| Race |
HP: 17/17 | AC: 16 (10 Tch, 16 FF) | CMB: +1, CMD: 11 | F: +5, R: +1, W: +9 | Init: +0 | Perc: +4, SM: +8 Speed 30ft |
About Hikaru Matsumoto
Hikaru Matsumoto
Female human cleric of Desna 2
CG Medium humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 16, touch 10, flat-footed 16 (+5 armor, +1 shield)
hp 17 (2d8+4)
Fort +5, Ref +1, Will +9
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee starknife +1 (1d4/×3)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +6)
. . 7/day—bit of luck
Cleric Spells Prepared (CL 2nd; concentration +6)
. . 1st—bless, magic weapon, magic weapon, true strike[D]
. . 0 (at will)—detect magic, guidance, light, resistance
. . D Domain spell; Domains Luck, Travel
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Statistics
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Str 10, Dex 11, Con 12, Int 12, Wis 18, Cha 14
Base Atk +1; CMB +1; CMD 11
Feats Extra Channel, Selective Channeling
Traits beneficent touch, indomitable faith
Skills Diplomacy +7, Heal +8, Knowledge (religion) +5, Profession (herbalist) +9, Sense Motive +8, Spellcraft +5
Languages Common, Goblin
SQ agile feet (7/day)
Combat Gear potion of endure elements (2), wand of cure light wounds, alchemist's fire (3); Other Gear scale mail, buckler, crossbow bolts (10), light crossbow, starknife, cloak of resistance +1, backpack, bedroll, belt pouch, ink, inkpen, parchment (4), trail rations (4), waterskin, winter blanket, wooden holy symbol of Desna, 378 gp, 5 sp
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Special Abilities
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Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll. Used 1/7
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Selective Channeling Exclude targets from the area of your Channel Energy.
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