| Hjolmaer |
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Well, to be honest, that part is not rules text, but rather flavor text. But I think that having a caster who wakes up one day, creates a phylactery, and becomes a lich, without doing anything else, is a crappy way to do it.
Is it flavor text? I checked the PRD and the SRD and didn't see in either where it says the prospective lich must spend decades in solitude, or any reference to them being sociopaths.
While I do agree that if the player wants to become a lich, he should have to spend considerable game time (either with the party's help or on one-on-one games), as well as considerable in-game resources. Just "Yep, I made my Spellcraft, there's my phylactery" wouldn't be good enough in my opinion, as a player or a DM.
How does the rest of the party feel about this player's prospective lichdom? What is his motivation for becoming a lich?
I know that the template lists the alignment as "Any Evil", but I'd be willing to wave that one in my games if the player could give a good reason for wanting to become a nigh-indestructible abomination of unrivaled arcane power.
I've run a Lawful Neutral lich in a game (some many years ago, I think it was 2nd ed.), who's goals where similar to the parties. But since the party kept running across his minions, who were being sent after the same tasks as the party, they assumed he was trying to stop them.
That was an interesting session. Party: "Why are you trying to thwart us?"
Lich: "I was about to ask you the same thing."
Party: "So...you're trying to stop Emperor too?"
Lich: "Yes....I thought you were trying to help him..."
My players hated me after that one.