| Full Name |
Horatio Oddsbodskins |
| Race |
Halfling |
| Classes/Levels |
Rogue/2 |
| Gender |
Male |
| Size |
2' 10" |
| Age |
20 |
| Special Abilities |
Trap Spotter, Less than legal |
| Alignment |
NG |
| Languages |
Common, Halfling |
| Strength |
8 |
| Dexterity |
19 |
| Constitution |
10 |
| Intelligence |
13 |
| Wisdom |
12 |
| Charisma |
14 |
About Horatio "Gnurr" Oddsbodskins
Total Hit Points: 16
Speed: 20 feet
Armor Class: 17 = 10 + 2 [leather] + 4 [dexterity] + 1 [small]
Touch AC: 15
Flat-footed: 13
Initiative modifier: + 4 = + 4 [dexterity]
Fortitude save: + 1 = 0 [base] + 1 [halfling]
Reflex save: + 8 = 3 [base] + 4 [dexterity] + 1 [halfling]
Will save: + 2 = 0 [base] + 1 [wisdom] + 1 [halfling]
Attack (handheld): + 1 = 1 [base] -1 [strength] + 1 [small]
Attack (missile): + 6 = 1 [base] + 4 [dexterity] + 1 [small]
Combat Maneuver Bonus: -1 = 1 [base] -1 [strength] -1 [small]
Combat Maneuver Defense: + 13 = 10 + 1 [base] -1 [strength] + 4 [dexterity] -1 [small]
Languages: Common Halfling (? 1 more)
Dagger [1d3-1, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Short Sword [1d4+1, crit 19-20/x2, 1/2 lb, light, piercing]
Hand Crossbow [1d3, 19-20/x2, range incr 30 ft., 1 lb., piercing]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0 7.5 lb.]
Feats:
Two-Weapon Fighting Reduce 2-weapon fighting penalties
Acrobatics Dex* 11 = +4 + 2 + 3 [class skill] + 2 [halfling]
Appraise Int 4 = +1 + 3 [class skill]
Bluff Cha 7 = +2 + 2 + 3 [class skill]
Climb Str* 1 = -1 + 2 [halfling]
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 7 = +2 + 2 + 3 [class skill]
Disable Device Dex 9 = +4 + 2 + 3 [class skill]
Disguise Cha 2 = +2
Escape Artist Dex* 9 = +4 + 2 + 3 [class skill]
Fly Dex* 4 = +4
Heal Wis 1 = +1
Intimidate Cha 2 = +2
Knowledge (local) Int 6 = +1 + 2 + 3 [class skill]
Perception Wis 5 = +1 +5 + 2 [halfling]
Perform_1 Cha 2 = +2
Ride Dex* 4 = +4
Sense Motive Wis 1 = +1
Sleight of Hand Dex* 9 = +4 + 2 + 3 [class skill]
Stealth Dex* 13 = +4 + 2 + 3 [class skill] + 4 [small]
Survival Wis 1 = +1
Swim Str** -1 = -1
Use Magic Device Cha 7 = +2 + 2 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +0; Skill points +2
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Halfling
+ 2 dexterity, +2 charisma, -2 strength (already included)
Small (combat bonuses, + 4 to stealth already included)
+ 2 racial bonus on acrobatics, climb, and perception (already included)
+ 1 racial bonus on all saving throws (already included)
+ 2 morale bonus on saves vs. fear (stacks with racial bonus to all saves)
Rogue
Sneak Attack +1d6
Trapfinding -- add half of rogue level to find traps, minimum +1
Evasion (level 2) -- no damage on a successful reflex save
Items: Backpack, Thieves tools, 50' rope, Bed roll, Block & tackle, Caltrops, Candle, Chalk, Crowbar, fish hook, flint & steel, grappling hook, mirror, mug, iron pot, signal whistle, soap, water skin, whetstone, wand of open/close 23 charges, wand of stabilize 19 charges.
Riding Dog: "Chester"