Barls
Init: +2;
Senses: low-light vision, scent; Perception +1
DEFENSE
AC 15, touch 13, flat-footed 12, DR 2/-
hp 15 (2d8+4)
Fort +5, Ref +5, Will +1
OFFENSE
Speed: 30 ft., burrow 10 ft., climb 10 ft.
Melee 2 claws +4 (1d3), bite +4 (1d4)
Special Attacks rage
STATISTICS
Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10
Base Atk +1; CMB +1; CMD 14 (18 vs. trip)
Feats: Weapon Finesse
Skills: Stealh +7, Survival +5
SPECIAL ABILITIES
Rage (Ex) A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily. 6 rounds per day.
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.