Full Name |
Holur Blackhand |
Race |
Half-Orc |
Classes/Levels |
Druid |
Gender |
Maile |
Size |
M |
Age |
22 |
Special Abilities |
Wild Empathy (Ex), Nature Bond (Ex), Nature Sense (Ex) |
Alignment |
LN |
Deity |
Gorum |
Location |
Falcon's Hollow |
Languages |
Common, Orc, Druidic |
Strength |
16 |
Dexterity |
13 |
Constitution |
13 |
Intelligence |
11 |
Wisdom |
16 |
Charisma |
13 |
About Holur Blackhand
Druid 1
Half-Orc Male
Chaotic Good
Init +5; Senses: Dark vision 60ft.; Perception +2
AC14, touch 11, flat-footed 13
(+3 armor, +1 Dex);
Armor: Hide
HP 17 (+8 favored, +1 Con)
For +2, Ref +1, Will +2
Spd 30 ft.
Melee
Spear +3 (1d8+3/X3)-Tooth
Sickle +3 (1d6+3/X2)-Claw
Ranged
Spear +1 20 (1d8/X3)
Base Atk +0; CMB +3
Special Qualities:
Medium
Base speed 30ft.
Dark vision 60ft.
Weapon Familiarity -- Proficent with great axe & falchion; "Orc" weapons are treated as martial weapons
Orc Ferocity -- 1/day can fight one additional round when brought below 0 hp but not killed
Orc blood
Favored Class -- Barbarian, Druid
Wild Empathy (Ex)-diplomacy for animals (d20+Cha+level)
Nature Bond (Ex)-wolf (link, share spells)
Nature Sense (Ex)- +2 on Knowledge (nature) and Survival
Character Traits
Killer -- On a successfull critical hit add a bounus to damage equal to the weapons critical hit modifier, this damage is added after the standard damage is modified by the critical hit.
Deft Dodger
Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves..
Feats:
Light Armor Proficiency (non-metal), Medium Armor Proficiency (non-metal), Shield Proficiency (not Tower and must be wood), Improved Initiative
Skills:
Acrobatics -2, Appraise +0, Bluff +1, Climb +0, Craft +0, Diplomacy +1, Disguise +1, Escape Artist -2, Heal +7, Knowledge (nature) +6,, Perception +3, Perform +1, Spellcraft +5, Stealth -2, Survival +9, Swim +0
Class Skill; -3 armor check penalty (applied); fatigue -2 Str/Dex checks
SPELLS
Orisons prepared: Light, Flare, Purify Food and water
First Level:Entangle, Magic Stone
Gear:
On person
Hide
Spear (lashed to back)
Sickle (in belt)
wooden Holy Symbol
belt pouch
cure light wounds potion
flint & steel
assorted rocks and animal teeth
18 gp
6 sp
Backpack
bedroll
2 wk trail rations
2 waterskins
healer's kit
Silk rope (50')
Animal Companion: Wolf (Maiiengan)
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)