Hjolmaer's page

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Elamdri wrote:
Well, to be honest, that part is not rules text, but rather flavor text. But I think that having a caster who wakes up one day, creates a phylactery, and becomes a lich, without doing anything else, is a crappy way to do it.

Is it flavor text? I checked the PRD and the SRD and didn't see in either where it says the prospective lich must spend decades in solitude, or any reference to them being sociopaths.

While I do agree that if the player wants to become a lich, he should have to spend considerable game time (either with the party's help or on one-on-one games), as well as considerable in-game resources. Just "Yep, I made my Spellcraft, there's my phylactery" wouldn't be good enough in my opinion, as a player or a DM.

How does the rest of the party feel about this player's prospective lichdom? What is his motivation for becoming a lich?

I know that the template lists the alignment as "Any Evil", but I'd be willing to wave that one in my games if the player could give a good reason for wanting to become a nigh-indestructible abomination of unrivaled arcane power.

I've run a Lawful Neutral lich in a game (some many years ago, I think it was 2nd ed.), who's goals where similar to the parties. But since the party kept running across his minions, who were being sent after the same tasks as the party, they assumed he was trying to stop them.

That was an interesting session. Party: "Why are you trying to thwart us?"

Lich: "I was about to ask you the same thing."

Party: "So...you're trying to stop Emperor too?"

Lich: "Yes....I thought you were trying to help him..."

My players hated me after that one.


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The Vulture wrote:
The only thing I'm seeing as missing is stat bonuses/penalties for types other than beasts.

It's just a testing draft. I have another spreadsheet set up with the other form options (elemental/plant), I'm just wanting to make sure I've got all (or most, at least) of the bugs out before I adapt the formulas to the other sheets.

The Vulture wrote:
But so far, it's working very nice. Looking forward to further additions you make to it.

I'm glad you like it so far. When Fionnabhair mentioned this and I realized there wasn't one already, I figured it'd be a great tool to share. Once we get these bugs worked out I'll be adapting the formulas to the other forms.

Fionnabhair wrote:
Also, are you including Dex penalties to flat-footed AC? I have been told that they apply, but as I'm playing around, I'm getting a flat-footed AC higher than my regular AC.

Do Dex penalties apply to Flat footed AC? Let me check. If they do, that formula will be a real easy quick-fix.


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Seems to be coming down to individual rule interpretations.

I'd like to recommend that either folks accept that we seem to have differing opinions on the matter, or wait for one of the powers-that-be to officially weigh in on whether or not a whetstone could be used on an arrow.

The OP asked if it could be done, likely according to the rules as they are written.

The rules, as written, neither expressly include nor expressly deny the use of a whetstone on ammunition.

Arguments could be made for both sides. But the absence of an inclusion in the rules doesn't necessarily indicate an absolute exclusion, either.

Either go with what seems logical, or go with your own interpretation of the rules. Barring official weigh-in, it seems the issue will be up to individual GM ruling.