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Organized Play Member. 94 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


Silver Crusade

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Squiggit wrote:
In some respects I think PF2 didn't go far enough in that direction, which is why it's pretty common to see complaints about the game's math feeling coin-flippy at times.

Id like to say that one of my strongest gripes is with a certain blonde juvenile NPC from Agents of Edgewatch book 1. For his stats, his savings and skills makes zero sense.

For me, this creates the following problem:

This makes the math that players use to calculate their saving throws, skills and heck, even starting attributes seens nonsensical.

Silver Crusade

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I would love a book about Tech and Firearms. They could have two classes, some sort of artificer, but let's call him Inventor, and the Gunslinger from 1st edition, because he was a fun class.

Now, let's not separate this book in two parts, but make them complement each other, like, the fact that inventors exist is probably tied to the discovery of gunpowder and stuff like that.

Ok, serious business now.

They should have made guns & gears interact with each other, something that could give Inventors good uses out of firearms, good firearms for the gunslingers, Ways that doesn't put gunslingers in harms way for trying to use their reloading feats.

Silver Crusade

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Here are my problems:

That the book for constructs was one of the last in the PF1 edition, and din't cover well what kind of character I wanted to make.

And now that we have the inventor, their innovations are lackluster and it plays more like a Torchlight Engineer.

All I wanted was a character that could pilot some suit, like Rumble(LoL), Mekkatorque(WoW) or Gazlowe(HoTS).

Also the fact that I can't use a Advanced Weapon as a Innovation and the fact that I need an extra feat to use my armor innovation if I'm a Wizard with Inventor Dedication.

Silver Crusade

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Guns & Gears Page 25

Reverse Engineer
Lvl 2 class feat

Requires Expert Crafting, the Inventor only gets that at lvl 3, making this a viable option for lvl 4 class feat, not lvl 2.

Probably a typo, because it's identical to the Scrounger Archetype lvl 4 feat.

Silver Crusade

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Aw3som3-117 wrote:
I've never understood the mindset of it being seen as a negative/bad thing for a feat to be in between two options, which is basically what's happening here.

The mindset is: This is something that it's being sold as a lvl 2 feat choice for me, them why I can't get this at lvl 2?

Aw3som3-117 wrote:


I doubt anyone would bring up whether it should be a 2nd level feat vs a 4th level feat if it was 4th level and required expert or if it was 2nd level and required trained.

Yes, no one would bring this up, because it would have been a lvl 4 feat that you can pick at lvl 4, or a lvl 2 feat that you can pick at lvl 2.

Aw3som3-117 wrote:


So... what's the problem with something in between that with marginal benefits for some people?

Because it involves at least a good understand of the rules to circunvent the restrictions on the feat, and one of the points of 2e is to be more coherent than 1e with this sorta situations.

Aw3som3-117 wrote:


Same thing with casters getting feats that are "level 1" despite most non-human characters not getting to actually take them until level 2. There just so happens to be more of those examples because there needs to be for things like that human feat.

Most non-human characters still get a lvl 1 class feat, based on their choice of patron, muse, thesis, etc. If those feats were lvl 2 feats, casters would start the game with lvl 2 class feats. Also, inventor is not a caster and this is not a lvl 1 feat.

Silver Crusade

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Cordell Kintner wrote:
Otherwise, it's not a big deal to get it at level 4.

Well, it's kinda sad that the feat for the class that is listed at that particular level cannot be picked by said class at the level without feats that are not included in the class.

Silver Crusade

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Guns & Gears Page 25

Reverse Engineer
Lvl 2 class feat

Requires Expert Crafting, the Inventor only gets that at lvl 3, making this a viable option for lvl 4 class feat, not lvl 2. I don't know if there's any other class feats with this kind of restriction.

Reverse Engineering is a 4th level feat for the Scrounger archetype. So I'm thinking that maybe one of those 2 thinks happenned:

1st - They copy/paste the feat without removing the Expert pre-requisite.
2nd - They intended this to be a lvl 4 class feat.

As it is, you can't buy it at lvl 2 without the use of the free archetype rule, choosing some very specific archetypes.

Silver Crusade

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Can we please call Spell Level another way?

Caster level, spell level, character level, it keeps adding up.

Silver Crusade

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true_shinken wrote:
If it were up to me, I'd give them a chance, specially because if they don't get another chance, Starfinder is getting delayed.

I won't. They still have zero respect for us. They don't share any news on translating and printing schedules, they don't communicate with the fans at all on RPG events. They have very poor quality when they finnally publish something. The prices are freaking high, even considering the dollar tag (Like, i'm not paying 300 bucks on the Pathfinder Corebook in portuguese, when I can pay 150, including shipping, on the original in english).

Also, look at the Devir "quality".

Maybe Redbox Editora will show some interest?

Silver Crusade

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I'll just leave this here.

*Runs away*

Silver Crusade

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The ogre NEEDS an armor who resembles the Stone Colossus from Bestiary 4.

Silver Crusade

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MisterSlanky wrote:


Hate the change, that's fine, but at least be honest about it. You don't like it. Changing one item doesn't "limit diversity" when everybody has the same item in the first place. Changing one item doesn't mean that there's "no good option". There's one less overpowered option. Saying that "you might as well get rid of the two slots" doesn't do anything to advance an argument that there's a lack of diversity now. In fact, the absolute contradictions in the arguments being made are amazing.

Not everybody has the same item, but some of them have add a good diversity besides the big 6, because they were worth spending gold, besides the big 6. Instead of cutting the items out, we would like to see more viable options.

If the problem is "every build has this item", why is this item so good in the first place? When you analyse, you'll notice that apart from the item, there is not a plenty of good options for that slot.

Like I said earlier, if you cut out the niche exotic builds, most characters aren't going to use something in their head slot, because they'll need to save gold for the big six.

MisterSlanky wrote:


You may like that, and that's fine, but to expand it to the point that "everything sucks now" isn't doing anything to move your argument forward.

Well, that's a nice way to put words I didn't say into my mouth. I didn't say "every other item suck" i said "apart from some builds, there's nothing worth spending gold for head slot" and now I will complete the sentence: "Because we'll be needing the big six, more now than before"

All head slot items sucks DOES NOT EQUALS there's almost no good options for the head magic slot

MisterSlanky wrote:


How about alternatives? Point out how much it WOULD have cost. Once you see how outrageous that is, try working with the system and propose a reasonable change. Instead of just saying "waaah, I hate things now" figure out why, really figure out why, and then propose the "right solution". Not in terms of sweeping "you shouldn't have" but rather in terms of what would have been realistic. Otherwise that's all this is, complaining.

A good price would be something between 10~15k for the Jingasa.

And I'm not the first one to suggest a price.

Silver Crusade

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James Risner wrote:
Insain Dragoon wrote:
I understand this errata did very little to make bad items viable and did a lot to make good items into bad items.

Broken items are no longer broken.

They are, but now they are broken to the point that you don't wanna use them.

Silver Crusade

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Charon's Little Helper wrote:
Frogsplosion wrote:
oh no a +1 bonus to AC that actually stacks with other typically worn items, whoop-de-frickin-doo. The crit thing was pretty good but it wasn't anywhere near game breaking. It seems like your definition of "broken" is anything slightly above average. Now it's unusable trash, no point in it even being in there.
Not game-breaking. But it was good enough that 98% of characters grabbed it for that slot. I think that outside of The Big 6, Pathfinder has tried to avoid that.

And now there's almost no good option for the head magic slot, just specific itens for specific builds. With this change, they could easily merge the head and headband slots and call it a day, and now we only need the big six. Horray for the diversity. #kappa