I would love a book about Tech and Firearms. They could have two classes, some sort of artificer, but let's call him Inventor, and the Gunslinger from 1st edition, because he was a fun class. Now, let's not separate this book in two parts, but make them complement each other, like, the fact that inventors exist is probably tied to the discovery of gunpowder and stuff like that. Ok, serious business now. They should have made guns & gears interact with each other, something that could give Inventors good uses out of firearms, good firearms for the gunslingers, Ways that doesn't put gunslingers in harms way for trying to use their reloading feats.
Here are my problems: That the book for constructs was one of the last in the PF1 edition, and din't cover well what kind of character I wanted to make. And now that we have the inventor, their innovations are lackluster and it plays more like a Torchlight Engineer. All I wanted was a character that could pilot some suit, like Rumble(LoL), Mekkatorque(WoW) or Gazlowe(HoTS). Also the fact that I can't use a Advanced Weapon as a Innovation and the fact that I need an extra feat to use my armor innovation if I'm a Wizard with Inventor Dedication.
Aw3som3-117 wrote: I've never understood the mindset of it being seen as a negative/bad thing for a feat to be in between two options, which is basically what's happening here. The mindset is: This is something that it's being sold as a lvl 2 feat choice for me, them why I can't get this at lvl 2? Aw3som3-117 wrote:
Yes, no one would bring this up, because it would have been a lvl 4 feat that you can pick at lvl 4, or a lvl 2 feat that you can pick at lvl 2. Aw3som3-117 wrote:
Because it involves at least a good understand of the rules to circunvent the restrictions on the feat, and one of the points of 2e is to be more coherent than 1e with this sorta situations. Aw3som3-117 wrote:
Most non-human characters still get a lvl 1 class feat, based on their choice of patron, muse, thesis, etc. If those feats were lvl 2 feats, casters would start the game with lvl 2 class feats. Also, inventor is not a caster and this is not a lvl 1 feat.
Guns & Gears Page 25 Reverse Engineer
Requires Expert Crafting, the Inventor only gets that at lvl 3, making this a viable option for lvl 4 class feat, not lvl 2. I don't know if there's any other class feats with this kind of restriction. Reverse Engineering is a 4th level feat for the Scrounger archetype. So I'm thinking that maybe one of those 2 thinks happenned: 1st - They copy/paste the feat without removing the Expert pre-requisite.
As it is, you can't buy it at lvl 2 without the use of the free archetype rule, choosing some very specific archetypes.
true_shinken wrote: If it were up to me, I'd give them a chance, specially because if they don't get another chance, Starfinder is getting delayed. I won't. They still have zero respect for us. They don't share any news on translating and printing schedules, they don't communicate with the fans at all on RPG events. They have very poor quality when they finnally publish something. The prices are freaking high, even considering the dollar tag (Like, i'm not paying 300 bucks on the Pathfinder Corebook in portuguese, when I can pay 150, including shipping, on the original in english). Also, look at the Devir "quality". Maybe Redbox Editora will show some interest?
MisterSlanky wrote:
Not everybody has the same item, but some of them have add a good diversity besides the big 6, because they were worth spending gold, besides the big 6. Instead of cutting the items out, we would like to see more viable options. If the problem is "every build has this item", why is this item so good in the first place? When you analyse, you'll notice that apart from the item, there is not a plenty of good options for that slot. Like I said earlier, if you cut out the niche exotic builds, most characters aren't going to use something in their head slot, because they'll need to save gold for the big six. MisterSlanky wrote:
Well, that's a nice way to put words I didn't say into my mouth. I didn't say "every other item suck" i said "apart from some builds, there's nothing worth spending gold for head slot" and now I will complete the sentence: "Because we'll be needing the big six, more now than before" All head slot items sucks DOES NOT EQUALS there's almost no good options for the head magic slot MisterSlanky wrote:
A good price would be something between 10~15k for the Jingasa. And I'm not the first one to suggest a price.
Charon's Little Helper wrote:
And now there's almost no good option for the head magic slot, just specific itens for specific builds. With this change, they could easily merge the head and headband slots and call it a day, and now we only need the big six. Horray for the diversity. #kappa |