Barbarian

Holgar.'s page

23 posts. Alias of Kip84.


Race

AC 14/15 | Saves S5, D1, C5, I-1, W1, Ch-1 | Pass Perc 13 | Status: Normal |

Classes/Levels

Hit Dice: 2/2d12 & 1/1d10 | Insp: N

Gender

Male Human | Barbarian 2 Fighter 1 | HP 29/34 |

About Holgar.

DCI: 4203867101

Holgar, Human (Variant) Barbarian 2/Fighter 1
HP 34, AC 14/15, Initiative +1, Speed: 30
Proficiency +2

STR 16 (+3) DEX 13 (+1) CON 16 (+3) INT 8 (-1) WIS 12 (+1) CHA 8 (-1)

Appearance: Holgar has the fair skin, brown hair and blue eyes that mark him as an Uthgardt barbarian. His hair is dreadlocked and he has a cropped scruffy beard. He wears simple cloths made from animal skin. A Longsword is belted at his waste, anda long quiver of javelins is slung over his back.

Attacks:

Longsword: +5, 1d8+3 S

Javelin: +5, 1d6+3 P (Range 30/120)

Mace: +5, 1d6+3 B

[spoiler=Proficiencies]
Saving Throws: Str, Con
Skills: Athletics (+5), Intimidation (+1), Perception (+3), Stealth (+3), Survival (+3)
Weapons: Simple, Martial
Armor: Light, Medium, Shield
Instrument: Panpipes
Languages: Common, Bothii

Other Class and Race Features:

Barbarian Class Features:

Rage:
Bonus Action, 2/Lr

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Unarmored Defense:
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Reckless Attack:
When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Danger Sense:
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Fighter Class Features:

Fighting Style: Two Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Second Wind:
On your turn, you can use a bonus action to regain hit points equal to 1d 10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Race Features:
Abilities: +1 Str, +1 Con
Skill: Stealth
Feat: Dual Wielder: [list]

  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light.
  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

  • Inventory:
    Longsword 3lb
    Mace 4lb
    Javelin x4 8lb
    Staff 4lb
    Hunting Trap 25lb
    Bear tooth -

    Explorers Pack:
    Backpack 5lb
    Bedroll 7lb
    Mess kit 1lb
    Rations (x10) 20lb
    Waterskin 5lb
    Rope (50ft) 10lb
    Torches (x10) 10lb
    Tinderbox 1lb
    Travellers clothes 3lb
    belt pouch 1lb

    107lbs

    Gp: 10

    Background:

    Outlander: Tribal Nomad
    -Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

    Personal Characteristics:

    Alignment: CG

    Personality:
    I'm driven by a wanderlust that led me away from home.
    I'm always absentmindedly picking things up and fiddling with them, sometimes I accidentally break them...

    Ideal Life is like the seasons, in constant change, and we must change with it.

    Bond I'm the last of my tribe, it's up to me to ensure that their name enters legend!

    Flaw Violence is my answer to almost any chalenge

    Trinket

    Faction Information:

    Holgar is a member of the Emerald Enclave

    Notes:
    Books Used: -PHB

    Log Sheets:
    Logsheet 1