Sarpini

Hollydiana's page

77 posts. Alias of lexibean.


Full Name

Hollydiana Milner

Race

Half Elf

Classes/Levels

Summoner (Synthesist) 9

Gender

F

Size

M (Fused; Large)

Alignment

CG

Languages

Common, Elven, Infernal, Varisian

Strength 12
Dexterity 14
Constitution 11
Intelligence 14
Wisdom 10
Charisma 22

About Hollydiana

Hollydiana
Half-Elf Summoner (Synthesist) 9
CG Medium Humanoid (elf, human)
Init +2; Senses low-light vision; Perception +18
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Defense
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AC 17, touch 13, flat-footed 15 (+2 armor, +2 Dex, +2 natural, +1 deflection)
hp 57 (9d8+9)
Fort +5, Ref +7, Will +8; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee (S) +1 Keen Falchion +3/-2 (1d6+2/15-20/x2) and
. . (S) +1 Keen Falchion +3/-2 (1d6+2/15-20/x2)
Spell-Like Abilities Summon Monster V (9/day)
Summoner (Synthesist) Spells Known (CL 9):
3 (4/day) Black Tentacles, Invisibility, Greater, Fly, Mad Monkeys
2 (6/day) Haste, Invisibility, Bear's Endurance, Restore Eidolon, Lesser (DC 18)
1 (7/day) Rejuvenate Eidolon, Lesser, Mage Armor, Enlarge Person (DC 17), Grease (DC 17), Protection from Evil
0 (at will) Read Magic, Daze (DC 16), Mage Hand, Detect Magic, Guidance, Light
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Statistics
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Str 12, Dex 14, Con 11, Int 14, Wis 10, Cha 22
Base Atk +6; CMB +7; CMD 20
Feats Double Slice, Improved Two-weapon Fighting, Skill Focus (Perception), Toughness +9, Two-weapon Fighting, Weapon Focus (Falchion)
Traits Anatomist, Valashmai Veteran (Perception)
Skills Handle Animal +10, Knowledge (arcana) +7, Knowledge (dungeoneering) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (planes) +7, Knowledge (religion) +6, Perception +18, Spellcraft +14, Use Magic Device +18
Languages Common, Elven, Infernal, Varisian
SQ eidolon link, elf blood, fused eidolon, fused link, maker's jump (1/day), share spells with eidolon, shielded meld
Other Gear +1 Keen Falchion, +1 Keen Falchion, Belt of physical might (Str & Dex +2), Bracers of armor +2, Cloak of resistance +2, Handy haversack (1 @ 19 lbs), Ring of protection +1, Ring of sustenance, Summoner's kit, 742 GP
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Special Abilities
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Anatomist +1 to confirm critical hits.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maker's Jump (1/day) (Sp) At 6th level, whenever the synthesist is fused with his eidolon, the synthesist can cast dimension door as a spell-like ability using his caster level. This ability only affects the fused synthesist and eidolon. The synthesist can use this abi
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Shielded Meld (Ex) At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This ability replaces shield ally.

At 12th level, whenever the synthesist is fused wit
Summon Monster V (9/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Valashmai Veteran (Perception) +1 trait bonus on Survival in the jungle.

Eidolon Evolutions:

Bite (ex)
Damage Reduction 5 (Evil) (su)
Hooves
Improved Natural Armor (ex)
Large Size (ex)
Limbs (arms) (ex)
Limbs (Legs) (ex)
Limbs (Legs) (ex)
Weapon Training (Simple) (Ex)
Weapon Training (Martial) (ex)

Holly (Fused):
Hollydiana
Half-Elf Summoner (Synthesist) 9
CG Large Humanoid (elf, human)
Init +3; Senses low-light vision; Perception +18
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Defense
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AC 29, touch 13, flat-footed 26 (+2 armor, +2 shield, +3 Dex, -1 size, +12 natural, +1 deflection)
hp 84 (9d8+36)
Fort +10, Ref +10, Will +10; +2 vs. enchantments
DR 5/evil; Immune magic sleep; Resist elven immunities
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Offense
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Speed 50 ft.
Melee (S) +1 Keen Falchion +11/+6 (2d4+10/15-20/x2) and
. . (S) +1 Keen Falchion +11/+6 (2d4+10/15-20/x2) and
. . Bite (Bite) +10 (1d8+4/x2) and
. . Hooves x2 (Hooves) +10 x2 (1d6+4/x2)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities Summon Monster V (9/day)
Summoner (Synthesist) Spells Known (CL 9):
3 (4/day) Black Tentacles, Invisibility, Greater, Fly, Mad Monkeys
2 (6/day) Haste, Invisibility, Bear's Endurance, Restore Eidolon, Lesser (DC 18)
1 (7/day) Rejuvenate Eidolon, Lesser, Mage Armor, Enlarge Person (DC 17), Grease (DC 17), Protection from Evil
0 (at will) Read Magic, Daze (DC 16), Mage Hand, Detect Magic, Guidance, Light
--------------------
Statistics
--------------------
Str 28, Dex 17, Con 17, Int 14, Wis 10, Cha 22
Base Atk +7; CMB +17; CMD 31 (can't be Tripped)
Feats Double Slice, Improved Two-weapon Fighting, Skill Focus (Perception), Toughness +9, Two-weapon Fighting, Weapon Focus (Falchion)
Traits Anatomist, Valashmai Veteran (Perception)
Skills Acrobatics +3 (+11 jump), Fly +1, Handle Animal +10, Knowledge (arcana) +7, Knowledge (dungeoneering) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (planes) +7, Knowledge (religion) +6, Perception +18, Spellcraft +14, Stealth -1, Use Magic Device +18
Languages Common, Elven, Infernal, Varisian
SQ eidolon link, elf blood, fused eidolon, fused link, maker's jump (1/day), share spells with eidolon, shielded meld
Other Gear +1 Keen Falchion, +1 Keen Falchion, Belt of physical might (Str & Dex +2), Bracers of armor +2, Cloak of resistance +2, Handy haversack (1 @ 19 lbs), Ring of protection +1, Ring of sustenance, Summoner's kit, 742 GP
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Special Abilities
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Anatomist +1 to confirm critical hits.
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maker's Jump (1/day) (Sp) At 6th level, whenever the synthesist is fused with his eidolon, the synthesist can cast dimension door as a spell-like ability using his caster level. This ability only affects the fused synthesist and eidolon. The synthesist can use this abi
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Shielded Meld (Ex) At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This ability replaces shield ally.
At 12th level, whenever the synthesist is fused wit
Summon Monster V (9/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Valashmai Veteran (Perception) +1 trait bonus on Survival in the jungle.

About Holly:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile…whatever you need to get an image in your mind. 5 is just a minimum…more elements are encouraged!

1. When merged with her Eidolon, Hollydiana is an outrageous creature. She is a centaur, a pale slim elven looking torso that merges with a glossy black horse’s body. For all her humanoid half is delicate looking and beautiful, in an alien sort of way, the horse’s body is a charger, with feathering on its ankles and hooves the size of dinner plates. She has black hair that she arranges in a spikey array around a silvery hair clip that holds it back. There appear to be some dark feathers mixed in. She has striking ice-blue eyes with slitted pupils, and a shiny teardrop glittering in the middle of her forehead. And when she smiles, she shows rows of razor sharp teeth. Her long arms are bare, and detailed with swirling black tattoos that seem to have a life of their own, always in different patterns and glowing subtly with an odd luster. On close inspection, in the glossy hair of her haunches and sides, similar patterns seem to underlay the hair as if shaved there.

Hollydiana herself is a very different creature. A half elf with a snubbed nose, smattering of freckles across her cheeks, and a mane of thick blond hair, she is not at all alien or strange looking. She wears plain clothes and, in all reality, is quite unremarkable looking. The sort of person you would overlook.

2. Holly is a bookworm. She loves to study and to read. Not the smartest of people, it was still her love of books that sparked her interest in the beyond that spawned her Eidolon. Her elven mother (who raised her) always hoped that her daughter would become a wizard. Instead, her fascination with calling odd creatures consumed her. She is not naturally strong, so the creation of her Eidolon is to give herself powers she wouldn’t have naturally.

3. Hollydiana is a charismatic creature: though she is not naturally beautiful, and doesn’t stand out much on her own, she has an easy smile and a sarcastic sense of humor. She’s easy going and she likes most people.

4. Hollydiana has spent most of her time inside. She’s tinkered and tinkered with her form and her studies without venturing out with them. Her interest in being a badass is purely academic, and she uses an underground scheme of creature-fights to improve and continue to tinker with her shape.

5. Holly doesn’t tell her parents about what she really does – she lives at home as mild-mannered Hollydiana, working at her mother’s flower shop.

Holly's Goals:
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1. Holly’s constant, forever-goal is to reach perfection. For her, her Eidolon is perfection (or it will be once she finishes it). Her identity has become blurred over the years – Holly doesn’t fully separate herself from her Eilodon’s form anymore.

2. Oh, the campaign is pretty much the goal for her; get her out doing great things! Excitement and adventure! Really my goal is to see how I handle being broken. LOL. Probably badly. :D

Holly's Secret:
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

1. Hollydiana tries to keep her identities separate. Her parents and family and the people around her mother’s neighborhood don’t know that she participates in the conjurer fights.

2. The runners of the conjurer fights are planning to ‘remove’ Holly from the running soon. She’s gotten far too prominent to be good for business anymore.

Holly's People:
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

1. Diara – Holly’s mother. She owns a shop that sells flowers. She’s an elf, and is a quiet kind of wizard. She thinks that Holly is still studying to follow in her footsteps (as a conjurer)

2. Ranna – Holly’s best friend from the fight circuit. Another wizard ( a conjurer), he is one of the only people who knows Holly’s secret identity and life outside. She considers him a friend, though he thinks she’s a little bit crazy.

3. Jornal – Holly’s ‘pit’ boss. He’s in charge of the fights and the circuit of conjuring gladiator-stuff … and he’s gotten quite tired of Holly’s success. She’s been there long enough now that nobody really challenges her anymore, and the money is starting to go out of it…

Holly's Quirks:
Step 5: Describe three memories that your character has. They don’t have to be elaborate, but they should provide some context and flavor.

1. Holly does actually love flowers. Time not spent training or studying or tinkering with her form, she will tend to flowers in her mother’s garden. She likes to wear them in her hair when in her half-elf self.
2. Holly does distinctly remember the first time she merged with her alter-ego. She still feels that rush of power every time she does it, and it an the adrenaline of a fight and winning is her main drive in the universe now. She will look for anything to top the rush … and the fights are beginning to get boring…

3. It has recently occurred to her that she needs to do something more with herself, and so she is looking for opportunities outside of pit fights. Adventuring has always seemed a little bit off the wall and for dangerous crazy people, but Holly is at a tipping point where it might be a good idea to get out of the fight circuit anyway…