Female Tiefling Wizard (Illusionist) 1
NG Medium Outsider (Native)
Init +2; Senses: Darkvision 60ft; Perception +4
AC 13, touch 12, flat-footed 11 (+2 dex., +1 armor)
HP 8 (1d6) (+1 FCB)
Fort +1, Ref +2, Will +2
Melee Dagger -1 (1d4 -1, 19-20/x2)
Ranged Light Crossbow +2 (1d8+0, 19-20/x2)
Str 8, Dex 14, Con 12, Int 20, Wis 10, Cha 9
Base Atk +0; CMB -1; CMD 11
Scribe Scroll (Bonus Feat): Create magic scrolls
Cosmopolitan: You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you. (Chosen Skills: Perception, Sense Motive.)
Craft (Alchemy): +11
Class and Racial Features:
Wizard Class Features
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.
Spells: A wizard casts arcane spells drawn from the sorcerer/wizard spell list. A wizard must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook.
Arcane Bond (Chosen Object - Ring): At 1st level, wizards form a powerful bond with an object or a creature. Wizards who select a bonded object begin play with one at no cost. These objects are always masterwork quality. If the object is an amulet or ring, it must be worn to have effect. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school).
Arcane School (Specialist School: Illusion - Mage of the Veil. Opposition Schools: Enchantment/Necromancy): A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. A wizard that chooses to specialize in one school of magic must select two other schools as his opposition schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. A wizard who prepares spells from his opposition schools must use two spell slots of that level to prepare the spell.
Scribe Scroll: At 1st level, a wizard gains Scribe Scroll as a bonus feat.
Spellbooks: A wizard must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook, except for read magic, which all wizards can prepare from memory.
Requirements: A mage of the veil must select disguise self as one of his spells known at 1st level.
Class Skills: A mage of the veil gains Bluff, Disguise, and Stealth as class skills.
Associated School: Illusion.
Replacement Powers: The following school powers replace the blinding ray and invisibility field powers of the illusion school.
Face in the Crowd: At 1st level as a standard action, you can cause yourself to appear so normal, mundane, and unexceptional that you blend in to your surroundings. All creatures within 30 feet treat you as if you belonged there, effectively ignoring you. Creatures outside of this area may notice that you appear out of place, but as soon as they approach within 30 feet they are affected by the magic and no longer think something is amiss. If you interact with an affected creature in any way, it gains a Will save (DC 10 + 1/2 your wizard level + your Intelligence modifier) to disbelieve the illusion and notice you. The effect lasts for a number of minutes equal to your wizard level, or until the illusion is dispelled. The minutes do not need to be consecutive, but must be used in 1-minute increments. This is a mind-affecting phantasm effect.
Cantrips (DC 15) (3 slots/d):
Level 1 (DC 16) (4 slots/d):
Total cost: 115gp, 1sp, 2cp
Equipment (Carried In Dungeon):
Light Crossbow: 4lbs
10 bolts: 1lb
Acid flask (1): 1lb
Total weight carried: 25.5 lbs
It had finally come. After weeks arguing with her parents about the application fees. Long nights studying at the library to prepare for the entrance examination. Months of waiting, wondering if she was really good enough, or if this had all just been a waste of time and money.
With shaking hands Hiraeth opened the envelope, barely avoiding nicking herself with one of her long, sharp claws.
Dear Ms. Hiraeth, we would be pleased to welcome you as a first-year student at the Academy Arcane…
Suddenly boneless, she slumped to the floor. Her mother’s voice, worried, called from the next room. ”Hireath? Is everything alright?”
Was it? She’d made it, but…
She quickly scanned the rest of the letter, looking for the magic words.
...you have been offered a full-tuition scholarship…
Her breath caught. She read it again. And again. The words remained the same. They weren’t just accepting her, they were giving her a scholarship! Which meant…
Her mother walked into the room, her face growing more concerned when she saw Hireath on the floor. ”Hireath? What’s wrong?”
”Nothing! Nothing’s wrong! They accepted me, mom! With a scholarship!” Hireath was crying now. ”I can actually go!”
Acceptance was hard to come by for a Tiefling, particularly one as...obvious...as Hireath. (The claws she could hide in gloves. She’d long since mastered the art of smiling without showing her fangs. But nothing could be done about her reptilian eyes, or the long, curling horns sprouting from her head.) Her parents loved her, but most of her peers were afraid of the “fiend-spawn.”
With few friends, Hireath buried herself in books. Most frequently books on magic, a line of study her parents encouraged. Potion-brewing was a lucrative occupation, after all. What they hadn’t expected was the sheer talent the girl showed for spellcraft.
It was a librarian who suggested she apply to the Academy Arcane, after seeing her practice a few cantrips she’d taught herself. Her parents were initially hesitant. Schools were expensive, and their small alchemist’s shop didn’t make that much profit. Hireath begged and pleaded, until eventually they agreed to let her apply. If she was accepted, they’d see if they could somehow raise the funds.
But now, they didn’t have to. Now, Hireath could attend the Academy Arcane with her head held high, without worrying about her parents having to sacrifice their own lives to send her there.
She’d prove to everyone that they’d made the right choice.
Plus bonus limericks!
A Tiefling once born in the city
She taught herself new magic arts