Master Chymist

Hoarluk's page

2 posts. Alias of Mike Bohlmann.


Full Name

Hoarluk

Race

Gnome

About Hoarluk

Hoarluk
Female gnome barbarian (mounted fury) 10 (Pathfinder RPG Advanced Player's Guide 79)
CG Small humanoid (gnome)
Hero Points 1
Init +2; Senses low-light vision; Perception +14
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Defense
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AC 21, touch 13, flat-footed 19 (+8 armor, +2 Dex, +1 size)
hp 134 (10d12+52)
Fort +12, Ref +5, Will +5; +2 vs. illusions
Defensive Abilities trap sense +3, warden of nature; DR 2/—
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Offense
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Speed 20 ft.
Melee warhammer +13/+8 (1d6+2/×3)
Ranged composite shortbow +13/+8 (1d4+2/×3)
Special Attacks rage (27 rounds/day), rage powers (beast totem, beast totem, greater, beast totem, lesser, ferocious mount, intimidating glare, knockdown, spirit steed), warden of nature
Spell-Like Abilities (CL 10th; concentration +13)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
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Statistics
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Str 14, Dex 14, Con 20, Int 11, Wis 15, Cha 16
Base Atk +10; CMB +11; CMD 23
Feats Boon Companion, Extra Rage, Extra Rage Power[APG], Extra Rage Power[APG], Intimidating Prowess
Skills Acrobatics +12 (+8 to jump), Climb +5, Craft (weapons) +7, Handle Animal +13, Intimidate +17, Knowledge (nature) +5, Perception +14, Ride +13, Survival +7, Swim +5; Racial Modifiers +2 Craft (weapons), +2 Perception
Languages Common, Gnome, Sylvan
SQ bestial mount, fast rider, gnome magic, hero points
Combat Gear oil (4); Other Gear +2 mithral breastplate, arrows (40), composite shortbow (+2 Str), warhammer, frost shock amulet of mighty fists, backpack, belt pouch, blanket, bullseye lantern, waterproof, candle (5), chalk (2), flint and steel, piton (4), sack, sack, scroll case, spider's silk rope (50 ft.), waterskin, 5,348 gp, 7 sp, 3 cp
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Tracked Resources
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Arrows - 2/40
Dancing Lights (1/day) - 0/1
Extra Rage (6 rounds/day) - 0/6
Ghost Sound (1/day) - 0/1
Knockdown (1/rage) (Ex) - 0/1
Prestidigitation (1/day) - 0/1
Rage (27 rounds/day) (Ex) - 0/27
Speak with Animals (1/day) - 0/1
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Bestial Mount (Ex) When on mount and raging, mount gains +2 morale bonus to strength.
Boon Companion (Barbarian [Mounted Fury]) +4 levels to calc familiar/animal comp abilities (max of your HD).
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Fast Rider (Ex) The speed of any ridden mount increases by 10 ft.
Ferocious Mount (Ex) Your mount rages, too.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Intimidating Glare (Ex) As a move action while raging, demoralize vs. adj foe with extended duration.
Knockdown (1/rage) (Ex) 1/rage, make a Trip maneuver without AoO
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rage (27 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spirit Steed (DR 6/magic) (Su) Mount gains DR/magic and its attacks count as magic.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Warden of Nature +1 to hit and +2 AC vs. aberrations, oozes and vermin.

Wolfeon
Male wolf
CG Large animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 24, touch 14, flat-footed 21 (+3 Dex, +10 natural, -1 size, +2 untyped bonus)
hp 81 (+36)
Fort +10, Ref +9, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 60 ft.
Melee bite +11 (2d6+18)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 27, Dex 17, Con 19, Int 2, Wis 12, Cha 6
Base Atk +6; CMB +13 (+15 overrun); CMD 30 (32 vs. overrun, 34 vs. trip)
Feats Improved Natural Attack (bite), Improved Overrun, Power Attack, Skill Focus (Stealth), Skill Focus (Survival)
Tricks Attack, Attack Any Target, Come, Defend, Fetch, Guard, Heel, Perform, Riding, Stay, Track
Skills Acrobatics +7 (+19 to jump), Climb +12, Perception +6, Stealth +7, Survival +6, Swim +12; Racial Modifiers +4 to survival when tracking by scent
SQ attack any target, defend, devotion, fetch, guard, multiattack / extra attack, perform, riding, track
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Tracked Resources
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. . -none-
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Guard [Trick] The animal stays in place and prevents others from approaching.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Perform [Trick] The animal will perform tricks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Riding [Trick] The animal has been trained to bear a rider.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.
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Tricks
Fetch
Track
Stay
Come
Attack
Guard