Loremaster

Hossik Bloodman's page

1 post. Alias of Kroama.


Full Name

Hossik Bloodman

Race

Dwarf

Classes/Levels

Inquisitor 1

Gender

Male

Age

52

Alignment

Lawful Evil

Deity

Medicine

Languages

Common, Dwarven

Strength 10
Dexterity 10
Constitution 15
Intelligence 10
Wisdom 20
Charisma 8

About Hossik Bloodman

Backstory:

Hossik found his interest in medicine from an early age, and studied it well. Alongside it, he learned of the important of money in funding his studies, and also the ways in which the desperate were more likely to sign away great amounts of it. Needless to say, this got him in trouble with the law a few times for claims of fraud. Thankfully, nothing stuck, but eventually he brought his practice out into savage lands, only for home visits from wealthy clients would Hossik actually venture back into Brevoy. It was easier that way, less accusations of taking a man's livlihood away in exchange for his life, and thigns like that.

Still, he really wanted to open up a real practice... would love to have the chance to change some laws at that... Actually, he could think of more than just a few revisions to contract legality he would implement.

Description:

A well-dressed dwarf with a dull expression, Hossik is known as a surgeon for very good reason. He's one of the best at what he does; his non-magical healing is the best in the land. Problem is, he tends to charge exorbitant sums for his practice and when he creates the contracts for his services he also has the tendency to bias documents in his favor.
Hossik believes so strongly in his ideal of medicine by contract, he would sooner cut an arm off the man who came to him for help if he'd questioned his practice.

Crunch:

Name Hossik Bloodman
Race Dwarf
Class Inquisitor 1
* Darkvision
* Greed
* Sky Sentinel
* Stability
* Hard (+2 vs. Spells, Spell-Like, Poison)

Stats
Str (10) Dex (10) Con (15) Int (10) Wis (20) Cha (8)
HP (11) Fort (+5) Ref (+0) Will (+8)
AC (16) [Touch 10, Flat-Footed 16] CMD (10)

Traits
* Brigand [Campaign Trait] (Bonus to influence/sense motive brigands)
* Battlefield Surgeon (May use Heal to TDW 2x per creature)

Skills
* Heal +11 (3/5, 1rank, 2feat) +3 with tools
* Perception +9 (3/5, 1rank)
* Survival +11 (3/5, 1rank, 2feat)
* Spellcraft +4 (3/0, 1rank)
* Sense Motive +10 (3/5, 1rank, 1class)
* Knowledge (Nature) +4 (3,0, 1rank) + Wis vs. creature

+ BS: Profession (Doctor) +9 (3/5, 1rank)
+ BS: Profession (Lawyer) +9 (3/5, 1rank)

Feats
* 1: Self-Sufficient (+2 Heal / Survival)

Equipment
* Breastplate
* Dwarven Waraxe
* Longbow
* Arrows (20)
* Spell Component Pouch (x2)
* Dagger
* Healer's Kit (10 uses)
* Surgeon's Tools
* GP: 57

Spells
0th (): Detect Magic, Read Magic, Create Water, Stabilize
1st (3 per day): Command, Hedging Weapons

Special Abilities
* Healing Domain: May use TDW in 1-minute up to 8/day
* Judgement (1/day)
* Monster Lore (+Wis to identify creatures)
* Stern Gaze (1/2 level to Intimidate & Sense Motive)