Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
"Quit whining, everyone!" "You said you keep it by strength, you didn't. It's ours now. Drop your weapons and you will live. Fight, and meet the same fate as the last keepers..." intimidation: 1d20 + 9 ⇒ (8) + 9 = 17 It may be close, so I have timely inspiration if a 18 would have passed.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
"Good idea." Horkut grabs a robe and mask as well. Then, as almost an afterthought, he grabs the stack of bows. "Good money in these things. Could be useful too." Any arrows?
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut will stand with his sword out, protecting Prugrun from attackers while he checks out the room. readied action attack adjacent enemy: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Sorry for the delay. Didn't have anything to do while poisoned, then forgot to come back and post. Horkut will give chase to the running man. (Double move)
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
fort: 1d20 + 5 ⇒ (5) + 5 = 10
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Sorry, i thought I posted this days ago [Horkut moves to the nearest human (preferably one with a crossbow not a melee weapon) and attacks. attack: 1d20 + 6 ⇒ (15) + 6 = 21
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut will continue bashing the door. attack: 1d20 + 5 ⇒ (6) + 5 = 11
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
init: 1d20 + 2 ⇒ (3) + 2 = 5 Horkut will join Skylar in battering down the door. attack: 1d20 + 5 ⇒ (5) + 5 = 10
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Did we confirm if we are playing today?
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
I thought I posted my buy/sell too. I took the payment and loot split, donated to the clw wand, sold my Falchion, bought a MW one, bought some scrolls and a Traveler's any tool. Horkut will follow behind with his new sword drawn.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Yea, as far as I know, only the DM can add images. Also, the integrated character sheets suck and have been known to lose data, still best to use paizo, or the google docs sheets.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
"Good to go."
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
I Agree, roll20 is nice for mapping pbp
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
3rd works better for me too. Sundays, in general, are better for me.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
I have an engagement party that night. Maybe next week?
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut is interested in the dice, they could be useful.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Sorry for the delay. Yea, I don't need anything, but I'm happy to chip in for CLW wand.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
will: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 Horkut shrugs off the necromancers threats. He continues his assault. attack: 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
As the song in his head fades, Horkut will swing again.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut will move up, over, and down to avoid AoO and end his move north of the priest, between it and Prugrun. He will then attack. attack + bless + rage: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Joined as well. James B. but renamed myself to Horkut.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut will end the song but it will remain for 2 more rounds for anyone that accepted through lingering performance.
clw: 1d8 + 2 ⇒ (3) + 2 = 5
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
No worries, I wasn't really meaning Skylar. It just made me think of it.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Question to the group and DireMerc specifically: When people are busy/don't post for a couple days would you prefer if a player did the actions, or DireMerc GMPC? I don't mind either way, but in games I GM, I like it when players do it. It can take a little work off the GM and keep from having to avoid spoilers/awkward interactions when you know too much. I work strange hours and travel for work, so I know I'm guilty of missing days myself.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
init: 1d20 + 2 ⇒ (4) + 2 = 6 On his turn, Horkut will begin a raging song. You can choose to partake, or not, in the song and get the following benefits and penalties. Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut would have used the scroll before we enter. clw: 1d8 + 1 ⇒ (3) + 1 = 4 Then he will hold his sword ready and ready an action to use raging song if he feels threatened.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Let's continue on. Skylar, if you are feeling up to it, please lead the way."
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
"Watch your tongue Ulmah. Two of our fellows just fell and we were able to save one from certain doom. I know you are a bit low on blood, but take care to not become heartless. Without it, I'm not sure I'd be able to tell you from the husks we put down..." He looks to the Skylar. "You are most welcome to join us. My name is Horkut." While speaking, he pulls a ration and canteen from his pack. "Eat, drink, you will need your strength." After a moment, he begins cleaning the spider from his falchion then looks to the newcomer's sword. "Good blade. Look Ulmah. He has better taste than you already."
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
My schedule is pretty erratic, but I'd be willing. Not sure what the others'll think? Ulmah and I east coast us, Prugrun is central..
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Hotkut keeps swinging. attack: 1d20 + 4 ⇒ (20) + 4 = 24
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut will move to ustafa and the webbed man and protect them from spiders and other threats. readied attack: attack: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
init: 1d20 + 2 ⇒ (20) + 2 = 22
wtf are these spiders: 1d20 + 1 ⇒ (10) + 1 = 11 He'll then pull out hi falchion and start swinging. attack: 1d20 + 4 ⇒ (10) + 4 = 14
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Fine with me. We need a tank.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut will cast spark a few times un order to get the webs lit.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
If we are ok with possibly damaging things I could spark the webs to burn some away.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
GAH. I even told myself to type it as $murf this time to avoid the easter egg lol. Edit: Well then, they thought of everything didn't they...
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
I'm glad you are safe. Sorry about your Christmas budget. Hunter and Smurf. Are you guys still here?
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
For clarification, this is not a jab any anyone. Just that this one never really clicked and got the momentum it needed. It happens sometimes with PBP.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
I'm starting to think it may be best to let this pbp retire. At our rate we may not even complete this level 20 module by the time we retire IRL.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut will cast cure light on Prugrun. cure light: 1d8 + 2 ⇒ (7) + 2 = 9
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Yea, she can attempt a DC 10 Con check every hour to wake up but remain negative.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut looks for a place to hunker down for the night.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
I'm pretty strapped on points, and I wouldn't really use UMD other than this. (DC is so high you really have to focus on UMD to make it worthwhile). "Ulmah seems to be stable, maybe we should wait for her to recover naturally. There is not much we can do."
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Oh yea. Another problem, actually I dont think I should have been able to try that. I didn't realized UMD is trained only.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Nope, can't use inflict.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Oh, I was posting from my phone and misread. Yea I was outside because I was trying mage hand/
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
reflex: 1d20 + 2 ⇒ (8) + 2 = 10 Horkut smashes like an accordion. HP: -1/18
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut will attempt to use mage hand from as far back as possible (up to 30ft) to lift the lid.
Male Hobgoblin Skald 2 | base hp 18 | AC 16, T 12, FF 14 | Fort +5, Ref +2, Will +3 | Init +2 | Perception +4 Google Docs Character Sheet
Horkut looks around, with dark vision, then continues. perception: 1d20 + 4 ⇒ (11) + 4 = 15
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