Pathfinder Chronicler

Hezekiah Sexton's page

86 posts. Alias of Black Tom.


Full Name

Hezekiah Sexton

Race

Human

Classes/Levels

Wizard 1 (diviner)

Gender

Male

Special Abilities

Diviner's Fortune

Alignment

Chaotic Good

Languages

Common, Draconic, Thassilonian, Varisian, Giant

Strength 8
Dexterity 13
Constitution 12
Intelligence 19
Wisdom 12
Charisma 12

About Hezekiah Sexton

Hezekiah has always known in his heart that there is no such thing as chance. There is only pattern, a constantly shifting beautiful pattern, a pattern that the most powerful wizards know how to read and sometimes bend to their will. The youngest son of a well-to-do merchant family, he had few obligations, and it was almost a relief to his family when he decided to turn his youthful mind towards the mysteries of the cypher. As a cyphermage he has been a source of prestige rather than embarrassment to his kin, and it has also left him free to follow his one true passion, studying the pattern. These days he spends more time in the guildhalls than at his home.

The gambling tournament attracts him like an open flame attracts moths. The naked display of the pattern in games of chance and its weaving in and out of individual fortune just calls out to be studied. And perhaps experienced...

Offense:

Spoiler:
Initiative +1
Light crossbow +1 ranged 1d8

Defense:
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Hp: 8 AC: 11
Fort: +1 Ref: +1 Will: +3

Traits: Dangerously Curious, Researching the Blot
Favored class: Wizard (diviner) Prohibited schools: Illusion and Necromancy

Spells:

Spoiler:

Spellbook: 0-level: all, 1st level: Detect Secret Doors, Charm Person, Burning Hands, Mage Armor, Magic Weapon, Grease, Erase, Identify, Sleep

Spells prepared: Acid Splash, Light, Detect Magic, Charm Person, Grease

Skills:

Spoiler:

Appraise +8 (1+3+4) (+11 with Gilbert)
Diplomacy +2 (1+1)
Knowledge (arcana) +8 (1+3+4)
Knowledge (history) +8 (1+3+4)
Knowledge (planes) +8 (1+3+4)
Perception +1 (+3 with Gilbert)
Spellcraft +8 (1+3+4)
Use Magic Device +6 (1+3+1+1)

Feats:

Spoiler:

Scribe Scroll
Alertness (with Gilbert)
Point Blank Shot
Precise Shot

Familiar: Gilbert the raven

Spoiler:

Hp: 4, AC: 14, Init: +2, Move: 10' (fly 40')
Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Improved Evasion, Share spells, Empathic link, Weapon Finesse, Low-light vision
Fort: +2, Ref: +4, Will: +4

Equipment:

Spoiler:

Traveler's outfit, Spellbook, Light crossbow with 20 bolts.
Backpack, bedroll, hemp rope. Map case with two sheets of paper, ink and quill.

29 gp

XP: 935