Shaakhib

Honzakqed Thomecon's page

107 posts. Organized Play character for Sedoriku.


Full Name

Honzakqed Thomecon

Race

HP 44/44 | AC: 17 | F +9 R +7 W +7 | Perc +7 | 25 feet | Spell DC 19 |1 Hero point

Classes/Levels

Exploration Activity: Avoid Notice| Active Conditions: None

Gender

N Male Fey-Touched Gnome Summoner 3 | Eidolon Dimitsi

About Honzakqed Thomecon

PFS Information:
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PFS Number: 108507-2009
Experience: 24
Home Region: Nex (Impossible Lands)
Gold: 12 gp, 3 sp, 8 cp

Training: Scrolls

Major Factions
Envoy’s Alliance: 24
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 0

Minor Factions
Radiant Oath: 0
Verdant Wheel: 0
All Faction Reputation: 0

Total (Sum of the Above) Reputation: 24

Purchased Boons:

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Character sheet:
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Ethnicity: Fey-touched Gnome
Nationality: Nex
Birthplace: Quantinum
Age: 52
Gender & Pronouns: Male, He/His
Height: 2’11”
Weight: 95 lbs
Physical Appearance:

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Gnome (Fey-touched)
Nexian Mystic
Summoner; Level: 3; Experience: 24
Medium Humanoid, Gnome, Fey
N; Tsukiyo

Languages: Common, Gnomish, Kelish, Requian

Perception: +7 (0 wis) + (7 prof) + (0 item)) [E]
Special Senses: Low-light vision

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DEFENSES

HIT POINTS: 44/44

ARMOR CLASS
AC: 17 (10 + (2 dex) + (5 prof) + (0 item)) [T]

Unarmored: [T], Light: [U], Medium: [U], Heavy: [U]

SAVING THROWS
Fortitude: +9 ((2 con) + (7 prof) + (0 item)) [E]
Reflex: +7 ((2 dex) + (5 prof) + (0 item)) [T]
Will: +7 ((0 wis) + (7 prof) + (0 item)) [E]
Notes:

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OFFENSE

Spell DC: 19 (10 + (4 key stat) + (5 prof) + (0 item)) [T]
Speed 25 feet

Ranged Strikes

Electric Arc Cantrip, Electricity, Evocation Innate
Save Basic Reflex DC 19
Damage 2d4+4 Electricity

[ooc ]DC 19 Basic Reflex Save or take [ /ooc] [dice=electricity damage]2d4+4[/dice]

~~~~~

+1 Throwing Dagger Thrown 20 ft. Agile, Finesse
Attack +8
Damage 1d4-1 Piercing

[dice=+1 Striking Throwing Dagger]1d20+8[/dice]
[dice=Damage, Piercing]1d4-1[/dice]

Crossbow Range 120, Reload 1
Attack +7
Damage 1d8 Piercing

[dice=Crossbow]1d20+7[/dice]
[dice=Damage, Piercing]1d8[/dice]

~~~~~~~~~~~~~~~~~~~~

Melee Strikes

+1 Throwing Dagger Agile, Finesse, Thrown 20 ft.
Attack +8
Damage 1d4-1 slashing

[dice=+1 Throwing Dagger]1d20+8[/dice]
[dice=Damage, Slashing]1d4-1[/dice]

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ABILITY SCORES

STR +-1 (8), DEX +2 (14), CON +2 (14), INT +2 (14), WIS +0 (10), CHA +4 (18)

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Skills and Languages:
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Skills:

Acrobatics: +7 = (2 dex) + (5 prof) + (0 item) [T]
Arcana: +7 = (2 int) + (5 prof) + (0 item) [T]
Athletics: -1 = (-1 str) + (0 prof) + (0 item) [U]
Crafting: +2 = (2 int) + (0 prof) + (0 item) [U]
Deception: +9 = (4 cha) + (5 prof) + (0 item) [T]
Diplomacy: +11 = (4 cha) + (7 prof) + (0 item) [E]
Intimidation: +9 = (4 cha) + (5 prof) + (0 item) [T]
Lore (Academia): +7 = (2 int) + (5 prof) + (0 item) [T]
Lore (Boneyard): +9 = (2 int) + (7 prof) + (0 item) [E]
Lore (Music): +9 = (2 int) + (7 prof) + (0 item) [E]
Medicine: +0 = (0 wis) + (0 prof) + (0 item) [U]
Nature: +0 = (0 wis) + (0 prof) + (0 item) [U]
Occultism: +2 = (2 int) + (0 prof) + (0 item) [U]
Performance: +4 = (4 cha) + (0 prof) + (0 item) [U]
Religion: +5 = (0 wis) + (5 prof) + (0 item) [T]
Society: +7 = (2 int) + (5 prof) + (0 item) [T]
Stealth: +7 = (2 dex) + (5 prof) + (0 item) [T]
Survival: +0 = (0 wis) + (0 prof) + (0 item) [U]
Thievery: +2 = (2 dex) + (0 prof) + (0 item) [U]

Languages Common, Gnomish, Kelish, Requian

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Feats:
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Ancestry Feats and Abilities
Special 1st: Low Light-Vision
Heritage [url=https://2e.aonprd.com/Heritages.aspx?ID=12]Fey-touched
Gain a Primal cantrip, can change it once per day as a 10 minute activity

1st: Gnome Obsession
Gain training in Lore skill, boost it and background Lore at certain levels
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Skill Feats

Background: Arcane Sense
2nd: Unmistakable Lore

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General Feats
3rd Level: Ancestral Paragon for Empathetic Plea

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Class Feats and Abilities
Feature 1st: Eidolon, (Psychopomp[url])
gives access to [url=https://2e.aonprd.com/Actions.aspx?ID=757]Manifest Eidolon
action, Act Together action and Share Senses action.

Feature 1st: Link Spells, gives focus pool with 1 point, Evolution Surge focus spell, and Boost Eidolon cantrip

Feature 1st: Spell Repertoire and Summoner spell casting
Gives spells and spells known

Feature 1st: Evolution Feat
Gives free evolution feat at level 1

Feat 2nd: Spell Trickster Dedication

Feature 3rd: Shared Vigilance: Summoner and Eidolon Perception Proficiency increases to Expert

Feature 3rd: Unlimited Signature Spells: Can cast known spells at any level
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Bonus Feats

Evolution Feat: Energy Heart

Spell Trickster Bonus feat 1: Summon Ensemble
Spell Trickster Bonus feat 2: Tracing Sigil

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Spells:
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Divine DC 19, Spell attack +9 [T]
Innate Primal DC 19, Spell attack +9 [T]
Known
Cantrips
Disrupt Undead
Sigil
Haunting Hymn
Protect Companion
Summon Instrument/url]
[url=https://2e.aonprd.com/Spells.aspx?ID=97]Electric Arc*
(Innate spell)
Detect Magic (1st level Innate)

1st level
Summon Lesser Servitor
Heal
Concordant Choir

2nd level
Summoner’s precaution

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Equipment:
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Combat Gear:
Crossbow 1, Dueling Cape L, Bolts (10) L
+1 Striking Throwing Knife L

Magic Items:
None

Consumables

Other Gear:
Clothing (Explorer’s) L, Silver Religious Symbol L, Mirror L,

Carried by Dimitsi
Adventurer’s pack 1, Clothing (Fine) L, Crowbar L, Cookware 2,
Writing Set L,

Bulk: Carrying 1 Bulk 6 Light of 4 Bulk max

Coins: 30 gp, 3 sp, 8 cp

To buy:

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Temporary Items:
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Pathfinder Training Items
Scroll of Heal

Discovered in Scenario
None Yet

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Scenarios and Tracking:
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>Chronicle Sheet and Item Tracking Here<

Chronicle #1: Lodge of the Living God
Downtime: Earn income Link

Chronicle ##: Blank form
Downtime: [url = ]Earn Income[/ url]

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BOT ME!:
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Honzak prefers to stay away from the front lines, using his spells (mostly cantrips) from a distance and instead sending in Dimitsi to do the proper fighting. He always saves a slot for a heal spell in case his butler is about to go down, but otherwise isn’t adverse to using spell slots. If something proves resistant to his Electric innate cantrip, Honzak switches to either Haunting Hymn or a Summon Ensemble modified Summon Instrument. If he has time to set up before combat he also prefers to cast a Summon Ensemble modified Summon Instrument. He only uses his crossbow or throwing dagger in the most extreme cases.

DC 19 Basic Reflex Save or take [dice=electricity damage]2d4+4[/dice]

[dice=+1 Throwing Dagger]1d20+7[/dice]
[dice=Damage, Slashing]1d4-1[/dice]

===================