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So, I have this what effectively is a combination of cohort and Eidolon. But thats not the point.
The point is, I want some way of storing them away for when its not needed (main reason being because its slow and I cannot yet afford to significantly up its speed)
I found this
http://www.d20pfsrd.com/magic-items/rings/ring-of-ectoplasmic-invigoration
but it needs a summoner specific ability, and while I have the eidolon, I'm not a Summoner nor do I have access to Summoner abilities (what I do have is a very cool GM).
So, tips, ideas? 3rd party and older edition stuff is ok too.


Quote:

Uncarnate (Ex)

At 10th level, a psion uncarnate becomes a being of pure psionic consciousness. The character becomes permanently uncarnate, gains an additional +1 bonus to all save DCs of powers he manifests, counts his key ability score as 4 points higher for the purpose of bonus power points, gains a deflection bonus to his AC equal to his Charisma (minimum +1) and can instead use his Shed Body class ability to become material.

Quote from d20pfsrd.com, bolding mine.

Is this an oversight, typo or whatever, or is this truly meant to give the Uncarnate their total charisma in def ac?


So we're playing a campaign with quite a few freedoms given, such as 3.5 prestige classes.

So, I decided to go Wizard/Sorcerer/Ultimate Magus and therefore the question.

Do Wizard's Opposition School disadvantages apply to spellcasting from other classes?

That is, if I had say Enchantment as an Opposition School, would casting Charm Person from my Sorcerer spellcasting cost me two "charges" or what's the ruling on this?


I tend to prefer playing more casual characters, but I expect this campaign to require at least a little bit of optimization so I thought I'd ask for opinions/tips.

Basically, we're starting 3rd level, 25 pt point buy and starting wealth of 3500 gold.

So far there are two confirmed players (Anti-Paladin and a Necromancer) plus two interested (one is planning a Sorcerer) plus me.

Now, some things I have decided for good, no point suggesting I change these, these are: Class: Summoner, Race: Half-Elf.

Now then, to what I'd like advice on.

For stats, I'm currently looking at.

STR 10
DEX 10
CON 14
INT 14
WIS 10
CHA 19 (17+2 racial)

Skills and traits are still open, I'm trying to see what roles get filled before specializing in anything.

Feats: Spell Focus (Conjuration), Augmented Summoning.

I'm thinking of taking the Broodmaster Archetype and having my Eidolons be of the Serpentine type. One I'd heavily gear for combat while the other would be a radar and have plenty of skills at decent level.
Might not work out that great... Well, suggestions taken as I said, but either normal Summoner or Broodmaster would be preferred.

Lastly, gear. This is the first time I'm actually equipping a character that isn't starting at nothing, so I'd especially appreciate advice on that.

On a related note to that, I still need something to do in combat after buffing everything friendly that moves (and when buffing isn't needed), but guns, bows and crossbows don't really work with these stats, nor my character concept.
I was looking at whips, but they'd take a whole bunch of feats to do anything (and again, given my stats...)


I'd like to know for certain if other prepared arcane casters (Magus, Alchemist, Witch) follow the same rules and costs of scribing spells on their spellbooks as wizards do, taking a page per spell level and paying the same cost in gold etc etc.

I've assumed that to be the case, but I cannot find it explicitly stated anywhere.