Valeros

Holur Blackhand's page

19 posts. Alias of Speech.


Full Name

Holur Blackhand

Race

Half-Orc

Classes/Levels

Druid

Gender

Maile

Size

M

Age

22

Special Abilities

Wild Empathy (Ex), Nature Bond (Ex), Nature Sense (Ex)

Alignment

LN

Deity

Gorum

Location

Falcon's Hollow

Languages

Common, Orc, Druidic

Strength 16
Dexterity 13
Constitution 13
Intelligence 11
Wisdom 16
Charisma 13

About Holur Blackhand

Druid 1
Half-Orc Male
Chaotic Good

Init +5; Senses: Dark vision 60ft.; Perception +2
AC14, touch 11, flat-footed 13
(+3 armor, +1 Dex);
Armor: Hide

HP 17 (+8 favored, +1 Con)
For +2, Ref +1, Will +2
Spd 30 ft.

Melee
Spear +3 (1d8+3/X3)-Tooth
Sickle +3 (1d6+3/X2)-Claw

Ranged
Spear +1 20 (1d8/X3)

Base Atk +0; CMB +3

Special Qualities:
Medium
Base speed 30ft.
Dark vision 60ft.
Weapon Familiarity -- Proficent with great axe & falchion; "Orc" weapons are treated as martial weapons
Orc Ferocity -- 1/day can fight one additional round when brought below 0 hp but not killed
Orc blood
Favored Class -- Barbarian, Druid
Wild Empathy (Ex)-diplomacy for animals (d20+Cha+level)
Nature Bond (Ex)-wolf (link, share spells)
Nature Sense (Ex)- +2 on Knowledge (nature) and Survival

Character Traits
Killer -- On a successfull critical hit add a bounus to damage equal to the weapons critical hit modifier, this damage is added after the standard damage is modified by the critical hit.

Deft Dodger
Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves..

Feats:
Light Armor Proficiency (non-metal), Medium Armor Proficiency (non-metal), Shield Proficiency (not Tower and must be wood), Improved Initiative

Skills:
Acrobatics -2, Appraise +0, Bluff +1, Climb +0, Craft +0, Diplomacy +1, Disguise +1, Escape Artist -2, Heal +7, Knowledge (nature) +6,, Perception +3, Perform +1, Spellcraft +5, Stealth -2, Survival +9, Swim +0
Class Skill; -3 armor check penalty (applied); fatigue -2 Str/Dex checks

SPELLS
Orisons prepared: Light, Flare, Purify Food and water
First Level:Entangle, Magic Stone

Gear:
On person
Hide
Spear (lashed to back)
Sickle (in belt)
wooden Holy Symbol

belt pouch
cure light wounds potion
flint & steel
assorted rocks and animal teeth
18 gp
6 sp

Backpack
bedroll
2 wk trail rations
2 waterskins
healer's kit
Silk rope (50')

Animal Companion: Wolf (Maiiengan)
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)