Cheiton

Horus Ironlock's page

5 posts. Alias of Roidrage.


Full Name

Horus Ironlock

Race

Dwarf

Classes/Levels

Druid-1

Gender

Male

Alignment

NG

Languages

Common, Dwarven, Sylvan, Druidic, Goblin, Orc

Occupation

Trapper and guide

Strength 14
Dexterity 16
Constitution 15
Intelligence 15
Wisdom 17
Charisma 12

About Horus Ironlock

Horus Ironlock
NG Dwarf Male Druid-1
Initiative:+3 Perception:+7

Defense:
Armor Class:1, Touch:13, Flatfooted:1
CMD: 15
HP:10
Fortitude +3, Reflex +3, Will +5
Immunities:

Offense:
Speed:20ft
BAB: +0
CMB: +2

Melee:
Mswk Cold Iron Longsword +4, 1d8-1 19-20 x2
Dagger +2, 1d4-1 19-20 x2

Ranged:
Darts (4) +6, 1d4-1 x2 20ft
Dagger +6, 1d4-1 19-20 x2 10ft


Racial Features:
slow and Steady
Darkvision:60ft
Defensive Training:+4 to AC againist giant subtype.
Greed:+2 to appraise skill precious metals and gemstones.
Hatred:+1 to attack goblin subtype.
Hardy:+2 to save vs poison, spells, and spell like abilites.
Stability:+4 CMD vs bull rush and trip
Stonecunning:+2 to perception for stone structures.

Class traits:
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person (see Using Skills). The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check

Natures Bond: Animal Companion Badger named Barls.


Traits:
Vagabond Child(Disable device], Highlander(stealth).

Skillz:
Handle Animal:+5(1R+3Class+1cha)
Disable Device:+8(1r+3dex+3class+1trait)
Knowledge(Nature):+9(1R+3Class+2Int+2 Nature Sense)
Perception:+7(1R+3Class+3Wis)
Survival:+9(1R+3Class+3Wis+2Nature Sense)
Stealth:+7(1R+3class+3dex+1trait
Craft(carpentry):+6(1r+3class+2int)

feats:
Combat Expertise

spells:
O-level(DC-13):Create Water, flare, purify food and drink.
1st Level(DC-14):Obscuring Mist, magic stone.

Gear:
Scythe
Club
Hide armor
Travlers outfit
+Back pack
-Thieves tools
-Artsian tools
-Clay mug
-Chalk(2)
-string(100ft)
Wooden pipe
Coins: 1cp

Barls, animal companion:
Barls
Init: +2; Senses: low-light vision, scent; Perception +1
DEFENSE
AC 15, touch 13, flat-footed 12, DR 2/-
hp 15 (2d8+4)
Fort +5, Ref +5, Will +1
OFFENSE
Speed: 30 ft., burrow 10 ft., climb 10 ft.
Melee 2 claws +4 (1d3), bite +4 (1d4)
Special Attacks rage
STATISTICS
Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10
Base Atk +1; CMB +1; CMD 14 (18 vs. trip)
Feats: Weapon Finesse
Skills: Stealh +7, Survival +5
SPECIAL ABILITIES
Rage (Ex) A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily. 6 rounds per day.
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.