal (Waves) The spirit animal can breathe underwater. Swim (30 feet) You have a Swim speed. The Kraken (Battle Form):
Arcane Familiar CR – Blue-ringed octopus (mauler) (Pathfinder RPG Ultimate Magic) CG Medium magical beast (animal, aquatic) Init +5; Senses low-light vision; Perception +13 -------------------- Defense -------------------- AC 21, touch 15, flat-footed 16 (+5 Dex, +6 natural) hp 33 (1d8) Fort +3, Ref +8, Will +7 Defensive Abilities improved evasion, ink cloud -------------------- Offense -------------------- Speed 20 ft., swim 30 ft.; jet 60 ft. Melee bite +11 (1d4+4 plus poison), tentacle +9 (grab) Special Attacks bond forged in blood, poison -------------------- Statistics -------------------- Str 18, Dex 21, Con 10, Int 6, Wis 13, Cha 3 Base Atk +6; CMB +10 (+14 grapple); CMD 25 (can't be tripped) Feats Mobility, Multiattack[B], Weapon Finesse [b]Skills Acrobatics +5 (+1 to jump), Diplomacy +1, Escape Artist +15, Fly +11, Heal +3, Knowledge (dungeoneering) +2, Knowledge (history) +5, Knowledge (local) +1, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +6, Perception +13, Ride +6, Spellcraft +0, Stealth +17, Survival +5, Swim +17; Racial Modifiers +10 Escape Artist, +8 Stealth SQ amphibious, battle form, empathic link, spirit animal (waves) -------------------- Special Abilities -------------------- Amphibious (Ex) You can survive indefinitely on land. Battle Form (Str +6, Dex -2, 3/day) (Su) As standard action three times a day, grow larger. Bond Forged in Blood (Su) You cannot speak or communicate with language. Master dropping a foe grants +2 att/dam to both master and familiar for 1 rd. Empathic Link (Su) You have an empathic link with your master. Grab: Tentacle (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Ink Cloud (5 ft. radius, 1/minute) (Ex) Emit an ink cloud, which provides total concealment. Jet (60 ft.) Move in a straight line at 60, with no attacks of opportunity. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. Poison: Bite - Injury (DC 14) (Ex) Bite—Injury; save Fort DC 14; freq 1/rd for 6 rds; effect 1 Str; cure 1 save. Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch. Spirit Animal (Waves) The spirit animal can breathe underwater. Swim (30 feet) You have a Swim speed. |