Male Human Cavalier of the Order of the Dragon 12
Alignment: LN
Deity: None
Region: Realm of the Mammoth Lords
Age:
XP:
Str: 23 (+6) [10 points, +2 race, +3 levels, +2 item]
Dex: 13 (+1) [3 points]
Con: 14 (+2) [5 points]
Int: 12 (+1) [2 points]
Wis: 10 (+0) [0 points]
Cha: 14 (+2) [5 points]
Class and Racial abilities:
Challenge (4/day as a swift action; Holuk is +12 to damage vs target and -2 to AC against all others, allies have a +4 circumstance bonus on melee attack rolls to hit the target)
Mount (see Vashk below; no ACP to Ride checks while riding Vashk)
Order of the Dragon (extra class skills and class features)
Greater Tactician (two bonus teamwork feats, may grant one of the two feats to allies within 30 feet for 9 rounds 2/day as a swift action)
Aid Allies (Holuk grants +4 bonus instead of +2 when using the aid another action)
Cavalier's Charge (+4 to hit and no penalty to AC when making a mounted charge)
Expert Trainer (+1/2 level to Handle Animal when training mounts, can decrease training time for mounts, and can train multiple mounts at once)
Banner (as long as his banner is clearly visible, all allies within 60 feet get a +3 morale bonus on saves vs fear and a +2 bonus to attack rolls when charging)
Strategy (at will standard action to grant all allies within 30 feet, including himself, +2 dodge to AC for 1 round, +2 morale bonus to attack rolls for one round, or the ability to move up to their speed as an immediate action; each character can benefit only once per combat, but Holuk can grant different bonuses to different characters at the same time)
Mighty Charge (double threat range of weapon used while making a mounted charge; free combat maneuver with no attack of opportunity on a successful mounted charge attack)
Demanding Challenge (as long as Holuk threatens the target of his challenge, the target takes a -2 AC penalty against attacks from anyone but Holuk)
Hit Dice: 12d10+48
[b]Hit Points:
AC: 22 (+11 Armor, +1 Dex) [Touch 11, Flat-footed 21]
Init: +1 (+1 Dex)
Speed: 20ft
Saves:
Fortitude +12 [+8 base, +2 Con, +2 Resistance]
Reflex +8 [+4 base, +1 Dex, +2 Resistance, +1 Trait]
Will +6 [+4 base, +0 Wis, +2 Resistance]
BAB: +12
Melee Atk: +2 greataxe +21/+16/+11 (1d12+11 / x3)
CMB: +17
CMD: 28
Skills:
Handle Animal +17* (12 ranks, +2 Cha, +3 Class)
Intimidate +22 (12 ranks, +2 Cha, +5 Str, +3 Class)
Perception +15 (12 ranks, +0 Wis, +3 Class)
Ride +16 (12 ranks, +1 Dex, +3 Class)
Sense Motive +15 (12 ranks, +0 Wis, +3 Class)
Survival +15** (12 ranks, +0 Wis, +3 Class)
* - +23 total to train mounts, +21 to push Vashk, +27 to train Vashk
** - +21 total to find food/water/shelter for allies or to protect allies from harsh weather
Traits:
Natural-Born Leader (Social; +1 Leadership score; cohort, companion, and followers get +1 morale bonus to Will saves vs mind-affecting effects)
Skeptic (Magic; +2 trait bonus to saves vs illusions)
Deft Dodger (Combat; +1 trait bonus to Reflex saves)
Frostborn (Regional; +4 trait bonus to saves to resist the effects of cold environments; +1 trait bonus to saves vs cold effects)
History of Heresy (Faith; +1 trait bonus to saves vs divine spells)
Feats:
Mounted Combat (Human bonus)
Precise Strike (Cavalier bonus teamwork)
Power Attack (1 HD)
Toughness (3 HD)
Weapon Focus: Greataxe (5 HD)
Intimidating Prowess (Cavalier bonus combat)
Leadership (Game bonus)
Mammoth Mount (7 HD)
Outflank (Cavalier bonus teamwork)
Trample (9 HD)
Dazzling Display (11 HD)
Shatter Defenses (Cavalier bonus combat)
Languages:
Hallit, Giant
Equipment:
+2 greataxe
+1 full plate
cloak of resistance +2
belt of giant strength +2
adventuring/survival kit
Carrying Capacity: