Dragonwinged Ram

Hiro Kaijitsu's page

5 posts. Alias of scranford.


Full Name

Hiro Kaijitsu

Race

Slyph

Classes/Levels

Witch 1

Gender

Male

Size

Medium

Age

20

Special Abilities

Auran, Common, Draconic, Ignan, Osiriani, Terran, Thassilonian, Tien

Alignment

CG

Location

Sandpoint

Strength 11
Dexterity 18
Constitution 12
Intelligence 20
Wisdom 14
Charisma 13

About Hiro Kaijitsu

Character Sheet

Spoiler:

HIRO SAKINAWA CR 1/2
Male Sylph Witch 1
CG Medium Outsider (Native)
Init +4; Senses Darkvision (60 feet); Perception +2
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DEFENSE
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AC 15, touch 15, flat-footed 10. . (+4 Dex, +1 dodge)
hp 7 (1d6+1)
Fort +1, Ref +4, Will +4
Resist electricity 5
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OFFENSE
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Spd 30 ft.
Melee Dagger +0 (1d4/19-20/x2) and
. . Hair (Prehensile Hair) -5 (1d3/20/x2) and
. . Quarterstaff +0 (1d6/20/x2) and
. . Sickle +0 (1d6/20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Ranged Sling +4 (1d4/20/x2)
Special Attacks Prehensile Hair
Spell-Like Abilities Feather Fall (1/day)
Witch Spells Known (CL 1, 0 melee touch, 4 ranged touch):
1 (3/day) Mage Armor, Comprehend Languages, Ear-Piercing Scream (DC 16)
0 (at will) Dancing Lights, Detect Magic, Putrefy Food and Drink (DC 15)
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STATISTICS
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Str 11, Dex 18, Con 12, Int 20, Wis 14, Cha 13
Base Atk +0; CMB +0; CMD 15
Feats Dodge
Skills Acrobatics +5, Bluff +2, Heal +6, Knowledge: Arcana +9, Knowledge: The Planes +9, Linguistics +6, Spellcraft +9, Use Magic Device +5
Languages Auran, Common, Draconic, Ignan, Osiriani, Terran, Thassilonian, Tien
SQ +3 bonus on Survival checks, Empathic Link with Familiar (Su), Share Spells with Familiar
Combat Gear Dagger, Quarterstaff, Sickle, Sling;
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SPECIAL ABILITIES
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+3 bonus on Survival checks You gain the Alertness feat while your familiar is within arm's reach.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Prehensile Hair (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
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ARCANE FAMILIAR CR 1/3
Male Goat
CG Small Magical Beast
Init +1; Senses Low-Light Vision; Perception +0
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DEFENSE
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AC 14, touch 12, flat-footed 13. . (+1 Dex, +1 size, +2 natural)
hp 3 (1d10+1)
Fort +3, Ref +3, Will +2
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OFFENSE
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Spd 30 ft.
Melee Gore (Goat) +3 (1d4+1/20/x2) and
. . Unarmed Strike +3 (1d2+1/20/x2)
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STATISTICS
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Str 12, Dex 13, Con 12, Int 6, Wis 11, Cha 5
Base Atk +1; CMB +1; CMD 12 (16 vs. Trip)
Feats Nimble Moves
Skills Acrobatics +5, Bluff -2, Climb +5, Fly +3, Heal +1, Linguistics -1, Spellcraft -1, Stealth +5, Use Magic Device -2 Modifiers +4 Survival to find food, Acrobatics (Jump) +4
Languages
SQ Improved Evasion (Ex)

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SPECIAL ABILITIES
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+4 Survival to find food
Acrobatics (Jump) +4 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nimble Moves Move through 5' of difficult terrain/round as if it was normal terrain.