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Hinrik's page

1 post. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


About Hinrik

1st: Druid (Wolf Shaman); Nature Bond (Wolf Companion), nature sense, orisions, wild empathy, Toughness, Improved Unarmed Strike (Bonus)

Hinrik
Male Human (Ulfen) Druid (Wolf Shaman) 1 Age 19

N Medium humanoid (human) 

Init +2; Senses ; Perception +6


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DEFENSE

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AC 16, touch 12, flat-footed 14 (+4 armor, +2 dex) 

HP 12 (1d8+1+3)


Fort +2, Ref +2, Will +4


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OFFENSE 

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Speed 20 ft. 


Melee Volstunng (great sword) +3 (2d6+4 19-20x2) or Unarmed +3 (1d6+3)


Ranged Sling +4 (1d4+3) 50' range



Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Nature Sense (Ex):A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex):
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
A wolf shaman can use wild empathy with canines as a full-round action with a +4 bonus.

Heart of the Snows: Humans born in chilly climes treat cold climates as one category less severe. They gain a +2 racial bonus on Fortitude saving throws against the effects of cold climates, on any check or saving throw to avoid slipping and falling, and to CMD against trip combat maneuvers. This bonus applies on Acrobatics and Climb checks made in slippery conditions

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SPELLS (CL 1, Concentration +3)
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Druid Spell List

0 (prepare 3/day) -

1 (prepare 2/day) -


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STATISTICS

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Str 16, Dex 14, Con 10, Int 10, Wis 14, Cha 10 

Base Atk +0; CMB +3; CMD 15

Traits: Restless Wayfarer, Heirloom Weapon (Volstunng, proficiency)

Feats: Toughness, Improved Unarmed Strike

Skills:
Handle Animal +4 (1 rank, 0 Cha, 3 class)
-Knowledge (local) (Int, +1 trait)
Knowledge (nature) +6 (1 rank, 0 Int, 5 class)
Perception +6 (1 rank, 2 Wis, 3 class)
Survival +8 (1 rank, 2 Wis, 5 class)


Racial Modifiers:+2 str, bonus feat, heart of the snows

Languages:Common, Skald, Druidic, Sylvan


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GEAR/POSSESSIONS

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Location: On Persons

Carrying Capacity Light:76 lbs. Medium:76-153 lbs. Heavy: 154-230 lbs.

GP:8 GP 4 SP 98 CP

Hide Armor 25 lbs. - 15 gp (-3 ACP)
Large Wooden Shield 10 lbs. - 7 GP (-2 ACP)
Sling - 0 GP
Volstunng 8 lbs. - 50 GP

Backpack 2 lbs. - 2 GP
Silk Rope (50') 5 lbs. - 10 GP
Torch x2 2 lbs. - 2 CP
Blanket 3 lbs. - 5 SP
Flint and Steel - 1 GP
Spell component pouch 2 lbs. - 5 GP
Waterskin 4 lbs. - 1 GP

Leather Barding (on Skuggi) - 20 GP

Total Weight:61 lbs.

Skuggi (Wolf Companion):

Skuggi
Male Wolf Age 1

N Medium animal (wolf) 

Init +2; Senses low-light vision, scent; Perception +5


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DEFENSE

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AC 16, touch 14, flat-footed 14 (+2 armor, +2 natural armor, +2 dex) 

HP 14 (2d8+4)


Fort +3, Ref +3, Will +0


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OFFENSE 

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Speed 50 ft. 


Melee bite +2 (1d6+2 and Trip)


Ranged



Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES

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Link (Ex):A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex):The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Tricks:
Combat Training
-attack
-come
-defend
-down
-guard
-heel

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STATISTICS

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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 

Base Atk +1; CMB +2; CMD 14

Feats:Armor Proficiency (Light)

Skills:
Perception +5 (1 rank, 1 wis, 3 class)
Stealth +6 (1 rank, 2 dex, 3 class)

Background:
Hinrik son of Vannik was born in a small log cabin north of the town of Whiterook in the Lands of the Linnorm Kings. His father was a hunter and trapper, while his mother stayed home to tend the large garden and watch the children. He had four sisters; Brynja, Frea, Embla and Borghild. Hinrik was the youngest child.

When he was still very small, perhaps four winters old, his father went out on a hunting trip. While he was gone a pack of worgs led by a winter wolf came to his home over the border from Irrisen. They were hungry and looking for a bit of fun. Hinrik's mother heard them coming and gave him to Borghild, his oldest sister, who ran with him into the forest. The rest of his sisters and mother were killed that day, playthings for the evil lupines. But their lives were not given in vain, their sacrifice gave Borghild and Hinrik time to get away. Borghild ran and ran, but eventually she grew too cold and tired to continue. By that time, she was deep in the eastern end of the Grungir forest. She collapsed in the snow, and did her best to keep little Hinrik warm. As she slowly expired from hypothermia, she could hear the sound of the worgs closing in on her. It sounded as if they were coming from all directions.

Just as she was giving up hope, it happened. The worgs burst into the clearing where she had collapsed, and at the same time that a pack of dire wolves arrived from the opposite side. The dire wolves lacked the intelligence of the worgs, but they were keen to defend their territory from what they saw as invaders. The worgs were outnumbered, but their haughty white leader ordered them to attack their "lesser" cousins. A great melee ensued; smoky, grey-brown fur on one side, against black on the other. There were casualties on both sides, but eventually the wolves drove off the remaining worgs and the winter wolf with them. Sadly, Borghild had passed away during the battle.

Little Hinrik lay crying in his sister's arms, and the dire-wolf alpha female approached him cautiously. She had recently had a litter of her own, and her maternal instincts were in full bloom. At first Hinrik was terrified, but then he intuited that the she-wolf meant him no harm. She knelt down and allowed the little boy to climb onto her back. The pack took him back to their den, and he was allowed to live among them as the runt of the pack. The life was difficult, but he managed to barely survive eating scraps of raw meat, nuts, roots and berries. His new brothers and sisters quickly grew to match him in size, and then surpassed him. A whole year passed this way.

Meanwhile Vannik had returned to find his family slaughtered. He tracked the worgs and Borghild to the grove where the fight took place, but found no evidence of Hinrik among the dead. This gave him hope that his son might somehow still be alive and he began to hunt that part of the woods, looking for him. He had no luck, but refused to give up until he knew for sure. Finally, after months of perseverance he managed to pick up the trail of the dire wolves. By this time a harsh winter combined with the worg battle had reduced Hinrik's group to a mere five dire wolves, sickly and near starvation. Vannik tracked them to their den, and when he saw Hinrik amongst them, he killed the alpha male. The rest of the pack retreated from the screaming human with the large sword, leaving Hinrik to his father. Hinrik was too weak to stop his father, but was devastated.

Vannik took him home, but Hinrik never forgave him for what he'd done to the wolf pack. He spent months ignoring the man. His father protested that they were just animals, but Hinrik insisted they'd helped him and deserved respect. Without his mother and sisters there to soften the place, Vannik's home became hard indeed. Vannik and Hinrik were constantly in the forest, hunting and trapping game. They made quarterly trips into Whiterook to trade, and lived a relatively peaceful, if spartan life for more than half a decade.

However, one winter day as they were sitting by the fire in their cabin Hinrik heard a sound that made his blood run cold: the howling and laughing of worgs. By this time Vannik was quite old, and not the great warrior that he was in his younger years. Hinrik had only seen thirteen winters, and though brave was not yet strong enough to pose much of a threat. When the worgs arrived, Hinrik saw to his horror that it was the same winter wolf leading them who'd killed his mother and sisters. This time there were only three worgs with it. Hinrik told his father who the winter wolf was, and the old man flew into a berserker rage. He told Hinrik to run and dove at the evil canines, his great sword Volstungg flashing in his hands.

Hinrik ran and ran just as he and his sister had when he was a child. He ended up back in the forest where he had spent the year with the wolves. He found their old den, and hid inside, going to sleep. That night he had a dream, where a great old silver-backed wolf, larger than any he'd ever seen before, came to him. It told him "You have the heart of my people, son of man. Abandon your foolish wooden home, and live as we do. In this way you will learn the secrets of nature." When Hinrik awoke he knew what he must do. He crafted a simple wooden spear, and fired the tip to harden it. He spent the next five winters living in the forest. He became a member of a new pack, alpha in all but name, as he could not breed with the alpha female. He lived amongst the pack until he felt he truly knew the ways of nature. He had learned many secret prayers from the great silver wolf who would visit in his dreams, prayers that could work wondrous effects using the power of the living world. He'd also formed a special bond with one of the other wolves, a black-furred runt which the pack had left to die. Hinrik saw something of himself in the abandoned pup, and made sure that he survived. Hinrik named him Skuggi, which was skald for Shadow. The melanistic wolf had strange red eyes, and was completely mute. Nine months later, Skuggi had grown to be larger even than the pack's alpha. Hinrik didn't want to allow Skuggi to displace the old alpha, for whom he held some affection. Feeling he now knew how to live in harmony with the natural way, he decided it was time to return to the realm of men.

Bringing Skuggi with him, he made his way back to his family home. It was time to face his father. He arrived to find his father's brother Hrolf in residence. Hrolf told him the tale of how Vannik had succeeded in killing the worgs and winter wolf, but was gravely wounded in the struggle. The wound festered and he came down with a great fever. Hrolf found him several days later as he was dying. With his last breath, Vannik extracted a promise from his brother to preserve Volstunng and bury it in trust for Hinrik should he ever return.

All of this had happened almost five years ago. Hrolf took him to Vannik's burial site and together they dug up the great sword buried there. Hrolf was a man of great honor, and also offered to give Hinrik the house and his inheritance. Hinrik refused, seeing little need for material possessions beyond tools. He accepted a small sum of gold, and had the pommel of Volstunng reforged in the form of a snarling dire wolf, in honor of the alpha male that his father had slain with the blade. Freed now of family obligations, and not knowing another soul in the world, Hinrik decided he couldn't stay at the house. He thanked Hrolf for honoring his father's wishes, then left his family home with Volstunng and Skuggi, pleased to leave the site of so many painful memories behind.

In the years since he has wandered the world, exploring its wild places. He stops in to towns occasionally to trade for the few manufactured goods he needs. Most recently he's made a stop in the town of Heldren. He's currently enjoying a couple days in the Inn, which are probably the only two days in a year that he will spend indoors.

Personality:
Hinrik has much of the wolf in him. He tends to seek out a small 'pack' of people or wolves to replace his many lost human and wolf family members. Within this pack he will attempt to take the alpha position. If he encounters resistance he will decide whether or not to back down. Once his social status is set within the group, he does his best to carry out his function. He's fanatically loyal to his pack and will put the good of the group over his own. When met with aggression he responds in kind, but is not above retreating from an unwinnable fight. He knows that there must be death to pay for life, and that nothing can escape the great cycles of nature. Thus, he is rather stoic in the face of life's hardships. Though he is not without humor, many would describe him as overly serious and dour.

Positive Traits:
#1) Hinrik is honest and loyal above all things. He will only lie to save his own life or another's, and would never betray a friend.

#2)Hinrik is as level as a frozen lake. Not much fazes him, and he remains calm and decisive virtually all the time.

Negative Traits:
#1) His own ability to see things very clearly (in his opinion), can lead him to sometimes get impatient with others who are slow to catch on.

#2) He's serious to the point that he's sometimes unable to detect sarcasm.

Three things he'll never do:

#1) Attack a creature he doesn't intend to eat, outside of self defense.

#2) Lie or cheat to save face or gain financially.

#3) Break his word.

Appearance and Comportment:

Reference Image

Hinrik looks a little unusual for an ulfen. He's got dark brown hair, instead of the more common blonde or red. It hangs in oily locks down to his shoulders. Most of his body is covered in coarse dark hair of the same color. His beard has yet to fully grow in, though his cheeks and chin support an ever thickening growth. This, combined with his black eyes, led many in Whiterook when he was a child to whisper that someone in Hinrik's family tree must have bedded a Kellid.

Hinrik is tall, though not a giant. While some men have a few inches on him, there are few that boast a more well muscled frame. So sinewy and hairy are his limbs that he resembles the great black wolf that follows at his heel. The canine is large and shaggy, its amber eyes alert and scanning at all times.

Hinrik tends to use body language to communicate and only talks when necessary. He walks in graceful silence, attempting to go unnoticed. He's dressed in hide armor, and has a simple, worn looking backpack and wooden shield strapped to his back. The foot and half long hilt of some kind of large blade stick up over his left shoulder as well.

Volstunng (Great Sword):
This great two-handed blade once belonged to Hinrik's father Vannik. When Hinrik made his return to civilization his uncle Hrolf took him to his father's grave and together they dug up the blade, which had been wrapped in oil-cloth, and set in a tightly sealed wooden box in accordance with Vannik's death wish. Vannik never believed that Hinrik was dead, and wanted the blade to be preserved for his son should he ever return.

Since that day, Hinrik has trained ceaselessly with the sword of his father, learning to wield it with ease. He calls it iron-tooth, but its proper name is Volstunng.