Droogami

Hobbes the Ten-pointed's page

8 posts. Alias of Xentik.


Full Name

Hobbes the Ten-Pointed

Race

Hobbesian

Classes/Levels

Esper 1

Gender

Male

About Hobbes the Ten-pointed

Background:

Deep within the forests dwells a tribe known to few outsiders. Rumors tell of fearsome 8-legged tiger-like beasts who stalk their prey with ruthless efficiency. Those few who have interacted with them, primarily Sleeth, tell a remarkably different tale, however. They describe a race of noble philosophers who worship the Great Tiger, and whose time not hunting prey is filled with discussions of his teachings. While they are unable to speak, they are avid writers, and can often be found penning treatises on various topics for their tribemates to read. Among the most prized artifacts of the tribe are two ancient tomes: The first, Leviathan, is the tome in which the Great Tiger taught humans the secrets of Government. The second, Something under the bed is drooling, consists of a series of parables in which the Great Tiger teaches a human child about life. As the result of their worship of the Great Tiger, the Sleeth have named them Hobbesians, a name which they strongly approved of.

After several visits from Sleeth traders, the Hobbesians have become curious about the goings on in the world, and have decided to send one of their tribe out to learn about it. As the son of the most revered elder in the tribe, Hobbes was chosen to venture out into the world, document it and return home one day to share the knowledge. He is also tasked with spreading the word of the Great Tiger into the world so that his wisdom may enlighten the masses.

Statistics:

Genotype: Mutated Animal (Tiger)

PS: 22 (+5)
DX: 15 (+2)
CN: 17 (+3)
MS: 14 (+1)
IN: 16 (+2)
CH: 9 (+0)
SN: 11 (+0)
MP: 12 (+0)

Innate Mutations
Heightened Smell (+3 SN), Night Vision

Mutations: (4 Phys, 1 Mental)
Phys 1: Dual Brain +2 IN, Extra Mental Mutations: 2
Phys 2: Multiple Limbs (4 extra legs, + 8 spd)
Phys 3: Antlers
Phys 4: Gas Generation (Hallucinogenic, 8 MP)

Mental 1: Displacement (12 MP)

Bonus Physical Mutation: Energy Absorption (Radiation, 15 MP)

Extra Mental Mutation 1: Telekinetic Flight (11 MP)
Extra Mental Mutation 2: Duality

Class: Esper (+1 MD)

Skills
Reading
Hypnosis 3
Identify Mental Power 3
Photographic Memory 5
Sense Mental Power 5

THAC Melee = +5
HTAC Range = +2
AC = 12 + Armor
MHAC = +1
MD = 13
HP: 18
Use Artifacts = +2
Perception = 13
Stealth = +4
Remain Unseen = +2
Speed = 26 run, 12 swim (or 4 if legs don't affect swim)
Robot Recognition = 12

Cryptic Alliance:

Traditional Radioactivist
Physical: Multiple Limbs (1 extra arm as a prehensile/grasping tail)
Mental: Molecular Disruption (10 MP)

Gear:

Starting Cash: 340 Dromars
Spent: 107 Dromars
Remaining: 233 Dromars

Encumberance: 34 kg

Backpack (5 dromars, 1 kg)
Paper, Ink & Quill (x20, 40 Dromars, 2 kg)
Rations (x2, 20 Dromars, 10 kg)
Waterskin (x2, 2 dromars, 1 kg)
Chainmail (+5 Armor, 40 Dromars, 20 kg)