Ancient Solar Dragon

Horst Broadrim's page

77 posts. Alias of thejeff.


Full Name

Horst Broadbrim

Race

Dwarf Rogue 2

Classes/Levels

Stats:
Speed: 20' | HP: 14/29 | AC: 19 | Perception (E): +8 (Darkvision; Trapspotter, Stonecunning) | F: 6 R: +10 W: +8 | Exploration Activity: Avoid Notice (Stealth+10)| Status: | Hero Points: 1

Gender

Male

Alignment

NG

Strength 0
Dexterity 4
Constitution 1
Intelligence 0
Wisdom 2
Charisma 1

About Horst Broadrim

ABOUT
Horst's an Otari local. Grew up in town. Ran off to the big city. Got in some trouble, that he prefers not to talk about in detail. Came home to lay low and figure things out. He's been working odd jobs on the fishing boats and docks, trying to figure out what to do next.

____________________
DEFENSE

HP 29
AC 19 (10 (base) +4 (Dex), +3 (Proficiency) +2 (Item) = 19) (+1 to AC against Traps)
Speed 20'
Fort +6 (T) Reflex +10 (E) Will +7 (E)
(+1 to saves against Traps)
____________________
MELEE

Rapier +8 (deadly d8, finesse)
1d6+4 P

Shortsword+1 +9 (agile, finesse)
1d6+4 P/S

Dagger +8 (agile, finesse)
1d4+4 P/S

____________________
RANGED

Dagger (10' Increment) +8
1d4 P

____________________
SKILLS

Acrobatics +8, T
Athletics +4, T
Crafting +4, T
Deception +5, T
Diplomacy +5, T
Intimidation +5, T
Underworld Lore +4, T
Medicine +6, T
Society +5, T
Stealth +10, X
Thievery +8, T

____________________
SPECIAL ABILITIES

Darkvision
Dwarves can see in darkness. Their darkvision works even when there’s no light at all, though in the dark they see in black and white.

Sneak Attack 1d6
You deal an extra 1d6 damage to flat-footed creatures when you Strike them with a fist, a melee weapon with the agile or finesse trait, a thrown dagger, or a ranged weapon. You can make a creature flat-footed using the surprise attack ability, if you're using Stealth, or if they're flanked between you and your ally.

Subtle Theft
Others take a -2 to their Perception DC when you Steal. If you Create a Diversion, you can Steal something before the end of your turn without being seen by the creature you diverted.

Surprise Attack
On the first round of a combat encounter, if you rolled the Stealth skill for your initiative roll, creatures that haven't acted yet are flat-footed against your attacks.

Thief
You can add Dexterity instead of Strength on damage rolls with melee weapons that have the finesse trait (like your rapier, dagger, and shortsword).

Trap SpotterAs a trap spotter, you find and disable dangerous traps, helping you and your group sneak into places while avoiding alarms and protections. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saving throws against traps. Even if you aren’t Searching, the GM rolls a secret check to see if you find any traps where you are.

Quiet Allies

You’re skilled at helping a group move quietly. When you and your allies are all Avoiding Notice together while exploring, the ally with the lowest Stealth can roll a single Stealth check to Avoid Notice, instead of each hero rolling separately. This increases your chances to sneak past enemies without anyone being noticed.

Quick Draw [one-action]
You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.

Rock Dwarf
+2 to Fortitude and Reflex DCs to Shove or Trip you.

Stonecunning
+2 to Perception to notice unusual stonework and traps hidden in stone.

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EQUIPMENT

- backpack
- healer's tools
- shortsword
- shortsword +1
- bedroll -- not carried
- leather armor
- soap
- chalk (10 pieces)
- rapier
- thieves' tools
- 3 replacement picks
- dagger
- rations (2 weeks) -- not carried
- torches (5) -- not carried
- flint and steel
- waterskin
- rope (50 feet)
- grappling hook
- 1 gold piece (gp)

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MACROS:

Use these macros to quickly post in the forums!

[dice=Perception, Darkvision +2 stonecunning]1d20+8[/dice]

Rapier
[dice=Rapier, Strike 1]1d20+8[/dice]
[dice=Rapier, Strike 1 Piercing]1d6+4[/dice]
and [dice=Sneak]1d6[/dice] if Flat-Footed or hasn't acted yet
and [dice=deadly]1d8[/dice] on crit

[dice=Rapier, Strike 2]1d20+8-5[/dice]
[dice=Rapier, Strike 2 Piercing]1d6+4[/dice]
and [dice=Sneak]1d6[/dice] if Flat-Footed or hasn't acted yet
and [dice=deadly]1d8[/dice] on crit

[dice=Rapier, Strike 3]1d20+8-10[/dice]
[dice=Rapier, Strike 3 Piercing]1d6+4[/dice]
and [dice=Sneak]1d6[/dice] if Flat-Footed or hasn't acted yet
and [dice=deadly]1d8[/dice] on crit

Short Sword +1
[dice=Short Sword+1, Strike 1]1d20+9[/dice]
[dice=Short Sword+1, Strike 1 Piercing or Slashing]1d6+4[/dice]
and [dice=Sneak]1d6[/dice] if Flat-Footed or hasn't acted yet

[dice=Short Sword, Strike 2]1d20+9-4[/dice]
[dice=Short Sword, Strike 2 Piercing or Slashing]1d6+4[/dice]
and [dice=Sneak]1d6[/dice] if Flat-Footed or hasn't acted yet

[dice=Short Sword+1, Strike 3]1d20+9-8[/dice]
[dice=Short Sword, Strike 3 Piercing or Slashing]1d6+4[/dice]
and [dice=Sneak]1d6[/dice] if Flat-Footed or hasn't acted yet

Dagger (Melee)
[dice=Dagger, Strike 1]1d20+8[/dice]
[dice=Dagger, Strike 1 Piercing or Slashing]1d4+4[/dice]
and [dice=Sneak]1d6[/dice] if Flat-Footed or hasn't acted yet

[dice=Dagger, Strike 2]1d20+8-4[/dice]
[dice=Dagger, Strike 2 Piercing or Slashing]1d4+4[/dice]
and [dice=Sneak]1d6[/dice] if Flat-Footed or hasn't acted yet

[dice=Dagger, Strike 3]1d20+8-8[/dice]
[dice=Dagger, Strike 3 Piercing or Slashing]1d4+4[/dice]
and [dice=Sneak]1d6[/dice] if Flat-Footed or hasn't acted yet

Dagger (Thrown)
[dice=Dagger, Strike 1]1d20+8[/dice]
[dice=Dagger, Strike 1 Piercing]1d4[/dice]
and [dice=Sneak]1d6[/dice] if target hasn't acted yet

[dice=Dagger, Strike 2]1d20+8-4[/dice]
[dice=Dagger, Strike 2 Piercing]1d4[/dice]
and [dice=Sneak]1d6[/dice] if target hasn't acted yet

[dice=Dagger, Strike 3]1d20+8-8[/dice]
[dice=Dagger, Strike 3 Piercing]1d4[/dice]
and [dice=Sneak]1d6[/dice] if target hasn't acted yet

Skills
[dice=Acrobatics]1d20+8[/dice]
[dice=Arcana]1d20[/dice]
[dice=Athletics]1d20+4[/dice]
[dice=Crafting]1d20+4[/dice]
[dice=Deception]1d20+5[/dice]
[dice=Diplomacy]1d20+5[/dice]
[dice=Intimidation]1d20+5[/dice]
[dice=Underworld Lore]1d20+\4[/dice]
[dice=Medicine]1d20+6[/dice]
[dice=Nature]1d20+2[/dice]
[dice=Occultism]1d20[/dice]
[dice=Performance]1d20+1[/dice]
[dice=Religion]1d20+2[/dice]
[dice=Society]1d20+5[/dice]
[dice=Stealth]1d20+8[/dice]
[dice=Survival]1d20+2[/dice]
[dice=Thievery]1d20+8[/dice]